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How do Terrans fight against the undead?
It hurts me to say so much upstairs ... first of all, I'm humer, and it's easier to beat the undead. I'm not a god horse master. The following are all personal feelings. First of all, you said you couldn't live in the early stage. What I want to say is that you can survive in the early stage. If you play UD, I usually build MK2 pal, and the infantry will build more. It is impossible to survive with the top shield infantry and MK hammer in the early stage (it doesn't matter if the top shield doesn't rise) If the combat level is relatively low, General Fang Hao and others can completely avoid mining. I'll take two and three books, and I'll make up BL when I get promoted. BV will erect the tower when it is harassed by ghosts (reconnaissance is the key, young man), and then BG will put down BW as you said and destroy the frost wyrm with three soldiers. Even the fat man has three soldiers. Big Brother and Hum have helicopters. One team can't build two teams, and three teams have several knights and several Griffins. If FM goes well in the early stage, that's enough. TT's serial killing is quite horrible, not worse than NC's. These are not ordinary players who are experts. Mining is absolutely enough. Let's find a chance to mine in the future. Anyway, hum's law breaker, who usually doesn't dig in UD, can be said to be a mage killer and often plays the role of a meat shield in HUM's configuration. He can steal magic effects without accepting them. If the opponent has a witch, you have broken the law, which is equivalent to breaking the law+witch. Because you can go back when you slow down, and you are immune to magic. The snowstorm in the morning was the worst AOE in World War III. When you play orcs, break the law and act as a meat shield. Although it looks too small to fight, Hum Zhan needs plastic surgery. One or more broken methods can completely block the general intersection to protect the wizards in the back row. At the same time, his attack will consume the opponent's blue, and he can also be a hero. If the shape is good, it can be used to break the law to resist. I think the snowstorm is quite terrible. Wolf riding is completely mobile, and the damage caused by siege attack to the mage is terrible. This is also the formation problem mentioned earlier. If the shape is good, the wolf can't get close to the mage. If it is easier to fight, it is definitely not a resurrection skill, unless it is a bloodthirsty black and white cow. But this strategy ... forget it. The white cow is powerful because it can dispel the witch's slowdown and the bird's hair. At the same time, the skill of soul chain is also quite powerful. The small crooked healing chain is not covered, it is a magical attack. Orcs lack magical attack units. So many of them are played by hand, and some of my own experiences are just that.

Satisfied, please adopt.