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Red Orchestra 2: Heroes of Stalingrad Online Help
Foreword:

RO2 didn't let me down this time. I found my long-lost affection for World War II. The whole RO2 feels like an old World War II movie!

After playing BETA for a few days, I found that the material of RO2 is really rich, and there are too many contents to be carefully observed and studied. Up to now, there are still many elements that have not been clarified.

Cut the crap and I'll list it bit by bit. There may be some details you don't care about (the content is fragmentary, the screenshot is the lowest quality in a notebook, so do it)

1. There are many small signs in the server browsing interface. It can be found that RO2 is a double anti-cheating system with VAC+PB. Let's praise it.

2. Select > > weapons interface, and you can select different kinds of weapons in the right column. Of course, weapons are gradually unlocked with the upgrade of experience.

3. Sandpits are divided into three categories, which are marked with green, yellow and red respectively, and different types of sandpits have different effects.

4. Different weapons have corresponding aiming adjustment functions, and the trajectory of RO2 is also a pseudo-parabola. Therefore, for example, when shooting a 500-meter target, the aiming point of the aiming point will be the impact point, thus improving the hit rate. As for how to judge the distance, first, it depends on experience, second, it depends on test firing, and third, it depends on special sight to calculate the distance (the third item has not been found in beta, I guess it should be the future).

5. When aiming near the corner or bunker, there will be a mark in the lower right corner to simulate your gun on the wall or bunker, which can improve the shooting accuracy and reduce the shaking degree of the sight.