ProBuilder & gt About, you can check the function and version description of ProBuilder, and below are other products of ProCore.
Then you need to call the toolbar of ProBuilder and select Tools >;; ProBuilder
The window opens its own modeling tool, and then drags the toolbar to one side of the view as a fixed panel.
As shown in the figure, we put the toolbar of ProBuilder on the right side of the view, and this toolbar is characterized by icons, which can cooperate with shortcut keys to execute commands, making it more convenient to operate.
Press the Create Basic Object button on the toolbar to generate a basic cube in the view, and a window will pop up to display the generated object type and size, and then press Build.
Cubes will do.
Three items appear at the top of the view, representing the top of the object, the editing mode (geometry) and the texture mode of the object. Press edit mode, and then select Edit on the button at the top of the toolbar.
After Face's face editing mode, the polygon is selected and turned blue.
Use the move mode +Ctrl key to extend the length, as shown in the figure. With the Ctrl key, you can extend the surface accurately.
Then select the polygon on the side and extend the surface with the move+Ctrl key, so that a model structure can be obtained at the bottom.
Add another cube, and then select the polygon to extend to the height of 4 cubes, as shown:
The next step is very important. Select Edit in edit mode.
Vertex, and then select the top two control points on the right. When moving down, press the Ctrl key to automatically lock the control point.
Box to select the above four control points, and press Shift to move to the left, as shown:
Now we have learned the functions of locking the Ctrl key and copying the Shift key. These two shortcut keys will be often used in future model making.
Extend the upper two control points to the left, then select four control points and extend them downward to form an arch.
Select any line segment on the front polygon and press Alt+U to perform the line segment segmentation function. As shown in the figure, a line segment will be automatically added between the front and back polygons, which is basically the same as the edge loop in 3d software.
Select the polygon in the inner circle to make it blue, and then press Ctrl.
The +E key is used to extend the thickness, and then the move function is used to adjust the extended thickness.
Use the same method to extend the polygon on the back out of the thickness, and quickly create a door frame model through the above method. In the past, similar simple models still need to be imported after 3D software is completed. Now it can be easily completed by using ProBuilder, and the appearance of the model can be adjusted and UV maps can be set at any time.
In ProBuilder >
Geometry provides common editing functions of objects, and has corresponding shortcut keys. As long as you remember these shortcuts, you can adjust and combine the details of the surface of the object. Although these functions can't be compared with the number of functions in 3D software, they are more than enough for Unity.
Use the above operation mode to build a console to simulate the action of opening the door after the character comes in and trigger the switch on the console. The triggered part can also be set in ProBuildr.
Generally speaking, the running efficiency of ProBuilder exceeds our expected effect, and this plug-in is constantly updated. We hope this plug-in can handle the number of faces or the combination of materials after the model is imported. If common functions can be integrated into a plug-in, I believe it will be the common expectation of many developers!