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After tomorrow: After more than 8 updates, these classic memories have gradually disappeared.
Since the public beta in November 218, the doomsday survival mobile game After Tomorrow has been updated every two weeks. After more than 8 updates, After Tomorrow has entered the fourth season from the first season. With every upgrade and change of the game, some classic memories have gradually disappeared.

Many old players will be assigned to the outlying islands of the camp when they first enter the camp. In the era when there is no one-click transmission, they all rely on cable cars to travel in the camp, so the location of their home needs to be clearly remembered, otherwise they can only get lost in the outlying islands and call for help on the public screen. Once at night, I didn't even dare to sleep, for fear that my home would be copied and I would go back to before liberation overnight. For this reason, many camps have arranged late-night patrol teams. At that time, there were no fancy buildings, and there were offices and mazes everywhere.

the biggest change will be the update in the third quarter. After November 7, 22, the whole world merged into one. The "black car" bound for Hope Valley has disappeared, and Alexei in the novice tutorial has become history. The former camp outlying islands and the suburbs of Levin have all disappeared. The autumn forests, sand castles, Dobe Snow Mountain and other places that have to punch in every day are no longer the original feelings. Old players have sent off a batch of good friends, ushered in one new partner after another, and many gameplay has disappeared.

I don't know how many people still remember the game of "guarding the city center". At that time, monsters would gather to attack the player's manor first, and the system would distribute fences and power grids for free. Once the online time was missed, the manor would be looted by monsters. Fortunately, there were friends in the camp at that time. Then the monster moved to the city center, and all the campers responded to the impact of the monster and resisted the invasion of the monster. Now the monsters are arranged to invade outside the camp wall, and they will not attack the manor at random, and there are no free defensive props.

When the city of Levin was opened in the second season, there was a game called "Climbing the Wolf to Attack the Peak" in the game. This game was launched in conjunction with the movie The Climbers, which coincided with the opening of exploring the city of Levin in the second season. The purpose of climbing was to open the way forward. I remember that each player also gave out a set of free mountaineering clothes at that time. Work together with teammates to avoid avalanches and climb snow-capped mountains, and finally punch in and take pictures at the top of the mountain. This gameplay is very consistent with the game plot environment at that time, especially the action of jumping down in the face of the abyss is simply handsome. But since the second season after the opening of Levin City, this game has never appeared in the game again.

Before the Regenerator version goes online, the gameplay such as "Steel Invasion" and "Disaster Bureau" will be started from time to time in the game. Imperial dispatch troops invades the trade alliance, which is divided into three difficulties. Players need to complete materials donation, attack soldiers, donate materials and other tasks to resist invasion. At that time, the most impressive thing was the "uncle touching porcelain" lying on the ground, and they gave less rewards for their things. Later, it was broken by all kinds of P-pictures. Some wanted a lot of gold bars, some directly wanted a rifle, and some cheated directly on my young sister ... What's important is that players can directly donate some useless materials and replace them with other props, which is equivalent to clearing the warehouse.

However, with the development of the game plot, this kind of gameplay gradually disappeared. After the rebirth race joined, the world pattern of After Tomorrow changed and the empire reduced its invasion. Although I was annoyed at that time, I don't have this game now. I still miss it when I think about it. With the changes of various copywriting and gameplay in the game, After Tomorrow has gradually become harmonious. Which period do you miss more?