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Find a MAYA particle material, simple is best.
The effects of using Maya particles to make running water are as follows:

We will make a specific water type effect, and no two effects are the same, so you can change your scene to make the water type you see. Here, we will make a stream of water gush out of the pipe, and the stream will collide with the ground and accumulate at a corner.

1. Call the scenario first. Enter the dynamics module to execute the particle > create emitter command, press ctrl+A, and set the parameters: emitter type is set to volume, volume shape: cylinder, away from axis: 0, along axis: 1,

The purpose of this is to change the injection point to the injection surface. In space, such particles are better emitted from the surface than from the point. Because we are spraying water from the pipeline, the emitter type we choose is cylindrical, and we change the emission from the default regional axis to the emission along the regional axis. The Off-axis parameter specifies the speed at which particles leave the central axis of the cylinder. Rotate and move the transmitter to the pipeline position. If you display a shower or other effects, you can change other parameters. Maya particle course

2. Play the animation for about 2 seconds, and select the particle to open the attribute editor. The particle rendering type: blob by surface (s/w), radius: 0. 130, which makes the particle interact with the surface of the water drop more like a liquid.

3. Edit the material of water, open the hypershader window (1), and create a blinn material node and a sampler information and color mixing node.

(2) Click the middle mouse button, drag the sampler information node to color mixing, open the connection editor, and select finishes and mixers.

(3) Middle-drag the color to blend into blinn and select the transparency.

(4) Double-click the color mixing node to open the attribute editor, and color 1 turns white and color2 turns black. You will see that the edges of blinn nodes are opaque and gradually decay inward until they are transparent. Color 1 and color2 are slightly grayed out, so that the edges are no longer completely opaque and the interior is not completely transparent.

(5) Double-click the blinn node and adjust the color you want. Here, use light blue, and add brown texture to the specspecular color attribute. Assign materials to particles.

4, the operation as shown in figure

5. The operation is shown in the figure.

6, the operation as shown in figure

7. As shown in the figure

8. Press the play button, and you can see that the effect is far from what we expected.

9. Increase the speed value to 10000. At this time, you can see a huge blue water flowing out of the pipe, which is incorrect when playing, because we use the normal speed attribute of Volume Emitte, and no longer control the speed of particles. We increase the value of the Alng axis to.

10, look again, it has already worked.

10, but the water spurts out of the wall, and we increase the collision. Select Particles in the Outline window, hold down the shift key to select the wall, and then select.

Particle & gtMake Collide, now the wall blocks the particle, but is the direction of the water flow right? Maya particle course

1 1, we need gravity, select particles and choose field > gravity is now an arc route and hits the ground and hits the ground.

12. First, let me get rid of these bubbles and get real water. The threshold attribute controls the degree of fusion between particles. The higher the value, the stronger the fusion. If the value is too high, the drop-shaped surface will disappear. When the value is 0, it will be displayed as a single particle. Give values of 3 and 8 respectively to see the effect. You can also adjust the radius value to achieve the desired effect. If you show the effect of water flow in the kitchen sewer, you need to adjust the larger radius. The threshold here is 0.8 and the radius is 0.63, so that the water flow looks thicker and more viscous.

Now the water will rebound slightly when it hits the ground, but it should not be like a rubber ball. Select the ground, and you will find a new attribute in the Channel and Geoconnector. The parameters are subdivision factor, elasticity (elasticity) and friction (friction), which are set to 0.25 respectively. Select particles to add turbulence field, fields >;; Turbulence, adjust the intensity to 30, as shown in the figure.

13. At this time, the effect is close, but I want to show the effect of water spraying out of the jar, and I need larger particles, but the particles become smaller when they hit the ground. Set the animation to 5 seconds, and the lifspan of 125 frame is 5 seconds, with the same mode.

14. Select particles Click General under the Add Dynamics property to select the Radius PP parameter, and then press OK to add the Radius PP parameter to the array. Right-click creatramp, and you will see the particles grow. Right-click Edit Gradient and you will see a gradient from black to white. This gradient color determines the particle from birth to death. From black to white, the particles will be very small until they disappear within 5 seconds. Adjust the gradient as shown.