1. Third line+water pipe is king.
2. Remember not to rely on the pitcher's card to cross the tower opportunistically.
3. The third line is the third line of attack. Although it consumes a lot of energy, it can take a direct attack.
For example:
Sorakara Ku empty basin
San San San pen
Sorakara Ku empty basin
Don't worry if the water pipe doesn't turn. The ice cream bucket will help you.
5. Non-mainstream and paratroopers are the must-kill of the magic tower. Pay attention to ice buckets and bombs as an aid.
6. Boss is not in a hurry to explode. The urgent task is to stabilize your array.
7. Don't look at the plate and you will know it at 4 1 building.
8. Card grade is not unique, skill is very important, star rating is only the key point, and skill is the premise.
9. Water map If you are worried about diving rats, you may wish to put the brazier or attack card back.
10. What if the mole doesn't like it? Lightning strikes the other side to watch the fire.
1 1. What if the mouse runs behind and the attack gets stuck in front? Spit out the pudding and shovel it off.
12. Remember that energy is the most important thing in the magic tower. Never forget to put your energy (including competition) at all times.
13. Don't bring many fire cards, such as bread, pitaya and durian. Time bombs are meaningless.
14. Although the card turns well, once it is turned, there is no skill. It is recommended to switch card skills again.
15. The cat gun is the king of climbing the tower. If you want to save a row of attack main cards for energy, cats are king.
PS: I'm on the 87th floor, still using the cat gun.
Where is the flying pig? Two choices: bomb (even if you turn over the melon skin), hot dog, don't expect to bring an octopus, because energy consumption can't afford to hurt.
17. The more places you have, the better your chances of winning.
18. If you have high skills in three fires, you can attack the main card directly at the beginning. If your fire skills are low, remember to drag the mouse with an ice bucket.
19. The main card has low attack power, but it is afraid that rats will attack the brazier. You can choose to put the brazier back.
20. Don't be proud of Poseidon. The moment the bat appears is enough to kill you. Never be stingy with your ice bucket.
2 1. Auxiliary cards such as water chart and sky chart need to be placed. Remember to put the secondary card first, and then cool the main card.
The following are suggestions for each layer:
Recommended gun for tower climbing: cat gun (it is recommended to embed cat's eye, laser and bombing)
5th floor (Dong Jun+Arnold): I tried the lower end, line 6, brazier 6, small fire skill 3, but the bomb must be placed on line 6 and line 3. Please refer to the third law of the magic tower above.
10 floor (Arnold+Arnold): There are moles here, but don't bring octopus with low fire skills. They would rather use lightning than take a spin. The low end is the same as the fifth floor.
15th floor (ice slag+rumble): thunderous laser and ice slag flash bombs are annoying. The flash bomb of ice slag can be blocked by a coffee cup. It is recommended to bring a water pipe here, and the sliding mouse can use a fan to deal with it.
Low-end hose 7, third line 7, brazier 6 (Aauto Quicker), three fire skills above 4.
From now on, the three fire skills must be above 4, and the following are not emphasized.
20th floor (Arnold+rumble): Because the 20th floor and 10 floor are different from before, there is no water attached when the breeze passes through the 20th floor and 10 floor, so you can buy an extra tray with a stuck slot here. The treatment of the mole is the same as that of the 10 floor. As for Missu's online card throwing, it is really not recommended. If you concentrate on using throwing cards, you can't expect to pass above 35.
Low-end: three lines 8, water pipe 7, brazier 7.
25th floor (Iced Slag, Blonde Mary): This is a small connection point. Blonde Mary's boomerang and coming out from behind are enough to break the array. Therefore, it is suggested to replace water with water pipe array, focusing on the midpoint. If people stand on land, cats should remember not to put them in front!
Low end: water pipe 8, third line 8, brazier 7.
30th Floor (Dong Jun+Hell Dungeon): Dong Jun's attack speed has been increased by 40%, and his blood has become thicker. Don't worry about ghosts in the dungeon of hell. The ground is a water pipe array and the water is in the third line. Non-mainstream people can set fire in front of the brazier. Remember to leave bombs to deal with ghosts and fire wands, giving priority to hell dungeons. Dong Jun's damage is not enough to break the array!
Low-end: water pipe 8, third line 8, brazier 8.
