Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - Play Diablo, please pay attention to whether anyone can copy the equipment! ! ! ! ! ! ! ! ! ! !
Play Diablo, please pay attention to whether anyone can copy the equipment! ! ! ! ! ! ! ! ! ! !
The following is a long and patient sentence I transferred. Please continue reading:

About dark deception (repeat)

Recently, I found that many friends are asking me how Diablo 2 copies items on BNet or how to save the copied items. It is too much trouble to write every answer now. Now write an article for it. If anyone asks me again, I dare to send him a link directly. How simple it is ...

There are many ways about dupe. Recently (I mean nine months ago, because I haven't been on BN for nine months), the commonly used methods with high cutting efficiency are:

Method 1: Recover files by using server crash, restart and other faults.

As you know, dark characters are not archived every second. When you exit, you can copy as long as you don't save it. Theoretically speaking, it is to give something from A to B, and B quits (archives) and A quits (does not archive), so both A and B have this thing.

There are many ways to exit without archiving, and the common method is to create a lag to disable the server. Note: it means that the server is lagging behind, not just you. Take the bone neck as an example. First of all, the nec bone wall should be used for lag (generally, more than three NECs 125fcr are needed, which can basically bring down the server, but look at the frame drop of fps. And 125fcr nec and 200fcr meteorite sor are mixed to make lag). When the server is about to crash in 10~ 15 minutes, A throws everything to B and B to quit the game and save it. A stands in the same place waiting for the server to crash and fail to save (at this time, A will be down for a few minutes). In the future, when A goes in again, it will still use the file saved before throwing things, so both A and B have exactly the same thing. When the server is restarted, all players who use the ip address server will be archived together.

If not, the reason is: 1, the speed (fcr) may not be fast enough; 2. The most important ping value should not exceed 300 and be stable, so as to ensure a high transmission speed between the duper and the server. For example, 125fcr in nec corresponds to 9 frames, and every 25 frames 1 s in Diablo 2, that is, every 25 frames. However, if the connection between the client and the server exceeds 360 milliseconds (ping is greater than 360), stable transmission cannot be guaranteed. 3. In addition, I heard from my former friends that the bug made by nec in lag was officially fixed.

Method two, let a character enter the rooms of two different servers at the same time!

Suppose player A( 125fcr nec) has a bunch of things to copy, and player B(200fcr sor) is lagging behind. When the ping value of the server is higher than 300 (different servers have different requirements, and there is also a premise that the ping between the client and the server should be less than 200). At this point, player C logs into A's account and tries to enter other games with the nec that A is using. To a certain extent, the server can't record A's actions, and determines that the nec that A is using is out of the game state (although A is still making lag games at this time). But at this time, C can enter other rooms (the ip of this room cannot be the same as that of A and B). Then A gave it to the fourth person, D, who took it and withdrew from the archive as soon as possible. A and b disconnect and switch back. C stays where he is (everything he wants to copy is there), and after a few minutes (preferably more than 5 minutes, to ensure the label status of nec is restored), C also exits and files.

At this time, there is no shortage of things on nec, and player D has a copy. Note: when player c can use player a's nec to enter the game, the actual situation of nec that a is using at this time is that he has left the current game. But because A is stuck on the server, the server hasn't come to let it quit, but it won't be long before A is forced to quit the game. Before being kicked out, A's behavior will not be recorded in the file. At this time, throw what you want to copy to others.

You can rip or save the ripped items. The specific saving method is as follows:

It is necessary for those who plan to play Diablo in the American West or the American East to take a serious look at this. For the original goods whose copies have been copied, usually under the same server, if your copy meets other copies or original goods with the same ID number, it may disappear because of ID conflict.

So how do you use copywriting tangentially?

Every time you quit the game, you have to have a perm. Perm.

So what is a perm?

Perm, the abbreviation of the English word permanence, means: permanent.

Perm can be understood as a verb in the game: make something permanent.

For example: Perm me plz. Please help me make it permanent. Can you iron it for me? Can you help me quit the game permanently?

Sometimes, you can also hear some players say yes and no.

Perm, adjective, permanent stability. Impervious, adjective, not permanent and unstable.

All my things are allowed. All my things are stable (meaning that all my things are genuine and will never disappear).

For example, 99% of human resources are not allowed! About 99% of higher symbols are unstable (may disappear).

What kind of things are not allowed? What kind of things are allowed?

Once a thing is copied, both the original and the copy become impermissible, unstable and may disappear. At the same time, some items made by hack may be impermeable and rarely encountered, so I won't analyze them here.

Get something directly from the game through normal mf, rr, etc. Must be allowed. Some players like to call it legal, real goods. In addition, if two unstable high-level runes are combined into a higher-level rune in a box, then this new rune will get its new and unique item number and become a genuine product. Moreover, if unstable runes are embedded in an item, the game will not consider the number of runes, but directly use the number of embedded items, so there is no need to worry about the disappearance of embedded runes (provided that the embedded items need to be genuine).

There are some impermissible symbols or objects in my hand, which can't be used at present (synthesis or mosaic). What should I do if they disappear?

Of course not. For things that are not allowed, the game thinks it is unstable, but you can manually make it temporarily stable in a way. This method is called perm out or perm, which is manually stabilized (manually made permanent) and quits the game. The purpose of this is: once you have a perm, everything in this character will not disappear the next time you enter the game! Note: this can only ensure that the item will not disappear in the next game, and it is not really permanent. So every time you quit the game, you have to have a perm, so as to ensure that you don't lose anything in the future game.

If you carry an unmapped spell or item, do you need a perm every time you leave the game?

In order to ensure that you can see them when you enter the game next time, you should have a perm!

You can consider saving these impermissible symbols or items on one or more trumpet, so as to avoid the trumpet running around with some unstable things. If you insist on using intangible copies or hacker items such as 45-life paladin combat wrench, JP's oldest crown, witch's thorn gloves, wb boots, you must have a perm before quitting the game every time.

After talking for a long time, how should I get a perm?

First of all, you should click on any other player and invite him to trade. The clicked player should accept the invitation and enter the trading window. At this point, you need to press ESC to cancel the transaction, and then quit the game immediately.

note:

1, you must press ESC to cancel the transaction (it seems ok to press ESC later? )

2. You should quit the game immediately after canceling the transaction (theoretically, it is valid about 1 minute after canceling the transaction, but to be on the safe side, you should quit immediately. You don't need to send a message like "thank you, goodbye", and the other party will understand you. If you insist on being polite, say it before you cancel the deal.

3. When quitting the game, be sure to quit the game before the person who permed your hair! ! At least you can't be the last person to quit the game, otherwise perm will fail, and there is a great chance that you will lose something next time you enter the game. If everyone in the game runs away before you get a perm, don't risk quitting the game at this time. You can invite netizens to your game to help you get a perm. Or, if you have a d2loader and at least two sets of cdkey, you can open it yourself and iron it yourself. That's what I always do. If you really have no choice, then return it. But you need to fix it. The way is: find a crowded trading game and make sure that you can catch a player who can trade with you as soon as you enter the game. After you go in, you will find someone to trade without saying anything, and the other party will be curious to see what you have to sell. Then you quit the game without saying anything, cancel the transaction, well, it worked _

4. It doesn't matter whether you enter the trading window or not. It doesn't matter.

You can use "perm plz", "Please iron it for me" and "Can you iron it for me?" "I need a perm." "Do you mind if I have a perm?" Wait for the statement. If the other person needs you to give him a perm, you just need to stand in the same place and wait for him to click and invite you to trade. You just have to choose to accept the deal and wait for him to cancel the exit.