Undead and tauren are practical PVP racial skills! But I suggest the undead. The warlock is of course an aunt! Leprechauns are suitable to be thieves, such as 1, thief jewelry+leather making: The only advantage of the enchantment is that the ring comes with endurance (it can only be attached by itself, and the attached ring is bound), but there are no other benefits, and the skill training materials are super expensive. In the early days of WLK, magical materials were very valuable. However, when driving for the first time, the equipment must be worn on the body. Who can break it down? Those broken down are not enough for you to practice your skills. When you can decompose it in large quantities, the materials are worthless. Our bear T chose jewelry+leather.
2. Pastor is up to you. I haven't found any fixed pastor. The chief pastor of our association is peeling+enchantment. Enchanting is for practicing. Never spend money. A motorcycle (15000 g) and a three-person elephant (16000G) have been skinned just by skinning. For reference only.
3. Personally, I don't like practicing double mining, because the first talent of hunter's survival is "intensive tracking": if your tracking and your target are the same type (such as human tracking hitting people), the damage will increase by 5%. Tracking and being tracked are two tracks. If it's collecting herbs, it's three tracks. So tired ~ ~ personal opinion.
Talk about personal feelings: I don't know what your professional skills want to do? If you make money, you can't see anything else to make money except peeling. When WLK was first opened, the value of [Longan Stone] in daily tasks of jewelry was 400, but it soon dropped to 200, and now it is less than 130. Enchantment loses money indefinitely, the experience and lessons of n people. Herbs and mining can make a small profit, but there are too many people picking them. First, many times you can't dig one after flying several times. Second, the price is badly pressed, the profit is small, and it is very thin (I personally am mining+jewelry).
In addition, don't expect to be self-sufficient by learning more skills, unless you are a late otaku who plays games 24 hours a day. It's best to make more friends. We can learn different skills and make up for each other. If we are like this, the president will make motorcycles and tank guns for everyone for free. The other vice president and I are jewelry, and we have changed the design of the daily task brand. Two people have changed 1 many people. The priest enchants, and the guild enchants for free; Others have all kinds of skills. If we have more materials, we will give them to those who need them, so everything we do is free. I think this is the king.
After reading the answer upstairs, I added some:
The project of 3.09 is extremely boring. In addition to making underwater fish traps to give everyone a reputation for fishing, they are basically idle. Everyone I know, except our headmaster's attitude of "serving the people", has been washed away. It is said that 3. 10 will Buff, but overall it is mainly for entertainment. ...
Forging is not only useful for plate armor, but also for defense, output and magic, which was very popular in the early WLK. Forging can also be used as a buckle to increase the number of holes in the equipment (forging itself can use 3, and other majors can only use 1 piece). If forging is matched with jewelry, the bonus is very, very considerable. I have seen a professional score of foreign server research, and forging+jewelry ranks first.
I reiterate that the above comments are based on WLK and 3.09. I am not familiar with 3.05. I hope it can help you feel comfortable even if you go to WLK, and prevent you from changing your major after opening WLK ~ ~ If the national service WLK is not opened, then I can't help it, hehe ~ ~