Task system correlation
1. The total time of each wave of attacks is written under the hour dial in the upper left corner, and the countdown starts after the wave starts. When the countdown returns to zero, the team will enter the next wave immediately after successfully opening the door (even if there are monsters on the field at this time, they will be forced to leave). Before each wave starts, the next wave of monsters and their types will be notified. Players think that after the deployment is completed, all players can press R3 in advance to complete the preparation, and they can also operate freely during the preparation process. After all the players have finished preparing or preparing for the countdown, the next wave will begin immediately.
2. The duration of the first wave is 4 minutes and 30 seconds, and the preparation time is 120 seconds; The second wave lasts for 4 minutes and 30 seconds, and the preparation time is 120 seconds; The duration of the third wave is 13 minutes and the preparation time is 120 seconds.
3. The equipment needs to be deployed on the fixed equipment platform. You can deploy new devices or replace deployed devices at any time. Each equipment (including arm) has a fixed green blood bar, and the blood volume will be displayed directly below the screen after boarding the equipment. Once the equipment is destroyed by monster attack (including contact detonation of bamboo bullets), the equipment platform is forced to enter the yellow CD redeployment stage, and the equipment platform can be manually redeployed after the CD ends (bamboo bullets are not needed).
4. Monster types are divided into:
Storm type: red fangs icon, giving priority to the nearest hunter.
Destructive: the blue icon represents breaking the door, ignoring the attack and rushing to the front fence door to destroy it.
Shooting type: green arrow icon, ignoring the attack, giving priority to destroying the equipment deployed on the high platform from high and far.
Lead: Set a box with the same color on the outside of the above three icons. AI is the same as above, and it is much bigger than the average monster. (Only the red scarf appeared in the demonstration, so the villagers' tips were only exposed to the tips corresponding to the red scarf. )
Overlord: pink ghost icon. Overlord Green Bear roared as soon as it appeared, causing great damage and destruction to the facilities. After a period of time, enter the 90-second counterattack. The information of other overlords has not been made public, so we don't speculate.
5. The damage caused by monsters to facilities is indicated by red numbers. Different from the damage caused by characters and NPCs to monsters. After causing some damage to the monster, a blue-purple "dying" icon will be prompted in the upper right corner, and the damage will continue as usual. The monster icon in the upper right corner will be marked with a red cross instead. Even if it is repelled, it will disappear directly without leaving a corpse.
* Note: The black base map of the monster type icon in the upper right corner is not clear. What does it mean to attach a white box on this basis in a certain period of time? Welcome to add.
6. "The smoke of counterattack" is a counterattack stage that will appear in every wave, and the specific trigger time and conditions are unknown. Every time the leader appears, it will trigger a counterattack with a duration of 1 10 second; After the overlord caused a lot of damage, it triggered a 90-second counterattack. Players take the initiative to use fixed equipment: counterattack gong, which can manually trigger a 60-second counterattack.
In the process of counterattack, the damage caused by role weapons to monsters will be greatly improved. (According to the analysis of the front and back injuries in the video, it seems that it is not simply to improve the meat quality, but to directly improve the attack speed of the character. ) With the upgrade of the fortress level, the counterattack against Wolf Smoke will also be upgraded (the specific effect is unknown).
7. The field fixed equipment is different from the equipment platform, so it cannot be freely arranged and turned over. It will be explained in detail later.
8. Each subtask is marked on the left side of the screen, and any number of subtasks can be returned. There are six subtasks in the demonstration:
Give the monster 0/2 abnormal state.
Repel 0/5 with artillery
Pick up falling objects 0/ 12
Deployment of hunting equipment 0/20
Repel 0/ 12 with weapons.
Retreat 0/2 with a dragon gun or a broken dragon gun.
9. The fortress level of the whole fortress (referring to the front line and this array) is * * *. By upgrading the level, we can increase the blood volume of fences and equipment in the fortress, unlock the right to use new deployable equipment (including arms) and fixed equipment of each clock, and optimize the AI of automatic equipment, thus increasing the number of bullets of various bombs, reducing the number of CDs of various bombs and enhancing the bomb effect. In the mission, it is necessary to accumulate pt points to improve the level of the fortress. At present, the known methods for obtaining pt points are as follows:
Repel the monster × 1: 250 pts
Repel the leader × 1: 1500 pts.
Each wave of "open door" defense success award: 1000 points.
Complete the secondary task × 1: 1000 pts.
Failed to cause attribute exception: 50 points
Repel reward: 900 points.
Exhaust succeeded: 100.
