1) Tiangong-a semi-feudal Sect.
The most powerful sect is that "Five Strikes" can cut off the opponent's health and mana by 25% (successful casting). If the spell fails, only 5% can be destroyed, and this spell is useless when leveling, but it is useful when doing tasks, because the blood of the task BOSS is tens of thousands, and 25% is a lot, while other sects rarely exceed 1000 at a time. When PK, 5 thunder is definitely a nightmare for blood cows. For opponents with little mana, it is also fatal to successfully hit 25% of the absorbed mana.
In addition, there is a heavenly protector that can enhance spiritual strength in battle, which can reduce the mental strength of the opponent by 5% and self-defense by 5%. There are also seal spells-millions of magic soldiers (fixed 90% success rate), demon suppression, chaos. At the same time, Tiangong also has the strongest sect skill of Full Dream plus Attack-Tianqi, and the only sect skill of Full Dream plus HP-arrogant decision. You can also remove and avoid daughter village's Seal spell.
Tiangong does not recommend afterburner. Because the strength growth of the ancestors is the lowest. And the damage caused by the celestial atmosphere is enough to make up for what you lack. Counting weapons and other factors, there is not much difference between Tiangong plus 2 force and powerlessness.
Generally speaking, Tiangong is the easiest school to play games, and it is a relatively comprehensive and balanced school. Tiangong recommended 1.5 blood, 3 prevention, 0.5 sensitivity.
In addition, if you want to build the best Tiangong, it is recommended that 1 ~ 80 be fully guaranteed. For a detailed analysis, please refer to my "Detailed explanation of Tiangong (latest full version)".
2) Dragon Palace-Spells attack sects
It is a sect with fast leveling, weak PK and weak mission. Pride skill is a spell that can attack many people at the same time. You don't have to learn other skills of Dragon Palace, so you have to learn this. In addition, the spell of Dragon Palace is 100% hit, and 25% of the physical damage of Dragon Palace will be converted into spell damage. Sect skill-Dragon Attachment, which can temporarily attach AP value to weapons and disappear when logging off. You can also remove and avoid daughter village's Seal spell.
Generally speaking, the Dragon Palace is the sect that consumes the most in all dreams. It is not recommended for newcomers who are unfamiliar with dreams and have no certain material foundation to join. Moreover, because magic does not accelerate, it is not recommended to sensitize Famen schools, and Dragon Palace is no exception. Because of the existence of fixed damage spells such as Putuo Wuxing and the order of the underworld judge, which ignore any attribute of the opponent, it is also necessary to add blood.
Dragon Palace suggests: 3 demons 1 blood 1 defense. Although the magic damage is slightly lower, it has blood protection, stronger survivability and stronger fighting ability.
3) Wuzhuangguan-semi-auxiliary and semi-closed school.
Wuguanzhuang is also a balanced and comprehensive school, and it is also a controversial school. There is the most damaging seal method in the whole dream-Sun Moon Gankun, the strongest physical attack magic in the whole dream-misty rain sword, and the magic that can add several rounds of blood to many people-the fountain of life, which can also detoxify and unlock the heart. In addition, it also has the only martial arts skill in the whole dream to increase the martial arts skill MP. As far as skills are concerned, it is a pretty good sect.
The military attache village does not recommend strength-take the pure misty rain fencing route. Because the prerequisite of misty rain swordsmanship is that 75% of Qi and blood are needed, the Heavenly Palace blows 5- Raymond Raymond Lui Shing Gung to remove 25% of Qi and blood. To say the least, Wu Guanzhuang is also a sect of the Fairy Family, and its strength is growing at a low level. You can find the best weapon without hard work, and there is still room for misty rain fencing.
Wu Guanzhuang suggested: 2 blood, 2 prevention, 1 sensitivity, PK road closure with high blood prevention and low sensitivity.
For 1 blood 2 magic 2 defense and 2 blood 1 magic 2 defense, the survivability is strong. PK is not recommended when it is insensitive and inflexible. For a detailed analysis, please refer to Analysis of Increasing Points in Wuguanzhuang.
