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How to archive PSP game Silent Hill: Broken Memories during the game?
LZ must complete the first chapter before you can start archiving! ! !

At this time, you will get a mobile phone with archiving function. Just click Save Game.

This is an iPhone-like mobile phone, which is the source of all players' information and a very practical tool. Just press the minus key, you can dial the number, take photos and save them with the camera on your mobile phone, check SMS and voice mail, check the phone book and set game options. There are many common numbers to dial. For example, if you dial 9 1 1, you can get through. The other party will ask you what's urgent. Harry (the protagonist) will try to talk to the other party, but because of the signal interference, the other party can't hear his voice, and the other party hangs up after asking a few more questions. This is also an element to maintain a sense of isolation in the series.

The mobile phone is a very important tool in this book. If you find something strange in the scene (obviously bright colors), you can take out your mobile phone and take a photo, and sometimes you can see his daughter in the photo. In this case, she will receive a voice mail on her mobile phone, in which her daughter says, "Dad, I am in pain". This kind of voice mail often appears in the game and is an important element to promote the development of the plot. Later, the town turned into a nightmare scene in front of Harry, when the phone rang again and his daughter shouted, "Run, Dad! You can't beat them, run! "

Attach the complete raiders:

chapter one

After getting off the bus, climb over the nearby iron gate, enter the opposite garage, go all the way through several doors and rooms, and come to a place where you need to open the door yourself. Press A+B according to the prompt, unplug the hook first, and then pull the latch to the right to open the door.

After coming out, walk into the street, turn left and walk into a clothing store. There is a answering machine on the counter to listen to some messages. Then there are three models on the second floor of the back door. You can open the dress in red on the right and find a key. You can open the door on the right side of the balcony, go down the balcony stairs to the opposite door, climb over the fence on the right and find it is a recreation area. You can find three cans behind one or two pickup trucks. Turn the middle one upside down and you will find that the key has fallen out. Then you can open the door behind the slide and go out again.

You can see a bar on the left. You can use your mobile phone after talking to the female boss. Later, you can find a toy in the cupboard of the bar. (When the cupboard is opened, it is a dart target. After you leave the bar, you can go back to the previous clothing store in the same way as before. When you go out, there will be a phone call on your mobile phone in the street. After you answer it, you will find it is your daughter, but you hang up without saying a few words.

Then the streets will become very strange, everything will be frozen, and monsters will be found in a small door in a corner. Climb the fence to the opposite side after coming out. There will be many monsters on the road. It's better to turn off the flashlight at this time, otherwise it will be easily found by monsters. ) Open the door when you run, and climb when you see the fence. On the way, there is a system arrow indicating that you can open the door to enter and temporarily avoid these monsters. It's useless to hide in the state of being found. Run all the way to a yard and jump out of the swimming pool without water. There is a beam of red light in the middle. Pick a fire here, press the c key to use the monster, and you won't dare to get close. Pay attention to the time limit and make good use of it. Click the left key to view the map and flee to the place indicated by the red arrow.

chapter two

At first, you can find a box of cigarettes in the car. After getting off the bus (you can't get off without finding a cigarette), you can jump over the fence on the left and enter a room. You can find a key in the cupboard on the right at the door. Inside, after the key door went out, I found a tower in the Woods and a toy in the box below (the map is red). (In addition, there will be phone calls or text messages in some noisy places on the road. ) Go ahead and walk to another wooden house opposite. When you get in, climb out of the window and walk to the other end. (Can also come from the pump room)

Go straight to the cabin at the end. You can find a dagger in the closet inside. Then you can find something like a flashlight in the living room drawer on the other side of the house. When you walk out the back door, you will receive a phone call. Then you can cross the bridge and walk directly to a car. You can see a telephone number in the back of the car. You can listen to some messages when dialing. After that, the door behind the house won't open. You can find a wallet on the left. After opening the door, you can go in.

You need to go to Green X to open the map, and you'd better use a torch when it's dangerous. The most detour on the way to escape is the house in front of the torch. There are three doors, you can go out, but it is recommended to take the one on the right.

Come to the small room on the far left of the map, and you can stay safe for the time being. There are no monsters chasing you. You can find three ice sculptures here. Then you will receive a phone call, listen carefully to a piece of music inside, and then play the piano according to the prompts (I remember playing it in the order of 4233 1 from left to right). After success, you will open a door.

There will be monsters chasing you when you go out. Go straight through a building and come to a bridge. After crossing the bridge, you can find a butterfly specimen in the trunk of one or two red cars, then climb out of the window, drill an iron net through the cabin in front, and finally jump over another iron net, and you will receive a call. This chapter is over.

chapter three

Go ahead and see a row of houses. First, go to the far left, open the window and get the key. After entering the next room, there is a picture on the wall of the corridor inside, which records a set of numbers to remember. There is also a phone number on the left wall. You can dial the telephone number.