Repel the "famine" × 1 (? I don't understand): 500 points
10. During the White Dragon mission, you can't get the monster's materials directly. All the falling objects of the monster were replaced with various "seeds of a certain color". After each seed is picked up, it is a special prop for various white dragon missions. At present, the known orbits are as follows:
Blue seed: explosion of water-cooled barrel (can cause abnormal water)
Gray seeds: blasting and throwing are painless.
Silver seed: ice bucket explosion bomb (can cause ice anomaly)
Map correlation
From the hunter facing the direction of the monster invasion:
1 area on the map: it's a frontline fortress with three lines of defense.
The first line of defense
The leftmost platform: the fixed dragon-breaking gun and its corresponding pull rod × 1, and the pull rod of the dragon-slaying gun × 1 (here, the pull rod corresponds to the dragon-slaying gun shot obliquely from below the door).
Ground directly ahead: equipment platform × 1, Xiang Chong × 1.
The rightmost and foremost platform: equipment platform × 1.
Defense platform: equipment platform ×4
The defensive gate is located on the far right side of the defensive platform.
The first line of defense is behind the gate.
Ground: equipment platform × 1, Xiang Chong × 1.
Right platform: equipment platform ×2, dragon gun pull rod × 1, fixed dragon gun and its corresponding pull rod × 1.
The second line of defense
Defense platform: Equipment platform ×2
The defensive fence door is located on the left side of the high platform.
Ground in front of the gate: equipment platform × 1, Xiang Chong × 1.
Behind the fence door of the second line of defense
Ground: equipment platform × 1, Xiang Chong × 1.
Left high platform: equipment platform × 1
On the right platform, the second line of defense is adjacent to the platform: equipment platform ×2, Xiang Chong × 1.
"Open the door"
The last barrier in area one. There are two built-in dragon guns under the door. There is an elephant in the rear, which can form a second elephant with the next elephant (see pv2).
Area 2: This array, with less demonstration content, is for reference only.
There is a wooden fence at the end of a road before entering area 2, and there is an elephant bug on the right side of the map.
The first line of defense
High platform: equipment platform ×3
Ground ahead: equipment platform × 1, Xiang Chong × 1.
The gate is located on the left side of the defense platform. The ground in front of the door is: equipment platform × 1, Xiang Chong × 1.
The second line of defense
T-shaped platform extending backward from the left side of the first line of defense fence door: equipment platform ×4, dragon gun pull rod × 1.
Ground: equipped with platform× 3, each insect×1* * * m 3.
Right platform: equipment platform× 3, dragon gun pull rod×1.
Dashilan Gate is located directly behind.
The third line of defense
Ground: Equipment List× 3
Left and right dragon guns and their corresponding tie rods × 1, * * * 2.
"Open the door" is directly behind: it is the last line of defense and the last barrier of the whole map. Whether there is a built-in dragon gun is unknown.
* Note: There are many specific points of dragon guns in the map, which cannot be observed through the demonstration video. Please forgive me.
In the task, villagers are related to the key tips on the right side of the screen.
0. At the beginning of the task, Yunshui said, "The night trip of Bailong is just around the corner, please get ready."
1. When the first wave officially started, Pu Xian, the village head, prompted on the right side of the screen: "Sa, the strange group is coming. Now is the moment to witness our unity. "
2. Some time after the first attack, Doggi said, "Absolutely hold the village and don't let you pass the fortress!" Then open the blade ridge and the dog that uses it.
3. Every time the equipment platform is destroyed, Fire Bud says, "The equipment is destroyed, and it will take some time to repair it. Wait a minute. "
4. After the first fence door is destroyed, the knife mold will prompt on the right side of the screen: "The defense line has collapsed, not careful."
When the first wave of leaders appeared, Huoya said, "That leader is here to attack hunters. Be careful." (Again, there are only red leaders in this demonstration, and the possibility of other types of leaders is not ruled out. )
6. After every counterattack, Fire Bud said, "Full of power. Pick up your weapon and attack. "
7. At the beginning of the second wave of preparation time, Doggi said, "A new task is coming, be careful."
8. In the second wave of preparation time, other players finish the preparation in advance, and the task leader will be notified. The elderly Yan Feng said, "Oh, Hunter 2, it's very reliable, Gekko." (geko is his modal particle)
9. The second wave of attacks officially began. Ai Cao: "The strange group is coming, come on!" "
10. After a period of time after the second attack, Yunshui said, "Please give me an avant-garde! Come on, everyone! " Then start using the sister gun bow combination.
1 1. The subtask is completed. Feng Ren, aged, said, "Oh, the task is completed, Gege, it's you!"
12. When the leader of the second wave appeared, one-year-old Feng Ren said, "That leader is coming towards the hunter. Be careful, Geko. "
13. The second line of defense was broken, and Dao Mo said, "The strange group is coming, and they will never be allowed to go to the village!"
