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Breakthrough of 3C Technology in Chenghai
Problems in warcraft 3-3C Frozen Throne Chenghai Game

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Warcraft Chenghai 3c introduction

Warcraft "Chenghai 3C" added and left some points about heroic skills.

Because 1 skill will abolish all attributes of 2, some skills are of little use in the early stage and have low cost performance, so you can not add them first. The early attribute is very useful, but once it is promoted to the middle and late stage, its function will soon weaken. After all, even if you don't add all skills, you can only add 60+ attributes to level 60, which has little impact.

Light:

AM, Dafa, the water man is always at 9 o'clock (10), and around 4 o'clock in the early stage of the snowstorm is enough ... After level 20 to level 6, it will be filled in the middle (for example, level 30+), and it will not be added in the early stage, but will be added after transfer until it is filled.

Ga, point the gold. Born 1 bomb, then alternately raise the missile and add blood, and the missile will be full. It is enough to add about 7 or 8 levels in the early stage (too few spells, high magic consumption, and ... expiration), and all skills will expire (PS, 30-level GA can have double bugs ... not to mention ... finding it yourself).

LS, Xia Guang's disorderly arrows are filled at the first time, so we need to wait and see ... After the middle stage is over, the first few levels are enough ... (Actually, I don't know much about this either, please add it by experts, thank you) PS: Random arrows and rain can kill people by opening trees on mountain roads.

WD, watch. Blink for the first time, (the most YD expert), the upgrade standard of main poison (suppressing heroes, high single damage, less magic consumption) ... Flying knives are 5-6, full of gods. .................................................................................................

KOG, deer. The CD at 1~2 o'clock in the early period of the first quarter is relatively short and easy to suppress. Shuren should fill it up as soon as possible. (If you play against heroes such as es, Y, DL in the early stage, you won't release them first ... Level 9 magic immunity begins to be released, and Shuren Level 9 can only resist) ... There are CL additions on the other side of the aura, leaving some attributes in the early stage, and KOG blood is very small. (Some stay in the winding,

Southwest. That one. Lightning, elements are alternately filled. Priority lightning, (easy to hit, more active), with these two skills, you can release a strong killing ability in the early stage. As for the shield, this is also for experts to see if there are two factions, at least not in the early stage. Hurricane, for the first time, the highest damage position of hurricane is not the center, but a certain position, about three tauren positions (estimated, so there is a method of 15, 20 miles high. After the wind was released, we immediately pulled it to the 1 tauren position behind the machine gun according to the perfect route. At this time, the mystery of 2 Purple 2 was hurt. Element growled ... forget it, PK skill of powerful large-scale deceleration and blood silence for 2 seconds. This CD is very short.

MP, white tiger, the lightning is filled up at the first time. The previous lightning stun took a long time, but it was also fixed, because other skills were upgraded according to skill level. Therefore, the early suppression is very easy to use, but the disadvantage is that the magic consumption is high, and the higher the level, the less, so it is faster. No.2 skill meteor, (name forgotten-), fills it up at the first time, earning money skills, of course, full of magic consumes a lot. The halo was not added in the early stage. Of course, 15.30 should be full, and the range of 15 can be expanded with owls, because the units in the shadow do not recover damage, and 30 is the skill of continuously damaging high CDs and short CDs.

BMG, blood method and ground fire can be filled up at the first time, and three full-scale fires can burn the tower. It is important to pay attention to the continuous damage of fire. Very high, the bomb can be omitted. (but it is said that the bomb can blow up to a bigger MK, please ask an expert. ), suck, suck blood with LS, and add as needed. Hurricane heard that if it is to save people or interfere with tower demolition, it will be short of 1 CD.

MK, Hill, 1 Unlimited release in the early stage of lightning, short CD and high efficiency. After the expiration, the hammer is filled for the first time. Although the hammer is dizzy, it only causes corresponding damage to the target you point. In order to improve the time, it is necessary to leave some in the early stage. Because the attack speed is slow and the effect is poor, it is better to use it in the middle and late stage. 49660.6866868666 1

PAL, Paladin, 1 invincible in the early stage, short CD, high efficiency, low magic consumption, good hiding skills, easy to escape, can be added to level 5~6 for stealing heroes, and can be supplemented if necessary. ), note that invincible will disappear after transmission. Holy light, level 5~6 in the early stage is enough. After the expiration, 15, killing people, killing demons and dragons+air units, = = required, 30, high output skills with short CD, very strong, with purification effect, so silence, hurricane, Y change are useless, dizzy. Therefore, MK's high armor after transformation is very difficult and the effect is not good. It will only slow down. In contrast, with the cooperation of GA's bombs, armor reduction will cause high damage, and he often uses his invincibility to avoid fierce attacks from the enemy.

