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How does 3dsmax bind bones to a model?
1. First open the software 3dsmax and enter the operation interface of 3dmax, as shown:

2. Press Ctrl+O in the interface to find the model file of binding bones in the pop-up dialog box, as shown:

3. After opening the model, select the root bone and find the exercise option on the right, as shown:

4. Click the exercise option to find the footprint mode, as shown:

5, click on the footprint mode to find the folder icon, as shown:

6. Click the folder icon and find the biped action file we need in the pop-up dialog box, as shown:

7. Then select the file and press the play button, and you can see the people moving, as shown:

Extended data

Bip is a unique format of 3dsmax cs, which can be opened by Naturalmotion Endorphin or by using software such as motionbuilder. If maya wants to import a bip file, it can first be arranged in FBX format and recorded pixel by pixel in band order.

Originally known as XML Publisher, it is a template-based reporting tool, which uses standard techniques for data extraction and display. Business users can personally build the layout and rules of the report by using common desktop tools.

Development engineers can focus on extracting data in the most efficient way. Deployment time will be shortened. Moreover, the least trained business users can also design templates and reports according to the data sources provided by engineers, which greatly reduces the cost of ownership.