Forging: You can chisel two extra stone troughs for the blacksmith. (Gloves and wrists) Suppose you are a profession with 2AP= 1 attributes (such as DK/ Warrior/Punishment Knight, etc.). And their 2AP= 1 strength), this skill will give you 32 more strength (64 attack) than those who can't forge. This is only based on the current use of blue gems, not counting the purple gems that will be launched in the future. This is an excellent choice for anyone who practices new skills. Because forging rewards can provide enough diversity and are quite easy to practice. Practicing this skill together with jewelry processing can maximize the flexibility of gemstone grooves and prism gemstones.
Enchant: You can enchant with two kinds of rings. If you are a melee professional, you can enchant each ring with 32 attack power. The legal system can have two 19 more spell energy than those who can't enchant. This skill is similar to forging, but it can only add attack/spell energy. Forging allows you to use any gem you want. But most arena veterans have upgraded this skill to 375, and upgrading to 400 is a simple, convenient and effective choice.
Engineering: you can enchant with rocket launchers/quick gloves, a less powerful shoe nitrogen accelerated enchantment, and some useless enchantments and ornaments. Blizzard has always designed the project as a loser/funny skill in the arena. Don't learn this.
Herbology: Let you have the skill to heat yourself with the blood of life in a short time. This skill can only add 2000 blood to the full level, which is basically insignificant after wearing decent equipment of level 80. Obviously, playing the arena is not a good choice. The only advantage of herbs is that they can make a lot of money.
Inscription: You can use Kanebo's enchantment, which is dedicated to the inscription master. In contrast, Houdil's close combat shoulder touch worshipped by children is 40 attack intensity 15 crit, and the special enchantment of the epigraph is 104 attack intensity 15 crit. Those who know the inscription are worse than those who don't, and the number of rewards is more than enchantment and forging. But don't forget, once the purple stone forging is started, it will win. Inscription is a very easy major to upgrade. If you want something simple and quick, inscriptions are a good choice.
Jewelry processing: three special prismatic gems can be used for jewelry processing at the same time. Let's compare, the most powerful special gem for jewelry processing is simple longan stone, with a strength of 27. More than the best blue gemstone in existence 1 1 min. You can use three at the same time, which adds 33 points of power (66 points of attack strength). However, after everyone has a purple gem, your gem can only be 7 points more than the purple 20 power gem, adding up to 2 1 point, and the advantage will be reduced. Most people really overestimate the value of this skill. However, the thing that makes you want to choose prismatic gems (that is, they can be counted as any color) is to ensure the reward of groove points. Most people will be disappointed when they encounter a blue slot of equipment, which is very effective at this time. If you study jewelry, you can put prismatic gems in the blue groove, and the effect is just as good.
Leather-making: You can enchant with a special wristband for leather-making. Comparatively speaking, the best melee wrist barrier is fur lining-attack strength, plus 1 14 attack strength. The best enchantment obtained in the normal way is a stronger attack, which increases the attack strength by 50. This makes tanners have 64 more attacks than non-tanners, which is the same as the existing forging, enchantment and inscription rewards. However, because there are few skinning people, it is a bit troublesome to upgrade skinning production.
Mining: 50 more endurance. Although it is not the biggest reward, mining, like herbs, is very profitable to improve these two skills. It is probably worthwhile to increase Hp steadily.
Peeling: You can increase the critical strike level by 32 (next post). Compared with today's gems, this is the same as the blacksmith's crit gem, and it can also make some money. But when you can get the purple gem, or you don't want to just crit, there are other better options.
Tailor: You can use the tailor's boundary line. It is difficult to measure the effect of these things compared with those provided by other majors, because there are considerable differences between them. I don't think these things have much effect in the arena, on the one hand, because there is a CD between them, on the other hand, they will overwhelm your current boundary. You can only give up the lasting reward and choose the lasting reward, and choose the one that has a chance to trigger.