Current location - Plastic Surgery and Aesthetics Network - Clothing company - Fate stays late, is it a remake or HF route?
Fate stays late, is it a remake or HF route?
Probably not the cherry blossom line ... from the day FSN handed it over to ufotable for copying, there was no official indication that it was a cherry blossom line. It is said that the HF line is the self YY of chef HF, and the PV of that pothole has been selling; Which line ... 10, we will wait and see.

Highlight the directionality of Emiya Shirou's existence.

-What was your impression when you heard that Destiny/Stay Night would be animated by ufotable?

San Pu: Frankly speaking, I think I have suffered a lot. As I am a person who immediately fell in love with TYPE-MOON's works, I can understand the scale of this work, and I remember that I feel dizzy at the thought of what I have to do in animation. Furthermore, because for ufotable, this is not an animation of personal fate/staying overnight, but a plan in the trend that continues from the "empty realm". I'm still under pressure.

-and "Fate/Zero".

San Pu: Yes. It is said that the project itself would not exist without Fate/Zero. During the broadcast of "Fate/Zero", I received the entrustment of the original author TYPE-MOON, and thought that the audience wanted to see "Fate/ Stay Night" described by ufotable as a follow-up. Although it appeared in the form of game OP, the praise received by TYPE-MOON when it was made public at the 10th anniversary event was one of the reasons, so the president (of ufotable) made up his mind. This is cause and effect.

-The director of Destiny/Stay-over Night [Realta Nua] is Mr. San Pu.

San Pu: Even so, the evaluation of OP game is not a commitment to the success of this TV series. Of course, we are now moving towards success. After recognizing the direction of production, I think I can do it as long as I work hard.

-What direction is that?

San Pu: Combine the contents of Destiny/Stay with the directionality of our TV animation Destiny/Zero. We move forward on this principle. If it can be applied, it will probably become an interesting work. One more thing, I made a rule when I promised to be a supervisor. Is to take the role of Emiya Shirou as the protagonist and describe it well. As far as the magician is concerned, he is half a bucket of water. In the preface of the story, he has no ability worth mentioning. On the contrary, Saber, who is linked by an incomplete contract, can't even get enough magic supplies to fight with all his might. Even so, he told Saber that "girls can't fight" and wanted to fight by themselves. When describing him, one wrong step will turn him into an "ordinary drag bottle." But if you finish the original game well, you will understand that he is not the kind of "young man who wants to be a righteous companion" who is too honest, but a person with a twisted heart somewhere. I think if I describe him after fully understanding "why he became such a person", I should be able to become a charming hero.

-that is to say, it not only faithfully describes the content of the original game, but also joins the supervision of San Pu to portray it separately?

San Pu: Yes. We describe it in the form of "Shiro's thoughts will be reflected in later stories". Fate/Zero is a group drama with various camps. At any time, you can describe the story from multiple perspectives while changing the scene. However, the original game of Destiny/Stay Night was developed from Shiro's perspective. If it is directly visualized, there will be no change, and we are also trying not to become like this.

Considering the attitude of "Fate/Stay" in Fate/Zero

How does this production take into account the TV animation "Fate/Zero" played three years ago?

San Pu: I think that since it was produced by the same producer, people who have seen Destiny Zero will still see it as a follow-up to that story. Staff must also take into account the presence of Shi Ce and Ilya. But facing the attitude that "predestination/staying overnight and predestination/zero are different works". When discussing the script, the staff often confirm each other. Although the situation of the work and the audience's line of sight are the follow-up of fate/stay, fate/zero is the original game based on fate/stay, so the visualization of fate/stay must be established independently.

-Fate/Zero, a derivative work, cannot be regarded as a major premise, but it cannot be regarded as nothingness. I think this is really a difficult place. So what is the positive part of the existence of fate/zero?

San Pu: Sure enough, it took two whole quarters to describe the essence of Shirong's way of thinking with "just a partner" as the goal. This is a very important point. I think if you have seen Fate/Zero, you should really feel Shiro's attitude as a "just partner" and why Shiro is distorted. It should be easier to convey what is the holy grail war. Seven groups of wizards and followers tried their best to fight the holy grail war, involving only half a bucket of water. This heavy estimate will be easy to convey. Moreover, compared with the fourth Grail War, I think it can also highlight the abnormality of the fifth Grail War, which happened one after another under unconventional circumstances.

-Will the overall atmosphere take into account fate/zero and become a serious and cruel feeling?

San Pu: I really tend to think that fate/zero enhances seriousness. But I also like the happy story every day in the original game, so please look forward to the day when this part is played. In addition, the script is being written in the direction of trying to leave Mr. Naisu's unique wording "Naisu Festival". Because animation is expressed by images, there are some places that don't need words, but I think it is very attractive.

Adding new elements brings freshness.