4) Mount Putuo-semi-auxiliary semi-monotheism
Sect features: Five-element spells with fixed damage (regardless of the opponent's attributes, affecting strength according to skill level), purdue all beings with multiple rounds of blood, and the spell of continuously reducing the maximum HP of the team (although there are not many maximum HP at a time, it is terrible to add up because there is no unsealing method).
Generally speaking, Putuo was a very weak Sect in the early days. When the skill is not up, the spell damage is not high, and there is not much blood added. But the later period is really the most powerful sect (post-70s). In fact, Putuo's strength can be seen at level 50.
If you add some points, it is suggested to take the route of double-reaction-1 blood, 2 magic and 2 prevention (see Putuo's analysis and suggestion on adding points for specific analysis).
Terran:
1) Fangcun Mountain-Feng School.
It is the sect with the most kinds of seal spells, and all of them have attributes. For example: physical defense, physical defense, physical defense, hypnosis. There are also spells that can add blood and enchant yourself. There are also attack spells and five thunder spells. Although the square inch seal can't be double sealed, it can be seen from the above that the square inch seal is an attribute seal, which is a killing seal! Therefore, it is not an exaggeration to say that the square inch is the first killer school of dreams.
Magic protection, a martial arts skill in a square inch, can temporarily attach a hit effect to the weapon and disappear when offline.
The success rate of another seal depends on your own skill level and the other party's ID level. When the skill level is more than 5 levels higher than the opponent's ID level, there is a 70% success rate. In this respect, if you want to practice your mind, you must keep your skills five or more levels higher than yourself. And PK sealing system must be sensitized. But it is not recommended to add too much sensitivity. Sensitivity is a double-edged sword, which will harm others as well as yourself.
It is impossible to think about double resistance in the square inch, because there is an offensive five-thunder spell in the square inch, so it should be biased towards the legal defense line. And because the dream has the auxiliary skills of adding blood and strengthening commission, it is also necessary to add blood.
Therefore, it is suggested to add points to the square inch: 1 blood, 2 magic and 2 defense. For detailed analysis, please refer to the detailed explanation of square inch plus points.
2) Tang government-physical attack faction.
Datang's signature skills: three strikes (attack three times in a row, but need to rest for one round after use to reduce defense) and backwardness (one round is motionless, temporarily improving defense and damage, and the second round attacks the enemy 125% attack power). There is also confrontation, which makes opponents into a state of chaos and automatically attacks teammates every round, but it can only affect NPC but not players.
Datang is also the only school in the whole dream that can have the skills of adding damage and hitting. Because every 3 points hit 1 damage, the damage of the disciples of Datang is definitely one of the best in the dream. The magic map used to identify weapons and clothes is also the exclusive skill of Datang. The characteristic of the Tang school is that the loss of weapons and equipment is only 1/2 of other schools. It's a low-cost sect.
Overall evaluation: the pre-training is very fast, but the PK is general (the viability is insufficient in the case of being blocked), and the task is ok. Recommended for beginners. Similar to a physical replica of the Dragon Palace.
Recommended points: 3 attacks 1 blood 1 defense. The damage is slightly lower, but with blood and prevention, the survivability is stronger and the combat effectiveness is stronger.
3) daughter village-Feng school.
The fastest sect in all illusions has the only accelerated skill of Fantasy Sect. Without sensitivity, it naturally has the speed effect of 2. 17 sensitivity of other sects. It is also a Sect with a strong closed system, including single seal and double seal. Can also poison, put hidden weapons (bonus), can let the enemy not attack yourself (you can't do it). And the success rate of daughter sealing is also relatively high. Sect skill-as light as a feather, you can temporarily attach MP value to weapons and disappear when offline. Comprehensive ability is one of the best schools in my dream, but unfortunately only female characters can join.
My daughter doesn't recommend afterburner. Later concealed weapons caused considerable damage to the opponent's attack, far greater than the damage caused by afterburner. No need to add magic. Magic value is used to seal. Learning meditation is enough. My daughter's suggestion is to take the route of blood prevention. Because of its natural speed advantage, it can be desensitized. But adding 1 min has absolute speed advantage.
