3al->; 1 assistant
The third edition->; 1 phone
3 telephone->; 1 Fu Na
3 Fu Na->; 1 AISI
3 ace->; 1 a trace
3 ise->; 1 tal
3 tal->; 1 Lal
3 Lal->; 1 note
3 Ott-& gt; 1 shure
This rule can only go to 9#.
3 Perfect skull+1 outstanding item+Jordan stone = add 1 groove to this outstanding item.
An unfinished project can only have one groove. When it has a groove, you cannot add a new groove. You can only use it on protruding items without grooves.
1 perfect skull+1 excellent articles+Jordan Si Tong = 1 excellent articles of the same type have higher quality.
This formula can be used to synthesize random items with higher quality. ilvl = int(. 66 * clvl)+int(. 66 * ilvl)。 That is to say, the ilvl of an item is equal to 66 times of your CLVL plus 66 times of ILVL, and the ILVL of an item should be an integer.
6 Perfect skeleton+1 unfinished items = 1 randomly add unfinished items of the same type.
You can't use this formula to change the type of excellent articles. ilvl = int(.4 * clvl)+int(.4 * ilvl)。 This formula doesn't work for articles that occupy more than 3x2.
4 healing potion (any type)+ruby (any type)+magic sword = magic sword with blood-sucking property.
A bloodsucking sword can be obtained through this formula. ilvl = 30。 Synthetic swords always have the suffix of "Lich's" (4-5% hit and steal lives), so it is possible to get a good prefix. The type of sword will not change. For example, after adding a two-handed sword, you still get a two-handed sword with blood-sucking properties.
3 magic rings = 1 random magic necklace
Save those useless rings and synthesize a new necklace. ilvl = int(.75 * clvl)。 This means that when the character level is 65 and ilvl = 48, some useful magic attributes exist below level 48. But for example, if the necklace level of +2 all skills is 90, then you can't get the necklace of +2 all skills through this formula.
3 magic necklace = 1 random magic ring
Save those useless necklaces and synthesize a new ring. ilvl = int(.75 * clvl)。 This means that when the character level is 65 and ilvl = 48, some useful magic attributes exist below level 48.
3 rejuvenation agent = 1 comprehensive rejuvenation agent
3 gems of the same type (below the perfect level) = 1 gem of the same type at the next higher level.
Using this formula can upgrade those useless low-level gems and play a greater role.
2 crossbow bullet = 1 arrow
The generated numbers are random.
2 Arrow = 1 crossbow bullet
The generated numbers are random.
1 spear+1 arrow = 1 javelin
Spears of any character/type can be used for transformation.
1 axe+1 dagger = 1 flying axe
Any role/type of axe can be used for conversion, and the number of flying axes generated is random.
3 Perfect gems (of any type)+1 magic items = 1 new magic items of the same type.
You can use this formula to get a new magic item of the same type. ilvl = ilvl。 This means that ilvl will not change. It is necessary to record the difference between "ilvl is set to a fixed value" and "the output of ilvl is the same as its input" in some formulas. So if you want to use skills to synthesize a huge amulet, then you should use the amulet that fell from the nightmare, not the amulet that fell from the wasteland of blood. You can use this formula (necklace) to make a necklace, all skills are +2, but it is very risky before your character reaches level 84. However, it should be reminded that the chances of getting such an amulet may be very low (considering that every item is useful), and it may take many attempts. Open items cannot be converted into new items by this formula.
Asphyxiating gas agent+any therapeutic agent = 1 antidote
6 perfect gems (each 1)+ 1 necklace (magic) = all resistant necklaces.
Using this formula, all resistant necklaces can be obtained. ilvl = 50。 This necklace always has a prismatic prefix (all anti+16-20), and may get a good suffix.
1 Magic Ring+1 Perfect Emerald+1 Detoxifying Agent = 1 Antitoxic Ring
Using this formula, you can get an antitoxin ring. Toxin resistance (2 1-30%) can be obtained randomly by antitoxin loop. You may get an extra suffix. ilvl=30。
1 Magic Ring+1 Perfect Ruby+1 Burst Potion = 1 Flame Ring
Using this formula, you can get the flame retardant ring. The flame retardancy of the flame retardant ring can be obtained randomly (2 1-30%). You may get an additional suffix. ilvl=30。
1 magic ring+1 perfect topaz+1 rejuvenation potion = 1 anti-electricity ring
Using this formula, the lightning protection ring can be obtained. Lightning protection ring can randomly obtain lightning resistance (2 1-30%). You may get an extra suffix. ilvl=30。
1 Magic Ring+1 Perfect Sapphire+1 Solvent = 1 Anti-icing Ring
Using this formula, the antifreeze ring can be obtained. The anti-freezing force (2 1-30%) can be obtained randomly by the anti-freezing ring. You may get an extra suffix. ilvl=30。
1 energy shield (any type)+1 mace (any quality) +2 skeleton (any quality) = energy shield with spikes.