-So, what did you pay special attention to in this work?

San Pu: It must be considered as 20 14 dozen works, which should be the key point. Fate/Zero, which I played before, visualized the battle scene between F 15 and the sea monster in 3D, so I think Fate/ Stay-over Night also needs to make a picture that conforms to the times.

Just now, I mentioned that I would take the time to show something new. Besides, what new elements have been added?

San Pu: This time, the costumes of Shiro, Saber and Lin have taken on a new look under the supervision of Mr. Takeuchi Cui in the original role case. Saber is a white shirt and blue skirt that people often see. She put on her coat and made such a change. So about Shiro and Rin, besides the casual clothes for this purpose so far, new casual clothes have been designed. It turns out that everyone's casual wear in the game seems to have only one dress to look at, so I hope to match more. So Mr Takeuchi readily agreed to "please let me come" and was able to add several kinds of clothes. With the change of the costume of the character, the impression of the work will also change. It is estimated that the older the fans, the fresher they feel. In line with the current trend, the fashions of various roles have become fashionable. Especially the impression of Lin has changed a lot. Mr. Takeuchi seems to have gathered enough energy to design, and I personally like it. Moreover, although there are many opinions among the animation staff that "the river is just as good", Mr. Wunei said that "I want to change this one anyway" and handed over a completely different design. Although the stripe pattern as a trademark still exists, in short, the clothing itself has become an "ordinary woman" (laughs).

Clothing renovation is a happy message. Moreover, it was designed by Mr. Takeuchi himself, and the expectations of fans will definitely be higher. On the other hand, in what form did Mr. Naisu participate in animation production?

San Pu: Mr. Naisu also mainly participated in the creation of the script. It is better to say that we have always participated in the script meeting, and it is not an exaggeration to say that he is one of the animation staff. I will also look through the drawn mirror draft in depth, and even a gesture of the archer will give us careful guidance. The feeling of "please make the posture of this plot like this"

-Mr. Naisu's visual impression has been completely fixed.

San Pu: This is one of the reasons. He himself seems to want to take this opportunity to modify the subtle parts, because it was created a long time ago. At the recording scene, there are often situations where lines are changed impromptu.

-the whole work reflects Mr. Naisu's point of view.

San Pu: It's really the original author. Mr. Naisu's opinion hit the nail on the head. The comment that Shiro is a robot-like guy who dreams of human beings has become a great hint when describing him. Also, the first time I drew a split mirror, I heard "I hope Shiro doesn't look too happy." Although Shi Lang is lonely at the end of the world, he is surrounded by people who can open his heart, such as rivers and cherry blossoms, and live a full life. However, I want to make it clear that even if he is in such a situation, he is not really filled. My personal impression is that this animation is infused with feelings that have matured and sublimated from the original game production and set foot in the "Fate" series for ten years.

-Naisu's opinion will also be greatly reflected in the animation content. As a Naisu fan, I am extremely happy.

San Pu: As a fan of the Destiny series, I am very happy that when discussing the script, all kinds of facts and settings that will only be known after playing the original will come out from teacher Naisu. I was greatly shocked when I heard the facts that have never been mentioned in my works so far.

By the way, what is the content? I feel very worried. ...

San Pu: This can't be reported ... (Tell a few shocking facts).

-Isn't this a new fact that no album has been released? Although I have always cared, this is the first time I have heard of such a thing! !

San Pu: From very important facts to very small stalks, I heard all kinds of ideas from Naisu's mouth and tasted the happiness of being a fan. And I want to put as many stalks as possible into the animation, and there should be many new discoveries for the core fans. I want to move towards the situation of "even if I am familiar with the content of the story, I am still looking forward to the next episode".

The following is a recent interview with FSN, who oversees Takahiro Miura ... or is it a suspense = = Some people think UBW or fate ............................................................................................................................................

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-What's the production status now?

San Pu: The script is half finished, and most of it has entered the split screen.

-That was quick.

San Pu: A few words have been recorded. For all the staff of ufotable, they are making this work at the level required by fans. This will also affect the content of the split mirror. The staff who have crossed the "empty realm" and "fate/zero" work hard in the process of painting. Because of this, the recent slogan has even become "take resources to heart"

—— Producer San Pu personally produced the PSVita version of the OP video of Destiny/Stay. Was there anything hard at that time?

San Pu: One of the reasons is that the production of Fate/Zero has entered a good stage. Another point is that even in this case, the three routes have produced new works respectively. I remember it was a rather tragic scene. I did it with the idea of fate/the staff of zero. Looking back now, although there are many places worthy of reflection, I feel that there is something like fate when I think of those images that have been well evaluated by everyone and extended to this animation. In response to people's expectations caused by those OP videos, the production of TV animation "Fate/Stay Night" is proceeding cautiously. It's still far from the broadcast, please wait patiently.