35th floor (Baron Needle +Boom): This is a double water map, and the rotation is definitely great, but it remains the same here. The first Riku Sanjo line and the water pipe are on the water, because the diagonal of the needle is on the water. Here, what is emphasized is the diagonal of the thunder laser and the needle. The diagonal of the needle can be blown up, so getting rid of the needle is also a priority (it seems a little ...) Remember to leave the bomb before you finish the needle.
Low-end: water pipe 8, third line 9, brazier 8 (third line 8 can be selected soon)
Let's start three fire skills and your main attack card. Skills must be kept at around 6!
Fortieth floor (Baron Needle+Hell Dungeon): All you have to do here is turn the water pipe. I can assure you with my head that you will have a relaxed life! The boss here is in danger of interrupting the battle. Pay attention to the trick of using bombs to help deal with it. The pointer is just a diagonal from the bottle.
Low end: water pipe 8, third line 9, brazier 8.
45th floor (Pink Paul+Booming): There needs to be an episode here. Floor 4 1 and floor 40 are a high connection point. The water pipe must be rotated and the brazier must be 9. Plates, peels, and wine glasses are best rotated. What needs to be emphasized here is that the water pipe cannot be used as the base point of the row of braziers that the system automatically appears. You can't stand it. Xiaofeng suggested the following:
Pipeline laying basin
Pipeline laying basin
Sangsang peninsula
Sangsang peninsula
According to this array, slowly shovel the water supply pipe of brazier to increase firepower. You don't have to go to the brazier at first, just hope to keep it, unless your RP is so good that rowing boats won't appear in that row!
Low end: water pipe 9, third line 9, brazier 9.
The following three fire skills are not 7, and the water pipe does not turn over. You just stay on the 45th floor, and slowly gain prestige before coming up. Now the six cards of water pipe, three lines, brazier, small fire, wine glass and fire must be more than 9, with no bottom!
50th floor (ice slag+Pharaoh transformation): The water here will be a terrible challenge. The reinforced submarine is coming out. Attack grid 2. You can't get hurt, so you must put the melon skin or bread one square away from the brazier. By the way, cats and guns are not recommended on this floor. Xiaofeng tried it. Because of the two annoying slots, water mist and mouse hole, you need to waste two slots And shrimp pandas on land. It is impossible to deal with nine water pipes by collecting mice in a row with cats! It is recommended to bring weapons that can produce flames, such as star guns and ice scoops. If there were no guns, the cat would stand on the water with them.
Ren panpan
Plate, plate, plate
Plate, plate, plate
Never stand in the middle, or you will end up like the land. Lao Wang here will have a headache, so he must bring an ice bucket. It is not recommended to bring oil lamps when changing pictures. It is recommended to bring a fan of 7 to the end, and the oil lamp is occupied.
55th floor (Booming+Blonde Mary): Xiaofeng dare not boast how simple it is here. What I hate most about climbing the tower is always the broken array like blonde Mary. You can say 886 when your water pipe is not 9. Flying squirrels suggest putting a row of hot dogs or lightning at the end. Be prepared when throwing lightning. You can guarantee that the array will not be destroyed too much, and the mouse will not let the cat get away. Only thunder and lightning, the cat gun will stand on the shell. Blonde Mary will always appear in the middle, so the water pipe will focus on Mary in the middle. Remember to put the brazier where Mary's boomerang can't reach!
60th floor (blonde Mary+steel claw Pete): It's a little difficult here. Both are gods of destruction, especially steel claws. It is mainly luck here. The key water pipe should be 10, otherwise the steel claw will not drop for one second. Dentists can shoot lightning against them. The people standing in front of the shell are all the same. Remember to give priority to steel claws. Mary's words are still concentrated in the middle. Pineapple has a bend.
Because the following high-level BOSS is difficult, the language is hard to say, but all the cards can be turned, the water pipe must be 10, the third line must be 9, and the brazier must be 9!
This is no longer how to deal with high-level BOSS verbally. Let's watch the video and deal with it.
The starting water pipe on the 86th floor must be 1 1, and the flame tools such as the third line and brazier must be above 10!
Floor 100, 105, there must be three two-turn cards, and the low-end breeze has not been studied for the time being: small fire, water pipe and octopus.