Yellow hole: +5 armor level, +7 endurance /+ 10 hit level.
Colorful:+12 armor grade, +5% shield value.
For the insertion of gems, priority should be given to ensuring 490 points in armor, 30% evasion and 86 hits.
The armor class in the back is about 500. . You can change the red stone head into a 5-force 7-resistance one, and the greater the strength, the stronger the attack, the higher the damage, the more stable the natural hatred, the better the defense force is above 520, and the hatred is very stable. . If you don't hit enough on the head, attach the prestigious 34 attack strength 16. You play well, with less blood. You should not have a BUF above 17000. The blood volume of FZ is also more important. Enchant:
Weapon: Enchant Weapon-Mongoose: Enchant a melee weapon permanently, giving it a certain chance to increase your agility 120 points and slightly increase your attack speed. The equipment grade shall not be less than 35.
Shields: Make a shield permanently gain the effect of+18. The equipment grade shall not be less than 35.
Helmet:+16 armor rating,+17 evasion rating (purchased with prestige and reverence in the Cave of Time).
Shoulder: aldo or scryer is respected and bought.
Cloak: Enchant Cloak-Steel Stripe: Enchant a cloak permanently, making it gain the effect of armor level+12. The grade of this article shall not be less than 35.
Clothes: Enchant the breastplate-Excellent attribute: Enchant a breastplate permanently, so that it can get the effect of improving all attributes by 6 points. The equipment grade shall not be less than 35.
Wrist Brace: Make a pair of wrist braces get a permanent effect, so that it can increase endurance by+12. The equipment grade shall not be less than 35.
Gloves: Enchant Gloves-Precision Strike: Enchant a pair of gloves permanently, increasing its hit rating by 15. The equipment grade shall not be less than 35.
Leg: void split-hoof leg nail plate: permanently attach a void split-hoof leg nail plate to a piece of leg equipment, so as to improve its endurance by 40 points and agility by 12 points.
Shoes: Enchant Boots-Steady: Enchant a pair of boots permanently, increasing their crit rate and hit rate 10. The equipment level shall not be lower than 35.