Ilvl=30。 Shields always have the suffix "Spike" (the attacker takes 4-6 damage) and have a chance to get the prefix. The type of this shield is fixed, and any type of shield (including paladin shield and Necromancer's shrinking head) can be used as material.
Diamond (arbitrary quality)+1 staff (arbitrary type and quality)+1 wave knife (arbitrary quality)+1 belt (arbitrary type and quality) = wooden stick weapon with savage prefix.
Ivl = 50。 The wooden stick always has the prefix "Savage" (increasing the destructive power by 66-80%), and there is a chance to get an additional suffix. The wooden stick is a randomly selected long stick weapon.
Vettel's Foot+Book of Town Biography = Secret Cow Level
You must be at the sleigh camp in the first scene. You must have killed Barr at the current difficulty. Warning: If your red gate happens to be among cows, it is easy to die. You'd better run away from the cattle and open the portal in case something happens. Cleisthenes moo.
Version 1. 10 conversion formula
3 Shure+1 broken topaz = AMM
3 AMM+ 1 broken sapphire = sol
3 Sol+ 1 broken sapphire = summer
3 Xia+1 Broken Ruby = Dole
The following conversion formulas can only be applied to independent roles, open roles or ladder roles. They cannot be applied to ordinary characters on the server.
3 Duole+1 Broken Jade = Haier
3 Haier+1 broken diamond = broken.
3 broken+1 broken topaz = Lum
3 Lum+ 1 cracked sapphire = series
3 families+1 cracked sapphire = Farr
3 Farr+1 Split Ruby = Lamb
3 Lamb+1 Split Emerald = Poole
2 Poole+1 divided diamond = hmm.
2 Umm+ 1 topaz = March.
February+1 purple stone = Esther
2 Esther+1 sapphire = Gul
2 Gul+ 1 Ruby = Vax
2 Vax+ 1 emerald = ohm
2 ohm+1 diamond = Luo
2 Luo+1 flawless topaz = Thule
2 Se+ 1 flawless sapphire = shell
2 Bei+1 flawless sapphire = Joe
2 Joe+1 flawless ruby = Zhan
2 Zhan+1 Imperfect Emerald = Sade
3 healing potion +3 mana potion+1 crushed gem = 1 rejuvenation potion.
Use this recipe to make a potion that restores health/mana. Any level of healing/mana potions can be used. You can also use broken skeletons instead of gems.
3 healing potion +3 mana potion+1 gem (level 3) = 1 rejuvenation potion.
With this recipe, you can make a potion that completely restores health/mana. Any level of healing/mana potions can be used. You can also use bones instead of gems.
3 standard gem (common)+1 groove weapon (of any type) = 1 groove magic weapon (of the same type)
Using this formula, we can get a magic weapon with random number of grooves. It can give you magical effects that the weapons didn't have before. When a new weapon is created, the attributes of the original weapon will be deleted (changed). Ilvl=30。 The number of grooves is 1-2.
3 Broken gems+1 magic weapon = magic weapon with groove.
Add a slot to the magic weapon. The original magic attribute will become a brand-new attribute. If a javelin is used, only the attributes are updated without adding grooves. Ilvl=25 The magic weapon will have 1-2 grooves.
3 flawless gem+1 magic weapon = magic weapon with grooves.
Add a slot to the magic weapon. The original magic attribute will become a brand-new attribute. If a javelin is used, only the attributes are updated without adding grooves. Ilvl=30 The magic weapon will have 1-2 grooves.
1tal+1Shuer+1perfect topaz+ordinary armor = armor with grooves of the same type.
The number of grooves will change. The article must be ordinary and level, without grooves. Inferior and super-strong items cannot be used. The article will randomly get 1-6 grooves. At any time, you always have a good chance to get the maximum number of grooves in an article. For example, if you have an article with two grooves, you will get two grooves with a probability of 2/4 and a probability of 1/4.