Suggest adding: 2 blood, 2 prevention, 1 sensitivity. It takes speed to seal and energy to cure schistosomiasis, which is prevalent in daughter village.
4) Huasheng Temple-Auxiliary Sect
A sect called doctors. The strongest metaplasia is to add blood, which can be added by one person or many people. The amount of blood returned is also considerable, and it can heal itself and resurrect. There are also attack spells (which can attack many people, but the damage is not great). There are also auxiliary skills such as defense and injury. It is the most capable and professional auxiliary sect. Group P is one of the indispensable sects.
As a doctor, one's own survival ability should be stronger, otherwise one's own life is hard to protect, so how can one save others? Metaplasia is not attacked or sensitized. The magic value must be sufficient. Don't joke about adding blood without magic value.
It is suggested to take the route of double defense and high resistance-2 defense and 2 demons 1 blood. Such a doctor is the best doctor.
Hell:
1) lion camel bell-physical attack sect
Sect skills: there are n combo (the number of combo increases with the improvement of skills, etc. ), the physical attack on many people-eagle strike, can seal the opponent's physical attack-pictogram, which can reduce the physical attack on the opponent's physical defense. Most skills need to be transformed before they can be used.
Lion camel collar is an inferno sect, which inherits the high damage and high blood growth of inferno, and its own sect has many damage bonus skills. Lion camel collar can definitely be called dream Berserker. Considering that the defense and magic growth of the inferno are relatively low, and the defense can be supplemented by equipment and blood volume, the demand for the magic value of the lion camel is not high. Therefore, it is not recommended to add endurance and magic to lion camels. Sensitization is not recommended because the absolute part of skills can only be used after transformation.
Overall evaluation: it is a sect with good leveling, good mission and good PK. Suggested supplement: 3 attacks and 2 blood.
2) Demon stronghold-magic attacks sects.
There is a single method with the strongest dream-three flavors are true fire, and there is also a group attack spell-flying sand and stones, and you can also summon Niu Mowang to help (the best method of single P). You can summon indefinitely, but there can only be one on the battlefield. Because you can't summon your own players when they are full, the use of group P is slightly inferior. ), under the high skill level, summoned Niu Mowang has considerable combat capability. Sect skill-Demon Guardian, which can temporarily attach HP value to weapons and disappear after logout.
Similarly, Devil Village is also an inferno sect, with the same high damage and high blood growth. However, because there is no physical attack spell in Magic King Village, the demand for mana and spiritual strength is relatively dependent. Moreover, because magic does not accelerate, it is not recommended to sensitize the French. The defense growth of inferno is also relatively low, so it is suggested to use blood volume to make up for the lack of defense.
Overall evaluation: the training is average, and the task and PK are very powerful. Suggested points: 3 magic and 2 blood
3) Pansi Cave-a sealed sect.
Only inferno female MM can join the sect. There are magic-sucking and blood-sucking spells and double-sealing skills, which can not only seal each other's spells and physics, but also prevent each other from taking medicine, which is not affected by hidden weapons, and can also lift the seal effect of the Heavenly Palace. Silk Dance, a sect skill, can temporarily add defensive value to weapons and disappear after cancellation. It is a relatively strong Sect. Especially not influenced by hidden weapons, it is one of the few sects that pose a great threat to her daughter.
The MM sect of the inferno needs blood. Because Min can't be as tall as her daughter, and Min is also a double-edged sword, there is no need to take a sensitive route, although there are many factions in it. Moreover, as an inferno, Pansi's MM defense growth is low, but his sect has many defense bonus skills, but there is no damage bonus skills in comparison, so it is not recommended to add attacks.
High afterburner damage, but insufficient defense, can really speed up the end of the battle, whether for others or for yourself. Taking the endurance route of schistosomiasis control is the mainstream of dreams at present, and rolling silk can suck blood and blue.
Therefore, it is suggested to add -2 blood, 2 protection, 1 sensitivity, blood protection and wear resistance to the coil wire.
