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Diablo 2: Why can't my box be synthesized?
What do you want?

If you don't install third-party patches and play on Battle.net, you can only use official formulas, and these formulas are relatively few ~

Because I don't know what version you are playing, is it a revised version, I will change it to a comprehensive version, both revised and official, and find what you want to use.

Because it is difficult for many friends to understand the E version of the formula, I posted it here under the reminder of wood, hoping to help everyone.

1 10 compound formula

Cramer's flail+Cramer's heart+Cramer's eyes+Cramer's brain-> Super Cramer flail

1 Whitefoot+1 Return the book-> The door to the dairy.

3 life potion +3 magic potion+1 ordinary gem->; Complete recovery agent (big purple)

3 life potion +3 magic potion+1 broken gem->; Restorer (purple)

3 Xiao Zi-> 1 big purple

6 different perfect gems+1 necklace->; Colorful (plus 4 resistors) necklace

1 ring+1 perfect ruby+1 explosions->; Crimson Ring (+Flame Resistance)

1 ring+1 perfect sapphire+1 melting agent->; Deep blue ring (+anti-ice)

1 ring+1 perfect topaz+1 endurance potion-> Coral ring (+anti-electricity)

1 ring+1 emerald+1 detoxification agent->; Jasper's Ring (+Anti-poison)

1 axe+1 dagger->; Throwing axe

1 spear+1 quiver->; javelin

3 ring->; necklace

3 necklace->; ring

1. 10, a new magic weapon synthesis formula, which is important to replace 3CG formula.

3 Common gem+1 piercing weapon (of any type) = 1 piercing magic weapon (of the same type)

This formula will randomly generate a new weapon with holes, the weapon type is the same as the original, the number of holes will be randomly generated, and the attributes will change. The biggest role is to turn, for example, a black piercing weapon into a blue weapon.

3 flawless gem+1 magic weapon = magic weapon with holes to punch holes for ordinary blue weapons. How to determine the number of holes is not specified, it should be randomly generated. The properties will change completely. .

1 energy shield+1 nail head stick +2 skull->; Thorn shield

4 life potion+1 ruby+1 magic sword->; Blood-sucking sword

1 diamond+1 dagger+1 long staff+1 belt-> A savage long stick

1 suffocation potion+1 life potion->; Detoxification agent

2 quiver->; Vector packet

2 vector packet->; shake

The composition and formula of the gem have not changed.

3 broken ruby->; A cracked ruby

3 split ruby->; Ordinary ruby

3 ordinary ruby->; An immaculate ruby

Three flawless rubies-> Perfect ruby

The synthesis method of other gems is the same as above.

The rune composition formula before 10 has not changed.

3 rune 01->; Rune 02

3 Rune 02-& gt;; Rune 03

3 Rune 03-& gt;; Rune 04

3 Rune 04-& gt;; Rune 05

3 Rune 05-& gt;; Rune 06

3 Rune 06-& gt;; Rune 07

3 Rune 07-& gt;; Rune 08

3 Rune 08-& gt;; Rune 09

3 Rune 09-& gt;; Rune 10

The classic synthesis formula of magic, 3PG is still valid, 3PG is cancelled.

3 perfect gem+1 magic items->; Magic items

The related synthetic formula of gold has not changed.

6 perfect skulls+1 gold item->; Low-grade gold products

1 perfect skull+1 gold+Jordan stone->; High-grade gold products

3 perfect skull+1 gold object+Jordan stone-> Punch 1 gold hole.

The formula for synthesizing all orange texts is still valid, and no new formula has been added.

The attributes shown in the formula are fixed attributes, so it is possible to get very good additional attributes when synthesizing. The higher the level, the better the combined attributes.

1. 10, and the new synthesis formula is 1 1.