14. The third wave strikes, and Feng Ren, aged: "Next is the last wave of geko, do your best."
After the overlord appeared, the knife pattern said, "Overlord appeared. Beat that guy, and the repelling of the strange group can be realized. "
15. When the "opening the door" is attacked (it has actually been attacked for some time during the demonstration, and it is suspected that it is a reminder of the remaining blood volume of "opening the door", which is unknown), the blade ridge will issue a warning: "Opening the door is being attacked, and it must be held!"
16. After the overlord used the killing skill, Pu Xian said, "It's the overlord's big move! What a destructive force this is! "
17. After the overlord entered the array and caused a lot of damage, the instructor Taini said, "Members of the militia-if you feel dangerous, please call me to attack." Then open the instructor to use.
Equipment station correlation
Basic operation
1. When approaching, press the A key to enter the equipment selection, press the A key again to expand the equipment, and press the LR key to switch the equipment type. There are three types of equipment: riding type, automatic type and restricted type. The following will introduce in detail each kind of equipment that appears in the demonstration and the upgrade effect that appears in the demonstration. (Starting from fortress level Lv7)
2. Long press A can discard the current equipment and redeploy it, so as to achieve the effect of refreshing the equipment's blood volume before being destroyed by the monster (whether the arms can discard it is unknown).
3. All available shooting platforms have the following two basic operations:
R: Defense: It takes a worm to enter short-term defense, which is similar to the defense of various weapons. According to the presenter's description, gp can fight back after success, but because the effect is only dictated in the video, gp has not been successfully used, and the actual income needs to be determined.
B: detachment: ordinary tumbling detachment.
4. Out of the body: When the equipment is attacked, the character will not be directly hit, but will retreat into a free state in a Y-back posture, enjoying hegemony but still being hurt.
5. If the number of devices that can be arranged in the maximum area is exceeded, the already arranged devices of the same type will be randomly replaced by one. (See the bamboo bomb in the demo video for details. It's very pit. )
The introduction of riding equipment is related to the upgrade of the fortress.
The gong sound of counterattack: the introduction time is short
Lv 1 unlock
Maximum number of single area layouts: 1.
A: Gong sounded, and the area entered the 60-second counterattack. CD unknown.
Fixed ballista: A device for firing bullets in a straight line. By attacking the monster from a distance with excellent speed, the foot stopped.
Lv 1 unlock
Maximum number of layouts in a single area: 8
Y: Backward play: Sound effect with sonic boom. After launch, it attaches to the monster like a dragon and a cannon. The effect is to make the monster enter a temporary state of timidity during attachment. A monster that can fall and fly.
Lv 1: number of turns 1, CD20 seconds.
Lv2: number of turns 1, CD 15 seconds.
Lv7: There is corresponding reinforcement, and the effect is not demonstrated.
A: crossbow shell: it was originally a single-shot crossbow shell, which was not fixed.
Lv 1: Round number 6, CD2 seconds.
Lv2: number of rounds 10, CD 1 sec.
Lv4: number of shells 10, CD0.5 seconds, upgraded to two crossbow shells.
Lv7: There is corresponding reinforcement, and the effect is not demonstrated.
X: Armor piercing projectile: The gas limit is very high, which can fix the wound.
Lv 1: the number of bullets is 2, and the CD is not demonstrated.
Lv2: the number of rounds is 2, and it is CD7 seconds.
Lv7: There is corresponding reinforcement, and the effect is not demonstrated.
Fixed gun: a device that fires a cannon that can explode within a certain energy range. Although the range is short, it can attack a wide range of complex monsters.
Lv2 unlock
Maximum number of layouts for a single area: 4.
Long press X: Shaped armor-piercing projectile: At the bottom of the screen, there is a shaped bar above the blood bar, which can be fired when it is full. No attribute armor-piercing projectile, maximum hit count and maximum effective range are not demonstrated.
Lv2: number of bullets 1, no demo CD.
Long press y: energy storage electric shock bomb: energy storage method is the same as above. Will cause lightning anomalies.
Lv2: number of bullets 1, no demo CD.
A: Large-scale artillery shells: medium and low-power fixed-damage bombs with large-scale multi-target attacks have a much higher firing rate than in the past. The power increases with the level, and the data demonstration of each level is not detailed enough.
Lv2: The number of bullets is 3 rounds, which need not be filled manually by single shot, but need to be filled after air shooting, CD2 seconds.
Lv5: The number of shells is 3, and the CD is not demonstrated, so it is upgraded to two large shells.
Continuous firing battery: a device that can continuously fire a large number of bullets. If you keep shooting, the firing rate will increase. (Courage, Courage, Shooting Sense)
Lv6 unlock
Maximum number of layouts for a single area: 2
X: accelerated diffusion projectile: initial reloading, the effect is not demonstrated.