Go out from the gate to the street, enter the fairyland shop on the right and enter the kitchen behind the counter. You can find a doll in the refrigerator and jump to the shop on the second floor opposite. You can find a piece of amber in the heart-shaped pencil box on the table on the left. When you go downstairs to the street, you can call the phone number of the club on the left wall of the door.

When you come out, turn right, cross the fence to the opposite side, and then enter the previous fairyland shop. Go out from the exit on the right side of the kitchen to the other side of the street, jump over the short wall opposite and enter the room from a window next to the white car on the left. Pay attention to the need to remove four nails from the window. You can find a badge in the closet in the back room when you go in. Go further inside and come to the big corridor. It turns out that this is a school.

Go out of the corridor to the laboratory at the end of the right and dissect the frog on a table to find the ring. After that, go to the art room on the left on the second floor of the door next to the podium. There are some works of art on the table on the right. First, study the pictures on the right and see their placement shapes. Then, put them away so that the shadow after lighting is the number 8465. Then, it is combined with the number 555 posted on the wall to form a telephone number 58558465. After dialing, you can open the door. (Look at the picture if you don't understand)

When you go downstairs through the open door, you will see a shadow running past, and then you will receive a text message to check the above picture. Then you can find a ball in an unlocked cupboard opposite. Then there is a door that fans out of the gym on the right, but you need to enter the password on the right side of the door first. The code board says 1053, but it is incorrect. The correct password is 103 1. If you investigate carefully enough, you will actually be prompted that there are these numbers in the locker where you took the ball before.

Open the door and go out into the opposite party hall, where you can enjoy beautiful women singing. Later, in order to find her daughter, she was taken to an office. Before the investigation, the computer will prompt you to enter your password. First, click the password prompt below the password input field to answer the question. 1***, there are three questions, and all the answers will show the password. The password is SUNDAY45, but it seems that you can't enter the password directly. You must answer this question. The questions here seem random every time you enter the game, but if you study the answers carefully, you can find hints in the office. For example, you can know the baseball cap on the investigation bench that mentions baseball, and you can find the answer by mentioning the sports investigation trophy. ) Here are three problems I encountered, for reference only!

1, my only true friend with four legs? My four-legged friend? The answer is:

Nicky (the dog collar hanging on the opposite shelf is clearly visible)

2. My horoscope? Not that kind of garbage? My horoscope?

The answer is: Scorpio (you can see on the calendar in the middle office that it is 1 1 month, and the number 12 is circled, and112 belongs to Scorpio).

I said goodbye to being single. Freedom and happiness. Where is it?

I bid farewell to the place where I am single. The answer is: Hawaii (you can see it in the wedding anniversary photo on the cabinet next door)

After successfully entering the computer, the scene will freeze again. When I walk to the destination of Green X in running all the way, I will see a door blocked by ice sculptures. When I go back, there will be three X positions on the map, all where I just passed. Sorry, I forgot how to do it here. I ran outside and got hung up by the monster, and the ice sculpture door opened automatically from the beginning. ...

After returning to the street, I followed the singing beauty all the way, entered a nightclub, went up to the second floor and found a key in the 1 bamboo basket in the left room, then went downstairs. Another woman appeared and drove the protagonist away!

When you get off, you come to the 1 bridge. The bridge is closed now. Go right, jump over the railing and climb the ladder to the management room. It can be seen that a telephone number 55534 1 1 is recorded in an iron cabinet. After the phone call, you will try to cross the bridge, but you hang up before the phone call is finished. After that, I will investigate the left joystick. Let's play around here first, and then I'll get a call. This time, I will prompt you to turn on the mechanism. Look carefully. In fact, just press the button on the left first, and then pull the button on the left when the red light flashes. When the blue light flashes, pull the middle button, the yellow light flashes, and pull the right button. Don't move anything that flashes green, wait for the next flash. (Simple red = left pole, yellow = right pole, blue = middle pole, green = motionless) After success, the bridge is connected!

Later, when I was on the bridge, I would encounter ice, and then I would sink into the bottom of the sea with people and cars. I can't do anything here at this time. I'll roll down the window and let the water in. When the water is full, there will be monsters outside and letters will appear on the window glass. After that, the customs will automatically end.

chapter four

At first, Benguan was rescued by people, but it was frozen immediately. At first, I was in a wheelchair and needed to swing two handles to move forward. After falling down the stairs, I had to run by myself.

You can pick up some torches on the way to escape this time and make good use of them. After arriving at the destination, it is a hospital, where you can find a radio. After receiving the call from the Iceman, the reconnaissance radio station will tune the frequency to 10 1.6, and the content can be heard. Mainly say the mobile phone number (posted on the Shanghai newspaper on the outer wall) 55588 1X, and then you can call this number. (X can dial a number at will) as long as you can receive it.