1lal+1AMM+1perfect sapphire+ordinary weapon = weapon with the same type of groove.
The number of grooves will change. Articles must be of ordinary grade, without grooves. Inferior and super-strong items cannot be used. The article will randomly get 1-6 grooves. At any time, you always have a good chance to get the maximum number of grooves in an article. For example, if you have an article with two grooves, the probability of getting two grooves is 5/6, and the probability is 1/6.
1lal+1Shuer+1perfect sapphire+ordinary helmet = helmet with the same type of groove.
The number of grooves will change. The article must be ordinary and level, without grooves. Inferior and super-strong items cannot be used. The article will randomly get 1-3 grooves. At any time, you always have a good chance to get the maximum number of grooves in an article. For example, if you have an article with two grooves, you will get two grooves with a probability of 2/3 and a probability of 1/3.
1tal+1anm+1perfect ruby+common shield = shield of the same type with grooves.
The number of grooves will change. The goods must be of ordinary grade, without grooves. Inferior and superior goods cannot be used. Goods will get 1-4 grooves at random. You always have a good chance to get the maximum number of grooves for the goods at any time. For example, if you have an item with two grooves, you will get two grooves with a probability of 3/4 and a probability of 1/4.
1 Ed+ 1 broken stones+inferior weapons = weapons of the same type and ordinary quality.
Ilvl = 1。 Ilvl is always set to 1.
1 Al+ 1 broken gems+inferior armor = armor of the same type and ordinary quality.
1lal+1sol+1perfect jade+ordinary dark gold weapon = extended dark gold weapon.
You can use this upgrade formula to upgrade the basic type of hidden gold weapons from normal level to extended level. The upgrade is only for the basic types of items, and the attributes will not change. This formula can be applied to intangible objects, and the runes and jewels that have been inserted on the objects still exist.
1tal+1xia+1perfect diamond+ordinary dark gold armor = extended dark gold armor.
You can use this upgrade formula to upgrade the basic type of dark gold armor from normal level to extended level. The upgrade is only for the basic types of items, and the attributes will not change. This formula can be applied to intangible objects, and the runes and jewels that have been inserted on the objects still exist.
1Lum+1Poole+1Perfect Emerald+Extended Dark Gold Weapon = Elite Dark Gold Weapon (single player game, unique in ladder mode)
You can use this upgrade formula to upgrade the basic type of hidden gold weapon from extended level to essence level. The upgrade is only for the basic types of items, and the attributes will not change. This formula can be applied to intangible objects, and the runes, jewels and so on that have been inserted into the objects still exist.
1 division+1 lamb+1 perfect diamond+extended dark gold armor = elite dark gold armor (single player game, unique ladder mode)
You can use this upgrade formula to upgrade the basic type of dark gold armor from extended level to essence level. The upgrade is only for the basic types of items, and the attributes will not change. This formula can be applied to intangible objects, and the runes, jewels and so on that have been inserted into the objects still exist.
1ott+1AMM+1perfect sapphire+ordinary outstanding weapon = extended outstanding weapon.
Upgrade of basic types of articles.
1lal+1Shuer+1perfect sapphire+ordinary outstanding armor = extended outstanding armor.
Upgrade of basic types of articles.
1 Farr+1 Umm+1 Perfect Sapphire+Extended Outstanding Weapon = Elite Outstanding Weapon
The upgrading of basic types of articles.
1 division+1 Poole+1 perfect sapphire+extended outstanding armor = elite outstanding armor.
The upgrading of basic types of articles.
1 Ott+ weapon = fully durable weapon.
You can't repair stealth weapons.
1 Lal+ armor = fully durable armor
You can't repair the invisible armor.
1 Haier+zhenyun scroll+any equipment installation slot = remove the items in the slot.
Warning: This will destroy all inserted gems, runes or jewels. This formula is very suitable for you when you want to change the project in groove to adapt to the new environment.
1 Ott+ 1 broken stones (of any kind)+weapons = completely durable and charged weapons.
You can't repair stealth weapons.
1 Lal+ 1 Split Gem (of any kind)+Armor = Fully durable and fully charged armor.
You can't repair the invisible armor. Armor includes not only clothes, but also heads, feet, belts, gloves and shields.