Lv6: 8 rounds, CD 10 second.
Y: iron worm silk bullet: initial reloading, the effect is unknown. (Guess whether the single shot is a dragon operation or a bundled play)
Lv6: number of bullets 3, CD22 seconds
A: Accelerated rapid-fire projectile: The firing rate increases with the firing time, which is not a solid injury.
Lv6: number of rounds 100, CD2 seconds.
The introduction of automatic equipment is related to the upgrade of the fortress.
Bamboo explosive bomb: a device that explodes itself when a monster approaches. Bamboo is stuffed with gunpowder. (300 fixed injuries)
Lv 1 unlock
Maximum number of layouts in this area: 3
Automatic crossbow gun: summon villagers on the crossbow platform. Soldiers in the village will meet approaching monsters.
Lv 1 unlock
Maximum number of layouts in this area: 5
Lv4: Open a new bomb type and optimize AI.
Automatic Cannon: Summons village soldiers riding big batteries. Soldiers in the village will meet approaching monsters.
Lv3 unlock
Maximum number of layouts in this area: 2
Lv5: Open up new bomb types and optimize AI.
Fixed dragon gun: a device that can automatically attack monsters passing in front. A powerful flame was fired from the muzzle. (Although it is an automatic device, you need to log on manually and select the attack type. )
Lv5 unlock
Maximum number of layouts in this area: 2
X: flame ray package (grass): press the button to launch a columnar flame, and after launching, you can drag a gun to shoot. Misses in the demonstration will lead to unknown fire properties.
Lv5: The number of bullets is 5, and the CD does not demonstrate.
A: Flame Bomb Set: Not demonstrated.
Lv5: number of bullets 10, CD does not demonstrate.
Introduce restricted equipment
* Note: There are restrictions on the number of times the arm can be used (basically it is humanoid or humanoid props, and some of them are not called equipment).
Scarecrow: A device that attracts monsters' attention by scaring shells. Only valid for the current area.
Lv 1 unlock
Maximum number of layouts in a single area: 1.
Maximum number of deployments: 2
Fire bud and water cloud: the joint attack of fire bud and water cloud, the sister of the orderer. Make a combined attack on the approaching monster.
The second wave is unlocked after a period of time,
Maximum number of deployments in a single area: 1
Maximum number of deployments: 1
Village head Pu Xian: There is no argument.
Lv 1 unlock
Maximum number of deployments in a single area: 1
Maximum number of deployments: 1
Knife Ridge and Dog: Not Demonstrated
The first wave is unlocked after a period of time.
Maximum number of deployments in a single area: 1
Maximum number of deployments: 1
Instructor Tiny: No demonstration.
The Lord unlocked it after he reached this array and caused some damage.
Maximum number of deployments in a single area: 1
Maximum number of deployments: 1
On-site fixed equipment
Dragon gun group
Lv3 unlock
CD unknown. At first, it is a turn. After the turn, the lantern next to it will light up. Press a near the pull rod to release a set of dragon guns at the corresponding position.
There are a lot of dragon guns in the scene. (See the picture above for details)
Dragon cannon
Lv5 unlock
Unknown CD, initial rotation, effect not demonstrated.
There are many dragon cannons in the scene. (See the picture above for details)
Focus on refining the demo clips.
The following content is extracted from the speeches of the axe-chopping presenter and Yi Chi during the demonstration. Hearing loss, slag falling from the ear. If there is any discrepancy, please point out.
"If you play alone, it will probably be completely clear. It is more difficult. Before the clear conditions are met, we can consider returning the subtasks as the goal and giving priority to completing the tasks, which is also counted as normal remuneration and materials for completing the tasks, but the remuneration is less. But I still recommend solo players to play like this. "
"If you use the dragon to neutralize the monster, you can also quickly repel the monster. Please use it more. "
"With the improvement of Zhai's level, the effect of countering wolf smoke will be better."
"After the second wave of attacks, there will be bullies in the third wave of attacks, and you can go to this village to deploy equipment in advance."
The following are only personal opinions:
I don't think "White Dragon at Night" is very interesting at all. This seems to be a boring task with strong randomness, but through several calibration processes, the strange tide before the emergence of overlord can be completely solved. The real bright spot is hegemony. It has been announced that overlord has exclusive armor and weapons, and its strength should not be mediocre even if it is not a supermodel. If the overlord doesn't have a single task like Super, then this model is basically a curse.
I still hope that the future process tasks, even solo, will be easier and simpler, and the threshold will be lower. Recently, the official also disclosed the information that 1.0 version locks HR. It can be said that Capcom has many confusing operations.