At this time, I met a Lisa outside and followed her all the way to her home. Then I needed to help her get the medicine. The medicine is in the bathroom cupboard. There is also a music box in the bathroom, where you can find the robe ring. ) Note that there are four medicine bottles. Open the medicine cover, pour out the pills, and give them to her.

chapter five

Go out of Lisa's house and walk on the left side of the street. When you walk to the parking lot of the shopping center, you will get a phone call from Lisa. When you return to Lisa's house, you will find that Lisa committed suicide. Then the policewoman arrived, thinking that the protagonist killed her, and immediately froze.

There will be monsters when you leave the street, and you will meet Iceman when you run all the way to Green X, and there will be a candy machine on the left. After answering the phone, pay attention to the tips on the mobile phone, then go back and look at the four colors of parrot's mouth carved on map X. (I shake the four colors of yellow, red, pink and purple, I don't know if it is random) When I come back, I shake out the candy of these four colors.

After work, leave the parking lot and enter the pet shop on the left. You can find a roll of film on the shelf. Then jump over the fence and go out to the aisle through the yellow door at the back. You will see a shadow running past. After opening the door at the end, it is a toy store. There is a train toy in it. When it starts and crashes, it will get a key and then you can open the door and go out. Here is a password box with a toy dinosaur in it. If you want to shoot, you need to call the wall advertisement number 5557325 and follow the prompts to open it.

Then take the stairs to the second floor, the entrance and exit. You can go to the parrot sculpture and enter the gift shop next to it. There is a password door at the back. Then you can answer the phone and listen to the last two songs carefully. After that, you can investigate some greeting cards on the counter in the store. Two cards will play the music just now. Remember the number 2050 recorded on the two cards and enter it at the door to open it.

After going out, go upstairs and enter the door of the aisle, and then go out and enter the opposite cinered game hall, where you can catch a doll and put it on the toy machine. All the way through the projection hall, you can go outside and turn the iron net back into the street.

Go to the end on the right and enter the pawn shop PSWN. You can get the key at the counter. Open the door and look for the ring at the pawnshop counter. Then I went upstairs to my house and saw my wife, but I was frozen at once.

After going down the long stairs outside, there is no way to go to the end. After jumping down and landing (so high ... you won't die), you will come to a corridor in a few steps. After entering the door on the second side of the corridor, you will come to a room with a TV set. After going down the stairs, you will come to a maze-like scene, which is endless. Looking at the map here will not show your next destination, so you can only judge that you are desperate and in a hurry. Successfully ran to a dark corridor and then walked to the opposite door. After going out through N TV rooms, there is no road. Once again, jump off the cliff, and there will be a game title scene on the wall during the downstairs.

After landing, you will find that it is a big space, but there are invisible walls around it. You need to turn on the flashlight. When you walk to the frozen wife with the light of a flashlight, the picture will switch to a cross corridor. As before, this place is an infinite cycle. Take two roads without cabinets to get torches, and then take the cabinets on the road. It is suggested that the cabinets on the road should be used as signs, and some of them should be pushed down and some should not be pushed down, so that it is easy to find the way, otherwise it will really turn dizzy. After I pass, I will go to my daughter's room, then lie on the bed and end this pass.

Chapter vi

When I woke up, I found the beautiful singer there, and then I got on the bus with her boyfriend. In the car, they quarreled and walked away. Then I can find a pen car in the car and go to the sewer. Go straight inside, and you can find a fish in the water pipe on the left side of the fork in the road. Shake it and you'll get a ring. Then I can get a call from my daughter not far away, open the door at the end and walk out of the sewer. Turn right when opening the door. )

Go along the northwest direction of the street and enter a red gatehouse. You can find a pendant in the glass cabinet. Pull back the red cloth and you will find the secret door. After going out, you can enter the opposite bar to meet the singer. She broke up and customs was over! So short ...

Chapter VII

Go to the amusement park on the right side of the street, climb in through the window on the left and find the key in the clothes hanging on the wall. After opening the door, I climbed over the wall on the right and came to a duck boat amusement park. The castle on the left is where the opening photo was taken. ) You will see the shadow again here, then look for it all the way, and finally the shadow will break down an ice door. After going out, I went outside and got on the boat at the dock, and then ...

Walking on the ice after climbing off the boat, you will receive phone calls and text messages along the way. Then you don't have to run when you meet a monster. Let them freeze after death, and then everything will recover and fall into the sea. When you swim in the sea, you can see some strange pictures in the water Finally, you will be rescued by the policewoman when you are exhausted, and then enter the opposite building. The game is over. Look at the ending!