3 runes 10+ 1 broken topaz->; Run 1 1

3 runes 1 1+ 1 broken sapphire->; Rune 12

3 runes 12+ 1 broken sapphire->; Rune 13

3 runes 13+ 1 Broken Ruby->; Rune 14

3 runes 14+ 1 Broken Jade->; Rune 15

3 rune 15+ 1 broken stone->; Rune 16

3 runes 16+ 1 cracked topaz->; Rune 17

3 runes 17+ 1 Split Ruby->; Rune 18

3 runes 18+ 1 split sapphire->; Rune 19

3 runes 19+ 1 Split Ruby->; Rune 20

3 rune 20+ 1 Split Emerald->; Rune 2 1

Rune 2 1+ 1 Split Diamond->; Rune 22

2 rune 22+ 1 common topaz->; Rune 23

2 rune 23+ 1 ordinary sapphire->; Rune 24

Rune 24+ 1 ordinary sapphire->; Rune 25

Rune 25+ 1 common ruby->; Rune 26

2 rune 26+ 1 common jade->; Rune 27

2 rune 27+ 1 ordinary Shi Zhuan->; Rune 28

2 rune 28+ 1 flawless topaz->; Rune 29

2 rune 29+ 1 innocent sapphire->; Rune 30

2 rune 30+ 1 innocent sapphire->; Rune 3 1

Rune 3 1+ 1 Innocent Ruby-> Rune 32

2 rune 32+ 1 innocent jade->; Rune 33

1. 10 New punching formula, strong.

Rune 07+ rune 10+ 1 perfect topaz+ordinary armor->; Armor with holes

Rune 08+ rune 1 1+ 1 perfect sapphire+common weapon->; Perforated weapon

Rune 08+ Rune 10+ 1 perfect sapphire+ordinary helmet->; A helmet with holes

Rune 07+ Rune 1 1+ 1 Perfect Ruby+Ordinary Shield->; Perforated shield

1. 10 new item upgrade formula, applicable to Uniq/ gold Wepon/ armor, important.

Rune 02+ 1 broken stones+low-level weapons->; Ordinary weapon

Rune 0 1+ 1 Broken Gem+Low Armor->; Ordinary armor

Rune 08+ Rune 12+ Perfect Emerald+Basic Dark Gold Weapon->; Expanded secret gold weapon

Rune 07+ Rune 13+ Perfect Stone Turning+Basic Dark Gold Armor->; Extended dark gold armor

* rune 17+ rune 2 1+ perfect jade+extended dark gold weapon->; Elite secret gold weapon

* Rune 18+ Rune 20+ Perfect Stone+Extended Dark Gold Armor-> Elite dark gold armor

It is said that the above two formulas are only effective in ladder or single-player game, which needs to be verified.

Rune 09+ rune 1 1+ perfect sapphire+basic gold weapon->; Extended gold weapon

Rune 08+ rune 10+ perfect sapphire+basic gold armor->; Extended gold armor

Rune 19+ rune 22+ perfect sapphire+extended gold weapon->; Elite gold weapon

Rune 18+ rune 2 1+ perfect purple stone+extended gold armor->; Elite gold armor

The new repair formula of 1. 10 is suitable for expensive items such as runes, but it is invalid for intangible equipment.

Rune 09+ weapon->; Complete repair

Rune 08+ armor->; Complete repair

1. 10 New hole removal formula, the inlaid things will disappear.

Rune 15+ Go back to the city+Any mosaic-> Items without gems (gems are destroyed and disappear)

Other formulas added in 1. 10 have not been explained by the government, so they are probably for Mod designers.

Rune 08+ jewelry+super armor-> Armor with specific properties

Rune 08+ Jewelry+special weapon-> Weapons with specific properties

Rune 08+ Jewelry+Magic Ring-> Rings with specific properties

Rune 08+ jewelry+magic necklace->; Necklace with specific attributes

Rune 0 1+gcv (this should be broken sapphire)+weapon with specific attributes->; +30-50

The number of runes is compared with Chinese and English names:

Runes are small stones with irregular shapes, carved with some mysterious images, which can be inserted into equipment with slots. Divine symbols are different from other categories, not independent, but have certain rules of use. It has incredible characteristics. If used in the correct order, it can produce amazing power, and it has a unique name and attributes, which will present golden yellow and greatly improve its attributes.

Spells are usually used to synthesize handmade objects.

Symbols, like gems, have different levels. The higher the level, the higher the additional attributes, including the most common and the most incredible.

* * * with (normal) runes.

* * * The order of the same symbols from low to high is: EL, ELD, TIR, NEF, ETH, ITH, TAL, RAL, ORT, AMN. This kind of amulet is relatively easy to get, but its properties are also relatively general.

Semi-rare charm

* * * The order of the same rare symbols from low to high is thul, sol, dol, hel, po, lum, ko, fal, lem, pul, um. These symbols are more precious than others.

Extremely rare charm.

