What does the World of Warcraft mage practice in the sideline?
In the long run, I suggest that jewelry must be learned. In the jewelry major of level 80, you can use three kinds of special gemstones made by yourself, and the added attributes are more than 1.5 times that of ordinary purple gemstones, and the situation of making money is also good. Another professional comparison, alchemy is still relatively weak from the situation of table clothes and needs to be strengthened; The tailor has a special cloak enchantment, and his promotion is not great. They made a lot of money by making cloth and bags. Not recommended. Mining and jewelry are three collection majors, with endurance bonus, and grass picking has blood-returning skills. Peeling is recommended but not recommended. Enchanting is also a relatively recommended minor, with strong ability to make money (decomposition is also a big income). Of course, there are also many investments in the early stage. There is also a relatively unpopular major, and forging can also be considered. Because there are many occupations in plate armour, especially DK and Knight, counterfeit goods sell well and have strong earning power. Moreover, forging professional players can also add a jack to their wrists and gloves, and the cost of upgrading to 450 full skills is acceptable (the price from table clothes is not much more expensive than that of tailors), which is also highly recommended. If the national service opens WLK, I suggest jewelry and mining (opening 3 mines to make money), and 80 can be washed into forging or enchantment.