Put away key changes, stone balance, Val skill balance, auxiliary gem balance, talent tree balance, sublimation, career balance, pantheon balance, item balance, legendary equipment balance, cluster jewelry change and other changes.
Road to Exile has updated the 3. 15 version of S 16 ancestor's secret season, and the new version has changed some professional skills in terms of balance. Let's take a look at the balance change of 3. 15 version S 16 ancestor's secret season exile road.
The challenge season is an excellent opportunity to start over under the new system. All the old characters and objects will remain in the standard and expert mode, but we encourage you to join the new season, complete the challenge and prove yourself to be the real master of the road to exile!
In the season of S 16 ancestor secret collection, you will help the Kagulans purify the dead of Valklas, and help them find the legendary relics lost by their ancestors here, and use these relics to trade with Kagulan merchants. The Secret Collection of the Ancestors released in July includes four brand-new merchants NPC, 19 kinds of new gems, new basic items and legendary items. We also adjusted the balance of the whole game on a large scale to make the road of exile more challenging, and we also redone the medical system.
The Kagulans will mark where their ancestors may have fallen, so that you can help them explore. You must put a series of explosives there to blow up the buried dead. It is possible to get the ancestral secret recipe of the Kagulan people by destroying the dead. There are also some special objects scattered there, which will make the battle more difficult when detonated, but the reward is also more generous.
You can find the ancestor log on the adventure website. These ancient books record the places where Kagulan's ancestors have been. Take the logs to Tanning, you can forge the craft like a map, and then choose a place to explore the secret collection of your ancestors. This exploration is much larger, including secret passages to exotic treasures and ancient leaders.
There are many challenges for you to choose from in the ancestral season, including standard mode, expert mode and lone wolf mode. They have the same core mechanism and object. You can also create a private season and add custom extras to make the game more challenging!
The new challenge season has 40 new challenges. Once 12 is completed, you will get the footprint special effect: ancestral secrets; Complete 24 and you'll get a weapon special effect: Ancestor's Secret Collection. Once you have completed 36 challenges, you will get the dimension gate: the secret collection of ancestors. This is the exclusive mall award this season. Starting with the 19 challenge, after completing three challenges, you will get totem poles hidden by your ancestors to decorate your hiding place. Totem pillars are always there, showing how many ancestors' hidden challenges you have completed this season.
Focus on updating content
-Added a power skill stone-Vortex of Wrath: Use a sword or axe to cast a rotating attack, causing damage to nearby enemies. Sacrificing some anger can lead to a storm of anger. Enemies in an angry storm will slow down their movement speed and be repeatedly attacked according to your attack speed.
-Add a power skill, Stone Shield Smash: Wave the shield, causing three areas of damage in front of you. The enemy will be hurt by two overlapping shock waves.
-Add a strength skill stone-Seven Wounds Boxing: Give the enemy a hard blow and hurt yourself at the same time. Continuous casting will increase the damage to both sides at the same time. Use it to stun the enemy and cast harmful pulses. It needs to be cast with a hammer, a short stick, an axe and a long stick.
-Add a strength/wisdom skill-Stone-Magic Warship: Roar, taunt the surrounding enemies, attract them to attack, and help the next 5 melee attacks. At the same time, it provides the gain effect of strengthening critical strike rate, so that the attack can get the bonus of strengthening spell damage. Attacks assisted by it will trigger auxiliary spells when they are hit for the first time.
-Added a Strength/Wisdom Skill Stone-Guilty Forgiveness: Damage enemies in an area, and exert beneficial effect in a short time. If the non-legendary enemy affected by the benefit reduction effect is destroyed, it will consume its spiritual fulcrum to summon a lasting pardon sentry. If you summon the maximum number of pardon watchers, refresh the duration and health of one of them.
-Add a strength/agility skill stone-the flag of resistance: when it is cast for the first time, it will carry a flag, while retaining its magic, improving the armor value and evasion value of nearby friendly forces and reducing the critical strike rate of nearby enemies. Carrying a flag around the enemy will pile up layers. Throwing this ability again will place the flag.
At the same time, end the magic reservation effect. After placement, it will be reinforced according to the number of layers piled up.
-Added a new power auxiliary gem-decapitation (auxiliary): Auxiliary strike skill, increasing their hit to enemies with low blood and total damage in abnormal state. Ending rare monsters can get one of their affixes for 20 seconds.
-Add a power auxiliary gem-Soul of the Cracker (Auxiliary): Auxiliary slam skill, so that it can summon an ancestor totem and use it for you when you are near the totem. Being close to totem can also increase the scope of your melee skills.
-Add an agile skill stone-rainstorm arrow: shoot an arrow into the air and land in the target position, causing area damage. Arrows will pierce the earth and periodically send lightning beams to other arrows around them, causing regional damage to each other.
-A new agility skill, Stone Blasting Potion: Throwing an explosive bottle, causing unarmed attack damage in an area. Can consume the recharge of Redjade potion, Topaz potion and Aquamarine potion, and further increase the damage. Need to clear the main hand.
-Added an agility/strength skill, Stone Soul Magic Spin Chop: copy the melee weapon in the handle and throw it out. It will hover and fly out, forming a huge spiral, causing damage to all enemies in the path. If you hit the wall, it will bounce back.
-Added an agile/intelligent skill stone-ambush: teleport you around the enemy and exert a gain effect for a short time. A melee attack will remove the gain effect and increase the attack.
