A handful of dollars OL202 1 May 12 daily challenge task strategy
routine
1. Peel nine armadillos: 0/ 1
2. Players killed in the decisive battle: 0/ 10
L- join quickly-except for racing and elimination, joining after the start of the game does not count.
3. Free snacks in the bar: 0/3
Almonds on the bar table
4. Feed the horse: 0/5
Right-click the horse to feed it, or feed it while riding.
5. Cleaned hideout: 0/2
The red area has a skull, which is refreshed randomly.
6. Self-timer: 0/ 1
Select the camera in the item bar, take it out and press the middle mouse button to take a selfie.
7. collected yarrow: 0/5
occupation
* Different levels of challenges are different, please refer to your own level.
Bounty hunter
1-4 level
1. At least one team member has completed the reward task: 0/ 1.
2. Purchase reward target: 0/ 1
You can only search ordinary bounty, not legendary bounty.
3. The wanted man captured according to the poster of West Elizabeth: 0/ 1
The bounty version of Wallace Station, Strawberry Town, Riggs Station, or Blackwater Town takes over the mission.
Level 5-14
1. The reward task has been completed, no enemies have been killed, and there is no reward target: 0/ 1.
2. Captured reward target: 0/2
According to Austin's new poster, the wanted man was arrested: 0/2.
Bounty versions of tumbleweeds, Benedict stations or armadillos took over the task.
15-30
1. The reward task has been completed, no enemies have been killed, and there is no reward target: 0/ 1.
2. Reward tasks completed in real time 1 hour: 0/2.
3. Complete the difficulty ($ $) or the legendary bounty task: 0/ 1.
On the bounty page, the bounty for a task is $ $,or a legendary bounty of any difficulty.
A peddler peddling along the street
1-4 level
1. Goods sold to local buyers: 0/ 1
Choose local delivery when selling goods.
2. Goods sold to distant buyers: 0/ 1
Choose long-distance transportation when selling goods.
3. Large animal carcasses donated to Cripps: 0/2.
Pumas, white-tailed deer and other animals can be put on horseback.
Level 5-14
1. Transaction income: 0%/$ 100.00.
2. Goods sold to local buyers: 0/2
Choose local delivery when selling goods.
3. Goods sold to distant buyers: 0/2
Choose long-distance transportation when selling goods.
15-20
1. Material supply task completed, remaining 5 minutes: 0/ 1.
2. Number of people who donated money to Cripps: 0/20.
3. Complete replenishment task: 0/2
Go to the old man's place to perform a task when the butcher's table is running without supplies.
collector
1-4 level
1. Antique wine found: 0/ 1
2. Find the lost jewels: 0/ 1
3. Antique drunkenness: 0/ 1
Backpack-collectible-collector's antique wine, drink a bottle.
Level 5-14
1. Lost jewels found: 0/2
2. Bird eggs found: 0/3
3. Collect from non-player enemies: 0/2
Skin crocodiles in swamps, count crocodile teeth as collectibles, or search for enemies.
15-20
1. Collection found with shovel: 0/3
Some collections dug out of the ground need metal detectors.
2. Found antique wine: 0/3
3. Tarot cards found: 0/3
Private liquor dealer
1-4 level
1. A kind of moonshine was sold to the buyer: 0/2.
2. The private wine story task has been completed: 0/ 1.
Maggie met me and finished the project in ESC- progress-story task-drinking to death for life.
3. The task of smuggling spirits has been completed: 0/ 1.
A bottle-like red area on the map, destruction/destruction/roadblocks/camps.
Level 5-14
1. At least 15 bottles of moonshine sold are intact: 0/ 1.
2. Income from selling bootleg liquor: 0%/$ 100.00.
Sell a batch of wine at will
3. Played with the band 1 min: 0/ 1.
You need to buy a band, talk to anyone in the band and start playing with an instrument.
15-20
1. At least 18 bottles of moonshine sold are intact: 0/ 1.
2. Income from selling bootleg liquor: 0%/$200.00.
Sell a batch of two-star or three-star wines
3. Private bar: drunken player interaction: 0/2
When the line of sight becomes mushy, there is an interactive option for the player to right click. One person counts once, and more than two people need to cooperate.
A single person can press the E key to enter the door while pressing the F key for quick tapping.
Naturalist
1-4 level
1. Collected forest and river animal samples: 0/ 1
2. Samples of desert animals collected: 0/ 1
3. Wetland animal samples collected: 0/ 1
Level 5-14
1. Pheromone has been used to find a legendary animal: 0/ 1.
See the yellow near the map? After that, use a bottle of pheromone nearby. Pheromones can be purchased from harriet, or they can be prepared by themselves after purchasing the formula.
2. Tough tonic has been used when it is overheated or supercooled: 0/ 1.
Buy or prepare harriet's "resilience tonic" and use it when the core of health value shows _ or _.
3. Collected forest and river animal samples: 0/2
15-20
1. Don't kill animals within 24 game world hours: 0/ 1
2. The anesthetized animal has awakened: 0/2.
Harriet buys or makes "animal resuscitation agents" to anesthetize animals and then wake them up.
3. Samples of desert animals collected: 0/3