Map Name: The Demon World of Fantasy 0.9
Map type: drawing
Map Author: Tong Mo Workshop-Dugu Youmin (Wind Warrior)
Map Language: Simplified Chinese
Number of supporters: 1-6 (more than 4 people are recommended)
Update: The plot of this picture is behind the land of the Phantom. The fallen gods are cleared away and the reasons for their fall are sought. ...
This picture contains 5 horizontal copies and 2 circular copies. Get weapons by killing monsters.
Copy blasting equipment, and copy it circularly according to experience.
The whole picture is divided into four chapters. Others need everyone to understand.
1. How many heroes are there in the underworld of Phantom Land?
There are six basic heroes. Every hero can change jobs twice.
2. Can you choose more heroes? Like two soldiers.
Someone suggested multiple choices. After consideration, you can choose to open the basic role twice, but the job transfer cannot be repeated. For example, if the first soldier turns to a paladin, then the second soldier cannot turn to a paladin.
3. What is the specific function?
There are six basic heroes. They are warriors, wizards, priests, watchmen, hunters and archers.
They changed jobs relatively.
Warrior-knight-paladin
Dragon Knight-Holy Dragon Knight
Magician-Magician-Shen Ya
Necromancer-Death
Archers-Elf Archers-Snipers
Night Shooter-Traxex
Watcher-Assassin-Shen Shun
The stalker-the shadowless god
Hunter-Summoner-Holy Summoner
Guardian of the jungle-patron saint of the jungle
Pastor-Pastor-God Man
Dark priest-dark messenger
4. What's the difference between a paladin and a paladin?
Paladins focus on blood and defense, absolute tanks. Dragon Knight's health and defense are not as high as paladins, but his skill output is higher than Shi Qiang's.
5. What about wizards and necromancers? Some people say that necromancers are more like dark priests.
Magicians, of course, have a high magic output, and they are not as good as any professional magician in skills. Necromancer is a combination of summoning and magic, and summoning skeletons is essential for necromancer. Compared with other characters, the necromancer will be resurrected, which is an advantage. If you become a corpse of death, it depends on how you use it. Maybe invincible, maybe rubbish.
6. Archers are controversial. It is said that the night archers were completely defeated by the elf archers.
Each has its own advantages. As the name implies, night shows its power at night. He didn't make the biggest move, but if the sneak attack at night is absolutely safe, it is impossible for elf archers. The boss is running out of blood He can only escape. For night archers, maybe killing a boss doesn't waste a drop of blood. Of course, it is best to do it at night.
7. What's the difference between an assassin and a stalker? It seems that in the phantom continent, it is only as a reinforcement.
Assassins pay attention to attack, while stalkers pay attention to resistance. You can understand it through their skills. One is fatal plus random skill damage. The other is Dodge. Although there is also random skill damage, it is relatively stable for assassins. The stalker broke up, which is something an assassin wouldn't do.
8. Well, about summoner and jungle keeper, the latter seems to be a new hero.
Yes, the Jungle Guardian is a new kind of hero. His juxtaposition with the summoner proves that he can summon, but it is different from the summoner's simple call. And other skills.
9. The profession of priest is easily overlooked, for example, in the ghost continent. What is this adjustment? What is the dark priest?
Many people don't like the role of pastor, so they strengthen it in all directions. Maybe the pastor is crazy. As for the dark priest, it is mainly a negative influence. The illusion against the enemy is quite effective, and pk seems fierce.
10. It is said that a constraint system was adopted this time? Can you elaborate on it?
It's not a system, it's just a simple setup. The details are as follows
Magic causes 75% damage to light armor, 0/00% damage to medium armor/kloc, 0/50% damage to great defense/kloc, and medium armor.
Ordinary armor causes 150% damage to light armor, 75% damage to medium armor, and 100% damage to large defense and medium armor.
Heavy armor causes 100% damage to light armor, 150% damage to medium armor, and 75% damage to large defense.
Heavy attack armor is big, ordinary and medium, and magic is light.