# bust dialogue function version v 1.0 1 through shading device
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# Instructions for use:
#? ① This script can replace the default Window_Message full script.
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#? (2) In the first line of the dialog box, after the text "Name:" is entered in quotation marks, the script will extract the name to beautify the display.
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#? ③ The default bust is displayed on the left.
#? When it needs to be displayed on the right, add "@r" (case-insensitive) after the name entered in the first line.
#? Example: "Ralph @r:"
#? Please note that the bust will turn left and right.
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#? (4) Method of changing font in dialogue:
#? \f[sX]: change the font size to x.
#? \f[nX]: Change the font name to the default font group number X font (please refer to the parameter setting for the default font group).
#? \f[cX]: change word color to X color (as defined in text_color).
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#? ⑤ How to display icons and names (skill items, weapons and armor) in the dialogue:
#? \s[X]: Displays the icon and name of skill X.
#? \i[X]: Displays the icon and name of item X.
#? \w[X]: Displays the icon and name of weapon X..
#? \a[X]: Displays the armor icon and name number. X.
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#? 6. Ways to change the opacity of the text in the dialogue:
#? \o[X]: change the opacity of the text to x (the value range is 0~255).
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#? ⑦ Method of automatically closing the dialog box after a specified time:
#? \x[X]: The dialog box will close automatically after x frames.
#? \x: If the parameter is omitted, it will be automatically closed after the AUTO_CLOSE box (AUTO_CLOSE is in the parameter setting).
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#? Because the bust occupies the width of the text display, the number of words in each line will be reduced when you set up the article.
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#? Pet-name ruby parameter is set in the script line 37~66.
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# Material requirements:
#? (1) According to vx's default avatar picture material (Graphics\Faces) format.
#? All busts must face in the same direction (by default, the front is the right).