Elevated railway
Al +50 accuracy,+1 illumination range+15 defense,+1 brightness1#
advanced/venerable age
Cause +75% damage to undead.
Immortal line +50 accuracy 15% slows down physical exertion /7% increases the possibility of blocking (shield) 1 1-2#
Tir
Ter +2 Mana+2 Mana after killing an enemy, 13-3# after killing an enemy.
Nef
Fu Na repelled +30 defensive missiles 13-4#
Old English letter or -D
Ais -25% target defense mana recovery 15% 15-5#
Transient hypogammaglobulinemia in infants
Yi Shi +9 maximum damage 15% damage life moved to mana 15-6#
lake
Targa 75 toxin damage lasts for 5 seconds. Anti-poison 30%/ anti-poison 35% (shield) 17-7#
Ral
Lal increases fire damage by 5-30 and fire resistance by 30%/ 35% (shield) 19-8#
leftover
Otto increases lightning damage by 1-50, and resists lightning by 30%/ 35% (shield) 2 1-9#
Thul
Shure increases cold damage by 3- 14 for 3 seconds. Cold tolerance is 30%/ cold tolerance is 35% (shielding) is 23- 10#
(Amn) Name (English) Amen
7% of Mu An hit the attacker who stole his life and was injured 14 25- 1 1#
The fifth note of the major scale
Sol +9 reduces the minimum damage by 7 27- 12#
Schell
In summer, 20% increases attack speed, 20% attacks quickly again /20% faster block rate (shield) 29- 13#
Pain unit
Dole's hit makes the monster's escape probability 25%. Life is supplemented by +7 3 1- 14#
Hull
Haier demand -20% demand-15% 0- 15#
io
Break+10 physical strength+10 physical strength 35- 16#
brightness
Lum+10 energy+10 energy 37- 17#
knock down
Branch+10 Agile+10 Agile 39- 18#
Fal
Farr+10 Force+10 Force 4 1- 19#
Lem
Lamb, 75% extra gold, monster 50% extra gold, 43-20#
The decline rate of the six monsters with the highest decline rate (%)
Countess of Hell 0.054 1
Andariel (first kill) Hell 0.005438+00438+0.
Members' nightmare 0.0008 1 162
Evil Hands-Ismail Nightmare 0.000 1 162
Finger of Fire-Gillette Nightmare 0.005438+0 162
Ice fist-Tok nightmare 0.0008 1 162
poole
Poole deals +75% damage to demons,+100+30% defense to demons, 45-2 1#
The decline rate of the six monsters with the highest decline rate (%)
Countess of Hell 0.090640
Andariel (First Murder) Hell 0.0038+0000000000005
Member's nightmare 0.0006 1083
Evil Hands-Ismail Nightmare 0.000 1083
Finger of Fire-Gillette Nightmare 0.005438+0083
Ice fist-Tok nightmare 0.0006 1083
hum
Um has a 25% chance of opening the wound. All resistances+15 (armor/helmet) +22 (shield) 47-22#
The decline rate of the six monsters with the highest decline rate (%)
Countess of Hell 0.026 13760
Andariel (first murder) Hell 0.5. 53680.6886886866 1
Councillor nightmare 0.0040722
The evil hand-Ismail's nightmare. 49860 . 6868686866 1
Finger of Fire-Gillette's Nightmare 0. 38860 . 4886888886 1
Ice fist-Tok nightmare 0.004722
disease
Mal's spell damage of preventing monsters from healing decreased by 7 49-23#
The decline rate of the six monsters with the highest decline rate (%)
Countess of Hell 0.0000000000 1
Andariel (first kill) Hell 0.0038+06.
Summoner Hell 0.004899
Congressman Hell 0.004889
Evil Hands-Ismail Hell 0.0089
Finger of Fire-Gillette's Hell 0. 38860 . 6886888886 1
Interrupt service thread
Esther has a 30% chance to get magic equipment and a 25% chance to get magic equipment 5 1-24#
The decline rate of the six monsters with the highest decline rate (%)
Countess of Hell 0.0 1496 170
Andariel (first kill) Hell 0.006438+02 1 1.