The demon hunter DH was finally introduced because he was the coldest, and personally felt that ... he shouldn't.

Complement the powerful skills of drawing demons in the first time and suppressing them in the early stage. Fill in the evasion in the first time and improve your survivability. As for sacrifice, some people say it is a skill to make money, but I personally feel that it is not easy to use. Although it has the effect they say, when and how much to add, please ask an expert. The trademark of the devil is transformation, chaos+future long-range attack, and there is a demon atmosphere of killing back the blood demons in groups. Others are basically immortal in the early stage. ...

Darkness:

ES, Xiaohei and AM are equal, and they are all powerful economic heroes who often attack. The previous 1~2 dot network CD is short and easy to use. Birth point 1 level netdragon, B sword will be filled at the first time. Pay attention to the control of the opponent's formation with the net, so that the arrow can exert its maximum effect. It is also necessary to control the skeleton armor soldiers to shed less blood. Sucking the devil, I guess. Only when the speed is exhausted can a hero of the other side save some in the early stage and make up for it later. For a newborn hero with few enchantments, 15 level arrow, 10 level is the air unit released at the first time, (1 1). If someone protects them, level 2 arrows are a very powerful output.

Shadow hunter's small y equals GA, and his skill and blood volume are slightly lower than KOG's. He also has strong suppression and economic ability, while GA pays more attention to attack and medical wave, and 6 o'clock in the early stage is enough, (save the magic), 1 point in the early stage of transformation. In order to suppress the snake stick and earn money skills, it should be noted that the main unit of deformation is 9 seconds, and the walking unit can only be changed. I don't understand this at all. Here comes the master. ) five poisons, killing and saving people is a must. It should be noted that after the exam, don't let others interrupt. Moreover, small machine guns can control them to attack the same unit together. Just double-click or Ctrl+ click. this is the way to keep a corpse. 30 skills, long blood addition distance, short CD, lightning attack effect around, can protect the body. It is very important for teammates to use Y well.

DL, fear, recommended by a non-mainstream starting hero.

The bee colony is full at the first time, with super output and duration. Although the diffusion is slow, it is more convenient to leave the corpse and swallow it, and it can absorb many effects, such as summoning units (deer above level 9, that is, except magic-free units), silence, change, red and blue sticks, = =, one sucking and one C, all summoning units used by AM are gone, and they are returned to their own The Hunger and blood-sucking aura.

CL, Xiao Qiang, has a strong ability in economy and PK, but he seldom plays it. He only knows that at most four levels of puncture in the early stage are easy to use, and the worm is a signboard. Of course, when it expires for the first time, the early stage effect is not very good. Make good use of15,30, especially 30. The CD is very short and effective, especially for corpse keeping.

BM, the blade master, is a hero that many people like to use, because his strength, of course, is his personal ability. Popular has a permanent upper limit of level 3, and his doppelganger is filled up after his sensitivity is high. In the early stage, 1 had the best grade and the strongest damage in order to dismantle the tower to cover itself. The critical strike is 1 minute in the early stage, in order to make money faster, but the effect is not good because of the slow attack in the early stage. Leave some and wait for 20 minutes. But some experts have advanced ideas and don't know much about them. Please advise. BM has a strong viability in the early stage, but it is difficult to get started. Learning to steal 15 is the foundation, and you need to cooperate with killing people to dismantle towers.

5 1, the lich, is actually a hero I think is very useful, one of the non-mainstream.

Strong output (only deceleration and no other control) corresponds to a fragile body.