* * * The order of the same rare symbols from low to high is: Mar, IST, Gul, Vickers, Ohm, Luo, Sur, Bo, Jia, Cham and ZOD. These are permanent raw materials, which are hard to obtain.

Generally, the value of spells is increasing by numbers. The more valuable it is, the lower the value of IST is than ohm. There are also some raw materials for synthesis, which also have certain value, the most representative of which is sol.

Name Weapon Armor/Helmet/Shield Level-Number

Elevated railway

Al +50 hit rate,+1 brightness+15 defense,+1 brightness1.

advanced/venerable age

Ed 175% damage to the undead.

+50 hit rate slows down/increases the physical consumption of the undead 15% (shield) 1 1-2.

Tir

Every time you kill an enemy, you will gain 2 mana in Tel +2 mana 13-3.

Nef

Fu Na repelled the enemy +30 to defend against long-range attacks+13-4.

Old English letter or -D

Ais -25% target defense increases mana regeneration speed 15% 15-5.

Transient hypogammaglobulinemia in infants

Yi Shi +9 maximum damage 15% damage is converted into mana 15-6.

lake

Tal +75 poison attack lasts for 5 seconds. Antivirus increased by 30%/ 35% (shield) 17-7.

Ral

Lal adds 5-30 fire attack to increase fire protection (shield) 19-8 by 30%/ 35%.

leftover

Ott is increased by 1-50, and the protection against electric attack is improved by 30%/ 35% (shield) 2 1-9.

Thul

Shure added 3- 14 ice attack for 3 seconds, and the ice resistance increased by 30%/ 35% (shield) by 23- 10.

(Amn) Name (English) Amen

An attacker who steals 7% of his life per blow receives 14 counterattack damage and 25- 1 1.

The fifth note of the major scale

Sol +9 reduces the minimum damage by 7 points and 27- 12.

Schell

Shaershan increases the attack speed by 20%, quickly recovers the blow by 20%, and quickly shields by 20% (29- 13).

Pain unit

Dole scares away monsters and has a 25% chance to automatically restore life +7 3 1- 14.

Hull

Haier equipment demand -20% equipment demand-15% 0- 15

io

Eo+10 vitality+10 vitality 35- 16

brightness

Lum+10 point energy+10 point energy 37- 17

knock down

Theme+10 Agile+10 Agile 39- 18

Fal

Farr+10 strong+10 strong 4 1- 19

Lem

Ramdo gets 75% money from monsters and more than 50% money from monsters.

poole

Poole 175% damage to demon king,+100 hit rate to demon king +30% defense 45-2 1.

hum

Um has a 25% chance of causing damage+15 (armor/helmet) +22 (shield) 47-22.

disease

Mal stopped monster healing and reduced magic damage by 7: 49-23.

Interrupt service thread

Esther's probability of getting magic equipment increased by 30%, and the probability of getting magic equipment increased by 25% 5 1-24.

Rosa plants

Gul increased the hit rate by 20%, and the maximum antivirus was 5% 53-25.

Vex

Vauxs steals 7% mana per blow, increasing 5% maximum fire protection by 55-26.

ohm

Ohm +50% damage increased by 5% Maximum anti-icing 57-27

see

Luo's 20% critical strike chance is increased by 5%, and the maximum electric protection is 59-28.

Sur

Searle increases target blindness by 5% mana /+50 mana (shield) 6 1-29.

Bit error rate

When shellfish reduces the target speed by 20%, the damage suffered is reduced by 8% 63-30.

Jehovah

Joe ignored the target defense and increased the maximum health by 5%/+50 points (shield) by 65-3 1.

Occupy people

Zhan, the freezing target is not frozen 67-32

Zod

Sade never wears, never wears 69-33

Diablo II: The King of Destruction Diablo II: LOD1.10 official version of the single-machine testing aid.

Supplementary synthesis formula list

Two years ago.

2003. 10.29

Description of new cubic synthesis formula;

1, any item plus an identification scroll = the only form of the item, for example:

Blade of any colossus+an appraisal scroll = unique grandfather

2, any item plus a roll back to the city = the collection form of the item, for example:

Any amulet+scroll back to the city = Talrasha amulet (of course, other amulets may also appear).

3. Any single fabric, armor, ring, amulet and jewelry can be directly synthesized to obtain a rare version with random properties.

A spell with random attributes can be directly synthesized from any single spell.