Summoner's Hell 0.000266
Congressman Hell 0.00259
Evil Hands-Ishmael Hell 0. 46860 . 6868686866 1
Finger of Fire-Gillette's Hell 0.49860.88861
Rosa plants
Gul's 20% additional attack accuracy bonus +5% anti-poison upper limit 53-25#
The decline rate of the six monsters with the highest decline rate (%)
Andariel (first murder) Hell 0.5. 53680.6886886866 1
Summoner's Hell 0.000 19962
Member of hell 0.000 19956
Evil Hands-Ismail Hell 0.000 19956
Finger of Fire-Gillette Hell 0.05438+09956
Ice Boxing-Tok Hell 0.000 19956
Vex
Vauxs hit 7% Stealing Mana +5% Resisting Fire. Maximum 55-26#
The decline rate of the six monsters with the highest decline rate (%)
Andariel (First Murder) Hell: 0.0438+07.50000.000000000805
Summoner's Hell 0.000 13308
Member of hell 0.000 13304
Evil Hands-Ismail Hell 0.000 13304
Finger of Fire-Gillette Hell 0.005438+0304
Ice Boxing-Tok Hell 0.000 13304
ohm
Ohm +50% Enhanced Damage +5% Cold Resistance Upper Limit 57-27#
The decline rate of the six monsters with the highest decline rate (%)
Andariel (first kill) Hell 0.0005438+05 1 1.
Summoner's Hell 0.00011413
Member of hell 0.00011410
Evil Hands-Ismail Hell 0.00011410
Finger of Fire-Gillette Hell 0.0005438+0 14 10
Ice Boxing-Tok Hell 0.00011410
see
Luo 20% Fatal Attack +5% Lightning Protection Upper Limit 59-28#
The decline rate of the six monsters with the highest decline rate (%)
Andariel (First Kill) Hell 0.005438+00207
Summoner Hell 0.00007609
Congressman Hell 0.00007607
Evil Hands-Ismail Hell 0.00607
Finger of Fire-Gillette Hell 0.49860.8861
Ice Boxing-Tok Hell 0.0007607
Sur
Thumb hit increases the maximum mana of target blindness by 5%/+50 mana (shield) 6 1-29#
The decline rate of the six monsters with the highest decline rate (%)
Congressman Hell 0.00006522
Evil Hands-Ismail Hell 0.000522
Finger of the flame-Gillette's hell120886.88888888888886
Ice Boxing-Tok Hell 0.00006522
Fist of Sparks-Edge Hell 0. 46860 . 6886888686 1
The finger of emptiness-Vienna hell 0. 49660 . 6868686866 1
Bit error rate
20% shellfish will cause crushing blow, and the probability damage will be reduced by 8% 63-30#
The decline rate of the six monsters with the highest decline rate (%)
Congressman Hell 0.0004348
Evil Hands-Ismail Hell 0.00448
Finger of Fire-Gillette's Hell 0. 38860 . 3886888866 1
Ice Boxing-Tok Hell 0.00004348
Fist of Sparks-Edge Hellscream 0. 36860 . 6868686866 1
The finger of emptiness-Vienna hell 0. 46860 . 6868686866 1
Jehovah
Joe ignored the target defense and increased his maximum life by 5%/+50 (shield) 65-3 1#
The decline rate of the six monsters with the highest decline rate (%)
Congressman Hell 0.0000728
Evil Hands-Ismail Hell 0.000728
Finger of Fire-Gillette's Hell 0.49860.88861
Ice Boxing-Tok Hell 0.0000728
Fist of Sparks-Edge Hell 0.00000000000 1
The finger of emptiness-Wayne's hell 0. 49860 . 6868686866 1
Occupy people
Chamber of Secrets Freeze Target +3 Cannot Freeze 67-32#
The decline rate of the six monsters with the highest decline rate (%)
Congressman Hell 0.0000485
Evil Hands-Ismail Hell 0.000085
Finger of Fire-Gillette's Hell 0.49860.88861
Ice Boxing-Tok Hell 0.0000485
Fist of Sparks-Edge Hell 0. 46860 . 6886888686 1
The finger of emptiness-Wayne's hell 0. 49860 . 6868686866 1
Zod
Sade can't destroy 69-33#
The decline rate of the six monsters with the highest decline rate (%)
Half-speed armor manufacturer Hell 0.00005 1
Lassek Hell 0.0000065 1
Barr (first murder) Hell 0.000000000000 1
Diablo (First Kill) Hell 0.00000000000 1
Barr Hell 0.00000488
Dark Hell 0.00000488