The birth point is 1 level element, and the stone digger is quick and the output is high. 1 level and 1 level are permanent, because the CD of 1 level element is fast and the effect is the best, for the same reason as MK Thunder. You can experiment by yourself. 2 R can kill a tower of 250, and the frost star is full at the first time, and the signboard outputs a wide range of deceleration skills. To make up for the deficiency of 5 1, there are experts who ask for advice. The CD is very long, but it is one of the best skills to dismantle the tower. It is output by percentage, ignoring your opponent's unit and hurting everything, provided that someone protects it or it is not interrupted. Therefore, this skill is rarely used up, and it is easy to be killed when it is basically used. In fact, 30, another signboard reason for choosing 5 1, will not be held for a while, so the focus will be a little farther, and it will probably be played 7 times, and the hero of 40+ will be full of seconds. Even if level 60 eats this skill, the intellectual hero will be popular, and after control, it will kill the opponent's strong output skill. The CD is very short ... so 5 1 is also very strong.

PL, Abyss, is famous for its 30 big asses.

Born 1 grade, haunted by demons. In the early stage, he was 1~3, because he can generate 1 guards to help you make money together. Using guards well is the key. He can resist energy output and be trampled by war. Other heroes dare not touch it in the early stage. With him, he can set fire to rain with peace of mind and fill it slowly. Fire rain and AM snow have the same effect. At the beginning of level 6, it was a little CD, but the damage was high. Because it is basically impossible to take him to eat books, the early effect is even less. The secret ceremony is similar to the meteor of the white tiger, but it is more harmful and has the same characteristics as the white tiger. 30-year-old big ass sitting, strong suppression skills. At this time, the damage skill will be lost to the other side. It is easy to be avoided. Economy is also a strong skill.

DK, Death Ride, a relatively auxiliary hero, is reflected in the later repression, and his ice is very strong.

Wrapped in a holy light like a paladin, it can certainly kill enemy air units to make money. Both of them have poor economic ability (pay attention to the enemy's blood volume and release it as required), but they can fill the invincible soldiers in the first time, which makes his economy stronger than that of the Cavaliers. In the early stage, the halo rose to level 3 to reach the maximum speed, leaving some points. After the expiration, 15 is the same as QS, and its 30 ice can be said. There is no way to avoid magic immunity because it is almost full-screen and large-scale dizziness. CD is also very short, and the electricity of QS can be transmitted away. If it is in the middle of the ice, it will be easily destroyed. Coupled with his powerful output of 15, his 15 is almost the strongest output of all 15. Of course, if SM is used well,

FS, Prophet, the early lightning chain is 1, which is similar to MK's Thunder. It is released indefinitely and time is slowly filled. Ghost Wolf's signature skills, senior wolves can't even cope with transformed MK and DH, and six stealth wolves are very powerful. Traps and wolves rise alternately, mainly wolves, and the trap effect is similar to white tiger electricity. The dizzy time of 5.49 map is terrible, and the use is unexpected. High-intensity deceleration, but slow damage, need to cooperate, 30, CD short high damage skills, but also dizziness, including magic immunity, but the damage is the highest on the side, this should be noted, you can fall off the tower when you use it well.

TC, a bull's head, a hero that ES will rob, usually won't do it, because he has weak ability to make money and few demons, but he is depressed. Usually he has two rounds. After birth, it is enough to raise the level 3 aura first, and he will also reach the maximum speed. He will slowly raise the aura and shock wave from level 3, and the shock wave will rise to at least level 8 first, because the shock wave of level 8 can protect the corpse, and then fill it up before stepping on 1. Then slowly rise as needed ... regenerate ... powerful skills, special effects version of resurrection, because after using (passive) blood and magic are full, CD is not long, we should make good use of it. Collision, straight line, high injury, dizziness, short CD, it should be noted that he will stop trampling after washing, so use H to control him to stop, otherwise he will faint. ....

FL, the Lord of Fire (finally finished), in fact, compared with DH, there is no such unpopular hero in the dark.

Soul burning, level 1, it is said that the silence time is the same, but the difference is that the attack is reduced. If it has not been studied, it is 1 ...

Firefighters, one of the trademark skills, will split after the 10 attack, so if no one kills firefighters, it will be about 4~5, which means that firefighters can continue to release, otherwise there will be a rather broken CD, the third passive skill, I don't know much about it, and the experts come ... 15. This is the opposite of FS's 30, which is a central injury. Dismantle the tower quickly, that is to say, if it is not interrupted ... Level 30, you are very skilled, strangling 6 units, including magic immunity, and it takes a long time and the CD is very short. So, just screw him up, MK can do it, but ... the disadvantage is that there are six units, and the number is limited. When you are 33 years old or have a pawn, you should pay attention to it, protect it and strangle it. ...