4. Add a bottle of life-restoring potion to any item = the item retains the upgrade form of all original attributes, and the upgrade order is normal-> Exception-> Elite-> Then return to the exception, such as:

Any ancient sword+a bottle of life healing potion = a mythical sword with the same attribute.

Or a unique spear (tower of honor)+a bottle of life-restoring potion = a unique Wopak version of the tower of honor.

5, any item plus a bottle of magic recovery potion = keep all the original attributes of the ethereal form of the item, such as:

Any ordinary war spear+a bottle of magic recovery potion = ethereal war spear.

Or unique Titan+a bottle of magic recovery potion = ethereal Titan.

6. Any clothes or armor without perforation+a bottle of detoxifying potion = make a hole in this item.

Any clothes or armor without perforation+two bottles of detox potion = make two holes in this item.

Any complete dress or armor+three bottles of detox potion = make three holes in this item.

Any perforated clothes or armor+a bottle of antidote = make four holes in this item.

Any perforated clothes or armor+two bottles of antidote = make five holes in this item.

Any perforated clothes or armor+three bottles of antidote = make six holes in this item.

In other words, if you want to punch six holes in an article without holes, you need to go through two synthesis. Add this item for the first time.

1-3 bottles of detoxifying liquid can be punched with 1-3 holes at will first, and then three bottles of detoxifying liquid can be added after the second punching.

Punch six holes

Magic items can only make 2 holes at most, while unique, suit and rare items can only make 1 hole.

7. Any item+a bottle of antidote+a scroll back to the city = the normal form of the item, such as:

A magic archon disk+a bottle of antidote+a scroll back to the city = a white ordinary archon disk.

8. Any ring+any amulet = one ear, the price is 2.5 million (can be exchanged).

9. A scroll back to the city+an appraisal scroll = Victor's leg (items needed to open the dairy gate)

10, any little charm+a bottle of physical potion = little charm belt +46 1% experience attribute (auxiliary rapid upgrade, multiple synthesis).

1 1, any weapon+a bottle of physical medicine = a rare version of this type of weapon, with cruel attributes (200%ed-300%ed).

12, any gem+a bottle of physical medicine = random magic gem plus ruby prefix (30%ed-40%ed)

13, any big spell above level 3+gem = a big spell with a character skill.

For example, a big charm+amethyst =+ 1 ASN trap skill big charm.

Grand charm+fluffy beauty =+ 1 ASN Shadow subject skill grand charm.

A big spell+perfect amethyst =+ 1 ASN martial arts skill big spell.

Each gem corresponds to a persona type, and the skills of different personas can be synthesized with different kinds of gems above the third level gc:

Amethyst's skills corresponding to asn

Topaz corresponds to Amar's skill.

Sapphire corresponds to barb's skill.

Emerald corresponds to nec skills

Diamonds correspond to pal skills

Ruby's skills corresponding to sorc

Skull corresponds to druid's skill.

14, any little charm+perfect ruby = little charm with fire damage attribute.

Any small spell+perfect topaz = small spell of lightning damage attribute.

Any small spell+perfect jade = small spell of poison damage attribute.

Any small spell+perfect sapphire = small spell with freezing damage attribute.

Any little charm+perfect diamond = little charm with four defense attributes.

Any small spell+perfect amethyst = a small spell that increases the maximum damage attribute.

Any little charm+perfect skeleton = little charm with fast running attribute

15, any item+a bottle of life recovery potion+a bottle of magic recovery potion = copied items (up to three copies).

-"Use example:

Using the above formula, you can easily make most of the unique and set items you need, make runes and so on.

For example, if you want windforce, you can do this:

First of all, when you go to the store, it should be easy to buy or bet on the ordinary or extraordinary version of hydra bow (long war bow and gothic bow).

Then use Equation 4 to upgrade this bow to the elite version of Hydra bow.

Then use the formula 1

Give another example of runes. For example, you need to make a "silent" rune based on the ethereal war spear:

First go to the store to buy or get any pike by gambling,

If it is blue, it can be turned into an ordinary normal pike by Formula 7.

Then use Equation 4 twice to upgrade this ordinary pike to an ordinary war pike.

Then use Equation 5 to make the ethereal war spear,

Use Equation 6 to make six holes for this ethereal war spear.

Finally, go to the store to buy the needed rune inlay.