Current location - Plastic Surgery and Aesthetics Network - Wedding planning company - Ps Splash Diagram-How to make splash effect with PS?
Ps Splash Diagram-How to make splash effect with PS?
How to turn splash into blue transparent color in ps;

Dig out a transparent splash

Methods/Steps Step by Step Reading

1, open a splash picture, execute ctrl+a to select all layers, and ctrl+c to copy the layers.

2. Then hold down the alt key and left-click layer mask.

3. Execute ctrl+v to paste the splash you just copied.

4. layer mask's principle: black hides, gray is transparent, and white shows. By performing ctrl+i inversion, you can clearly see that the splash has been dug up.

5. Check the splash in a different background. You can also use CTRL+U to adjust the brightness and splash, and dig out a transparent splash. Isn't it very simple?

Turn blue

1. Use the Quick Lasso Tool to select characters.

2. Generate a layer.

3. Choose bright light as the layer type.

4. Choose blue as the foreground color and choose according to your own needs.

5. Use the brush tool to smear the layer.

6. The color change in water is realized after painting.

How to make splash effect with PS? The premise of PS synthesis is to find suitable materials. The wine bottle and splash material used in this paper are all black background, which is very convenient to synthesize. Secondly, we should pay attention to the synthesis of materials, so that the joint treatment between materials has certain rules, generally through fuzzy and mask synthesis.

Final effect

1, open the wine and water drops below.

2. Open the bottle material and drag the splash material to the canvas. Copy the splash layer and hide one of them. Set the blending mode of the other layer to Color Filter.

3. Adjust the size and position of the splash layer to get the effect on the left in the figure below. Make sure that the splash layer is the current layer, use the rectangular marquee tool to create a selection along the edge of the wine bottle, right-click the selection to open the shortcut menu, and select "Cut through the Layer". 4. Set the blending mode of the layer just copied to "color filter", filter >; & gt fuzzy >; > Gaussian blur with a radius of 3, the following effects are obtained. 5. Add the layer mask shown below and edit it >> Transform >> Transform. 6. Copy the previously hidden splash layer to make the copy layer visible. Transform freely, adjust the size and position. Eraser tool is used to erase the redundant parts, and satisfactory results are obtained. 7. Create a new layer, cover the part of the lower part of the bottle that coincides with the splash with a white soft-angle brush, and reverse (Ctrl+I) to get the following third picture effect. 8. Copy the hidden splash layer again and delete the unnecessary parts. 9. Copy the layer obtained in step 8 for three times to form a semicircle, and adjust the semicircle to the following position.

Which PS god taught me how to dig out this background splash? There is no need for matting, and matting is not to be mixed with other drawings in the end. After matting, the edge processing is very troublesome, and the boundary transition problem is prone to occur, resulting in things looking unnatural, troublesome to operate and poor in effect. Why should we study them?

Before blending, you should observe which pixels need to be preserved and which pixels don't need to be blended. Your picture is very simple, because water is translucent, and what is not needed is pixels other than water. That's easy. Just darken the pixels that don't need to be mixed with another picture by color filtering.

Choose any picture as the background and put it in a file with your water map.

The following is a description of the steps, and I won't write the specific operations, which are all basic skills.

1, copy the water coating, Gaussian blur parameter 33, to calculate the average value.

2. Put it on the water layer and choose the difference mode. The purpose is to keep the texture of water and darken other pixels. The effect is as follows. Stamp it.

3. Close other layers, drag the water map with dark background just stamped to the top of the background, and select the color filtering mode. At this point, the water in the raw water map is mixed with the background, and the original blue background has become dark, so the mixed color will not interfere with the background map.

4. If you feel that the texture of water is not strong, you can use the curve command to adjust it.

Remember, to mix two images, you need to choose the appropriate mixing mode and operation flow according to the brightness of pixels in the two images and the pixels that need to be retained and removed. There is no fixed way, because images are ever changing. So don't waste your time learning any thankless paving skills. There are two modes commonly used in all image mixing: positive superposition and color filtering. With the help of difference, division, subtraction, division, hue, saturation, color and lightness, you can understand these algorithms, study the pixels and final requirements of the two layers, derive formulas, and realize your algorithm with these modes (each mode corresponds to a basic formula, net.

In addition, in order to make the effect more realistic, copy a background image, cover the raw water image, roughly select the water area, select the background copy image, and use the filter-water wave to distort the lower selection, so that it seems that the lens effect of light passing through the water surface is distorted.