As a one-way road with 1v 1, going on the road is a great test of personal online combat ability, including controlling the battlefield, consuming heroes with the other side and preventing the other side from playing wild gank.
Because it is a side road, and it is generally a warrior hero who goes on the road, it is only a two-way road compared with the brittle mage in the deep center road, and will not be specially taken care of by the other side's wild play. However, there are not a few wild scenes in the opposite direction, and the eye position against gank is indispensable.
Basic arrangement of order: economic leadership is the ultimate goal.
Make up the knife while preventing gank from going online.
Consider killing again:
1, Great God level:
Do whatever you want. The young one is going to step down.
2, the general' god' level:
Run if you can't fight. Call dad if you can't run! Anyway, it is "recognizing relatives", remember to pick acquaintances first!
If you are sure, you can choose to exchange blood by force, in order to reduce the opponent's blood volume and force the opponent's skills to enter the CD period. And then create a greater possibility of suicide.
Key analysis-determination: it means, don't turn yourself into death, not all wild players will fall from the sky.
Note: As a one-way street, the road has relatively good economic development, which also gives soldiers and heroes enough equipment base. In the definition of the game, going on the road is the route chosen by warriors and heroes, but with the extreme maturity of the game now, many great players have found another way to play their own world on the road with heroes such as shooters and wizards. But as an amateur "great god", I advise you not to be extreme. After all, this is a game for five people. It's difficult for five gunmen to fight in a team battle.