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Which school is better for Jinan film and television animation training? Don't be too expensive.
Jinan Shanke Computer Training School has this course 1, majoring in film and television modeling and rendering. Through the study and research on modeling, materials, lighting, photography, color, composition, anatomical structure and other knowledge, students can master various technologies and improve their artistic accomplishment, and at the same time, they can independently make film and television-level models and rendering works, so as to ensure that students can be qualified as high-end modelers and cartographers in animation companies, film and television companies and next-generation game companies. Including props, buildings, environment, scenes, cartoon characters, realistic characters, animal characters and so on. In the training of special mapping materials, we will learn UV flattening technology, mapping texture drawing, program texture design, Mental Ray lighting and advanced rendering technology of various models; Maya, ZBrush three-dimensional sculpture, Photoshop, etc. It is comprehensively used to realize the design of professional film and television scenes and animated character models, game characters and scenes. 2. The major of digital character animation includes: basic movements (body movements) and basic control of characters (walking, running, jumping, etc. ), role action design (complex emotional expression), role performance skills (character expression and emotional expression), expression animation, mouth animation, mixed performance of multiple roles, etc. 3, film and television special effects and synthesis major This major is mainly to train three-dimensional special effects production and post-synthesis talents for the film and television special effects production industry. Learn to use Maya, 3ds Max and other high-end 3D animation tools, AE, Nuke and other post-synthesis tools, Boujou/Match Move/ SynthEyes 3D tracking and synthesis tools, RealFlow advanced fluid system and Mental Ray/ RenderMan advanced rendering system to train and learn professional film and television special effects and post-synthesis. System learning includes: three-dimensional modeling, lighting materials, advanced rendering, animation, particle special effects, rigid body special effects, fluid special effects, cloth simulation, hair simulation, fireworks and building collapse, and various natural landscape special effects simulation (explosion, crack, smoke, stars, halo, spray, hurricane, waterfall, dust and so on. ), clustering technology, post-color matching, key synthesis, deformation special effects. Second, the learning goal is to cultivate professionals in film and television animation design, game art design and related industries, to meet the needs of the rapid development of animation industry in modern society, to pay attention to the combination of animation art and technology, and to cultivate a group of high-quality comprehensive art talents in line with international standards. Third, the employment direction is in TV stations, film and television animation production companies, game companies, advertising companies and media organizations, and personal studios are set up as modelers, material lighting engineers, middle and senior animators, role binding engineers and special effects engineers. Course arrangement: basic sketch of art, plaster model, body painting, pre-animation knowledge, color basis, three-view characteristics, painting model. MAYA interface and general production process learning, simple props production, medium props production, complex props production, simple scene production, complex scenes production, cartoon character production, character head production, character body production, clothes, armor, weapon production, biological model production, character expression production, zb model foundation, advanced character ZB production, ZB reconstruction topological material course color theory, lighting art, Maya material production process, camera use, Basic materials, paintbrush painting, metal making, two-dimensional materials, cartoon character materials, SSS skin materials, automobile materials and rendering, basic use of Photoshop, UV segmentation of objects, advanced mapping, realistic characters in movies, lighting rendering of scene materials, layered rendering and synthesis, intermediate animation courses, basic knowledge of animation, animation skeleton setting, path animation, bouncing ball, geometric animation, walking training, running training and jumping training. Quadruped animal movement, flying animal movement, advanced animation course, heavy lifting performance, throwing object performance, time and rhythm, Maya camera application, layout making, role assignment, expression and mouth shape, interactive performance dynamics basic course, particle simulation learning, 2D and 3D fluid learning, fluid fire application learning, particle special effects, rigid body special effects, fluid special effects, cloth simulation, hair simulation, fireworks and building collapse, various natural landscapes.