-Add an agile/intelligent skill, Stone-Blade Trap: Throw a trap, and when triggered, wave and swing two copies of your weapon (dagger or claw) to repeatedly cause damage to enemies within its range.
-An agile auxiliary gem, crossbow fire set, has been added: it assists in summoning crossbow totems, so that they can only attack when you launch an attack bomb, and the skills of summoning creatures cannot be adjusted.
-Added a wisdom skill, the Stone Forbidden Device: throwing an explosive projectile at the target position and firing additional projectiles at nearby enemies. These projectiles cause chaos damage according to your life and energy shield. You will do yourself harm by casting this spell.
-Add a kind of wisdom skill stone-Eye of Winter: launching eyeball-shaped projectiles and continuous spiral shotguns. Shotgun hitting the enemy will cause frost damage. The eyeball itself cannot harm the enemy. When the eyeball falls to the ground or dissipates naturally, it will shoot an extra faster shotgun.
-Added a new wisdom skill stone-Summon the Necromancer: Summon a powerful Necromancer and cast a fierce area attack. Necromancer will weaken your other summoning creatures and occasionally consume them to strengthen yourself and give yourself back blood. Summon the necromancer and then cast this ability to rush to the target to cast a powerful attack.
-Add a kind of wisdom skill: Stone-bound magic lightning: it causes lightning damage to the ring area of the target position and extends to the four corners of a rectangle, the length of which is determined by your remaining magic. The extra lightning damage is determined by your lost magic.
-Add a wisdom/agility skill stone-Lightning Magic Blast: This spell will give you a short-term gain effect every time it is cast, and when it disappears, it will release an explosion of lightning and chaos spell damage to an area. Enemies destroyed in this way will also explode, but the explosion generated by their spiritual fulcrum is not affected by spell damage attachments and cannot be reflected.
-Added a new defensive attribute-Enchantment: Appears on ancestors' hidden items. Enchantment can bear all kinds of damage, which takes precedence over your life or energy shield to bear damage for you. But any damage will break the boundary, even if the damage value is lower than your boundary value. The magic will be reactivated in five seconds.
-A new functional medicine, Golden Medicine, was added to improve the rarity of dropped items. This item has been added to the core delivery pool.
-A new functional medicine-corundum medicine has been added: it raises the threshold of dizziness, and if you feel dizzy recently during the effect of the medicine, you will be immune to dizziness. This item has been added to the core delivery pool.
-A new functional potion, Tiejian potion, has been added: it can gain additional enchantments and restore enchantments when used.
-Add a monetary item-Qimingshi: add an enchantment to the non-recovery potion to enhance its effect, but it can't be recharged during the action of the potion. This item can be placed anywhere in the game.
-Add a monetary item-ceiling stone: add an enchantment to the non-recovery potion, which will automatically take effect when the conditions are met, replacing any existing enchantment. This item can be placed anywhere in the game.
-12 cards of destiny were added, all designed by community players.
-Added 9 basic items, which can be found in the ancestral secrets.
Minor adjustments and content
-Lightning arrows and lightning strikes have added new special effects.
-Optimized the sound effects and special effects of electric armor explosion.
-The ability to expose multiple elements to the enemy, such as the crown of the Great Devil, only displays one special effect.
-Series skin-induced ignition will now be a special effect of ignition.
-Weapon special effects skin can be applied to the shield, and the automatic application of auxiliary effects can be selectively turned off.
-the second story dubbed the temple monk.
The angel of the sage will not repeat the dialogue after you have heard all the dialogues he said.
-Poisoning effect plus sound effect.
-Added new 3D and 2D art to the shadow of special skin precepts.
-Updated 2D of Belly of the Beast.
-Continue to optimize art, sound effects, special effects and scenes.
The first chapter changes
-In the first chapter, we balanced monsters to make them more dangerous, and these changes will also be applied to their corresponding BOSS on the other side.
-The monster's first health has increased by about 46%, and the monster's health will not be the same until 84. Chapter 1 The blood volume of some BOSS, such as Chirac, decreased slightly, in order to maintain the current blood volume.
-The density of monsters in the map increases at the end of the first chapter, and decreases at the beginning of the first chapter.
-A new monster species has been added to the prison, the prison spider.
-A new monster category, Prison Tracker, has been added to the prison.
-Ghost Ship Tomb and Ghost Ship Tomb Cave have added oil zombies.
-Kelp, sensitive, leaves and spiders. Crabs and octopus have been added to the grottoes of resentment.
The parasite octopus was added to the depths of the cave of hatred.
-The warden decorated his arena
-Optimized the appearance and special effects of various monsters in Chapter 1.
-Optimized various sound effects of the first chapter.
chemical modification
-The drug system of Exile Road has been completely modified to encourage the use of all kinds of drugs.
-We have added three new pharmaceutical bases and two new pharmaceutical currencies. At the same time, the talent, sublimation talent and items of potions have been modified. The specific news is in the corresponding revised news section for everyone to read.
Role balance
-The basic evasion value of the character is reduced to 15 (previously 53), and no evasion value is provided at each level.
-The total damage caused by poisoning in the game has increased by 50% (30% of the total damage caused by physics and chaos, originally 20%)
-Dedication no longer increases your critical strike chance against enemies on Dedication 100%.