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Do I have to give up Terran? 100 integral
Playing Warcraft for so long, I have always insisted on my own race. The difference is that I like orcs. But I have a point that I don't need to talk to you about. I think that apart from the undead, the weakest of the three races is the orc. Don't think this is my personal opinion. After playing with the orcs for a long time, I feel that all the heroes of the orcs are dead, and a 50-person orc army is also very fragile. When the two books are upgraded, put down the corral and return to the soul. Don't sacrifice the pull-out effort. Tauren Chieftain forgot to bring the invincible potion. In the battle, when the firepower is concentrated, you hit the bull's head and die faster than the big G. MK takes the Griffin to open the hole of the orc, which is almost as fast as counting. It would be better if you came back earlier to make up for it.

Personally, I admire GRUBBY, the super king. I often go to see his representatives and study the tactics of orcs in order to win. I can say that if Gherraby hadn't set an example for me to climb the peak forever, I would have given up the orcs ... but I didn't. I tried my best to give full play to the advantages of the orcs. Trained the guard of the blade master and the big G double line, as well as the harassment of the prophet and the ghost wolf. Now I can give up the orcs when they are unprepared. Kill 3+ farmers in one breath. But sometimes it can be tricky. It seems that all Terran players hate Blade Master too much. They put 2-3 magic towers at home, and go to the store to buy and develop them when the mountains arrive at night. When they go to his house to harass the dead, they must return. But the prophet's two wolves can't compare with the three water elements with high skills and much blood. Cute shaman's blood is low and his magic is low. If he wants to climb the skill, he can't resist the opponent's suppression with bloodthirsty. More practical.

In short, you should pay too much attention to fighting the orcs. I never play 3C. I care about the orc troops themselves, not the blade master. Heroes all serve the army. This is my experience after watching GRUBBY's game videos. I say so much only on behalf of my opinion. Let's take a look at the words of Kubi, the BM:

"Three fanatical China fans are watching my game and enjoying every moment when I kill my opponent's hero. They shouted happily from time to time when they were crazy. Suddenly, I felt like a player-my scalp began to tingle.

A word and a look from Cassandra (PPG, the same below) can fascinate me. She may not know this, and I don't want to tell her, which makes her feel uneasy. She has started to say that word unconsciously. I am ecstatic. When she looks at me, my drudge can even cut harder. My fingers danced on the keyboard, and the mouse moved faster, so that I couldn't consciously follow it. There is a sign that the result of a lot of practice is faster operation-I can control every unit in this area as long as I want.

...

I put everything in my heart: don't complain! Orcs will break out one day!

What does all this mean to me? Even if you have a strong will and firm determination, can you only hope for those rambling things? Orcs are already chicken ribs. Memories of the glory of the orcs in the past are the only motivation that keeps me fighting.

I worked so hard, but I didn't make any progress. In the end, all my practice and determination were in vain, but it doesn't matter anymore.

I had to fail and lost everything (IEST, WCG, ...)

No matter how hard I try, it makes no sense.

The situation is not what it used to be-Terrans and night elves dominate all the games, and every map of the orcs has been removed. SV, LT, Maelstrom, GW, what is the reason to be removed from so many competitions? Why not TR (never good for orcs), TS (once good for the undead, but difficult for Terrans and night elves), TM (just slightly good for Terrans! Maybe they'll say that militias everywhere will have a problem with this. Why have these maps been used in the competition for four years?

....

If you know me, you should know that I have never confined myself to one race. I used to use orcs until the appearance of dryads and bears prompted me to formulate feasible tactics at night, and more importantly, I gave up orcs. I used to be a night elf player until I saw Terran win the WCG2003 championship so easily. I want to be such a Terran player, so I study and use Terran harder than before. I used to be a Terran, until the Frozen Throne provided the Orcs with a new competitive concept, my first love, so I strengthened my determination to use the Orcs. Many players think that changing the family is a sign of weakness. Maybe you are right, but I think changing families is a kind of power, which can make me innovate, provide fun, stimulate me to generate new ideas, make players stop worrying about the imbalance of the game and win more opportunities for themselves. Until then, you can only face failure. You can't force me to think that changing races is a sign of cowardice. Sticking to a strategy or game that can only lead to failure is cowardice. Now that I have figured it out, I think I will look at the problem from another angle more.

... "(don't post so many, below the original)

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You can see that this article is a little desperate and sad, all because of the orcs!

I'm really surprised to see you say that Terrans are so weak. When you play 1VS 1 with others online, it is the China people who feel the greatest pressure.

My hand speed is about 150, so I can't operate as freely as a professional player. GRUBBY's hand speed is at least 180+, but when the Terran has a middle hand speed of 100+, I have already started to have a headache. The witch's slowdown made my troops look like a group of reptiles, abused by others.

Of course, I say this to remind everyone that Terrans are not weak.

If you really want to play with orcs, you'd better understand their weaknesses first. You can also try to use them against the orcs. For example, if you know that the other side has a blade master, put away the magic tower at home first. If you like to play in the hills, buy development, practice less in the early stage, and find opportunities to kill the blade master. For example, if you have two books, you should summon a neutral hero to suppress the orc and tear down his two buildings and burrows, instead of letting the orc. After the mysterious holy land is completed, there will be several witches first, and then wizards. If the blade master dares to come by himself, develop+witch deceleration+storm hammer, instead of letting the blade master kill you as a mage. For example, if you mine in the hills, you should build a shop and buy a group of subsidies first, and the infantry will immediately demolish the underground caves of the orcs, instead of waiting for the orcs to harass you to divide the mines. For example, if a Griffin sees bats among orcs, he should add some dragons and eagles. ! !

I wonder where you heard that orcs are better than terrans. If I had to choose, I would definitely choose ORC! Just kidding, I decided to play with this family, not because ORC is strong. )

My views are basically above, and I hope to inspire you.

It is not very important for amateurs to choose their families. The important thing is to stick to your hobbies and give full play to your advantages to achieve the purpose of entertainment!