4) Hell-a fantastic alternative school
The hell is a special sect, which can be divided into day and night. Lingbao illustration is used to identify all equipment except weapons and clothes, and it is also the exclusive skill of the underworld. From this point of view alone, hell is a very popular Sect.
Moreover, there are spells in the underworld that attack single and multiple people, reducing the HP and mana limit of the other side-the Judgment Order and the Yamaraja Order. There is also a shura order that can be invisible during the day, which can also break the invisibility and the delicate and touching eyes of the daughter, and can also be unsealed by poisonous silk. From the skill point of view, the hell is quite scary, equivalent to Putuo+daughter. But not many people practice well in the game, maybe it's because it's so different.
The judge's order and Yamaraja's order made by the Lord of the underworld are as fixed as Putuo's five elements, and there is little demand for spiritual strength and magic value. The inferno's magic and defense bonuses are the worst. So don't add magic and defense. Moreover, since there is no lethal means of attack in Hell, the advantage of preemption is not obvious, and there is not much demand for Jia Min.
As a purgatory, the growth of blood is the highest. In this way, hell has a more obvious focus-blood. Magic can rely on meditation, and defense can rely on equipment. Min, don't add it. Adding some strength is also conducive to maintaining the suppression advantage in leveling and PK. The strength of the inferno grows best, and the afterburner does not suffer.
Add some points to hell. Recommended: 3 blood and 2 attacks.
3 blood 1 defense 1 magic is not recommended, because both defense and magic are the lowest growth of inferno, and the effect of adding 1 point is not obvious, so it is better to make up for it with equipment. The advantage of adding 2 force is obvious, even without physical attack spells.
First of all, I would like to express my deep respect to all the doctors and friends ... Metaplasia is a purely auxiliary sect, which means you have to sacrifice your attack power. But I believe that friends who choose metaplasia must love doctors' selfless blood-adding skills and dedication to teammates, so let's study the initial growth process of novice metaplasia.
Level 0-10: The thing to do is to upgrade quickly. There are many teams with experts and newcomers in Donghai Bay, so it should be no problem to form a team casually. At level 0, it is best to catch turtles and earn enough money to buy a weapon, and other equipment is not needed. At level 5, you have to catch a good Mao Mao before you can attack 1400+ poison, kill (preferably high) and fight at night. A good Mao Mao can accompany you to level 35, so you can't be careless. As for adding points, you can choose 2 resistance, 2 attack, 1 speed, 3 resistance, 1 attack, 1 speed, etc. And we must ensure that the resistance is above 2, so that we can go to T2 and T3 at the level of 10, and the speed should be at least 1, because basically after metaplasia 10, there are some remaining points that I personally advocate strengthening, and metaplasia friends can make different choices according to their needs.
1 1-20: First of all, we divide1-15 into one stage, because the metaplasia upgrade is slow, and the endurance and qi and blood are obviously insufficient in all aspects in the early stage, but at this time, we can burn double. It's hard to get on the T-level, because there is little blood, so it's recommended to burn double to practice in Donghai Cave. If it is a good team, it should be 15 in half an hour, and then go to T3 to team up with new players. You can go to T4 at level 17, so it should be level 20 after practicing 1 hour. You can change money in the study. 40 physical strength is worth 3000 yuan. You should have a lot of physical strength at this time, and it should be ok to buy a suit with enough money. The bonus point at this time should be 2 against 2 demons 1. Personally, I advocate the metaplasia of double resistance before, because it is more resistant to beating and not easy to die. This benefit will gradually be known when you catch ghosts at level 40.
2 1-30: you can become a master. At level 20, you should keep your master's skills of distinguishing yellow and practicing whining at a higher level of 10, and keep your master's great compassion and evil vajrayana at the same level. If you go back to your master, you can not be too tall. At this time, you will practice magic faster, but at the expense of 20 masters. After practicing all skills, you can rely on the master to upgrade. Take a break after finishing your master's degree. If you are more advanced, you can also choose to play in T or Huaguoshan. Metaplasia upgrade is slow, so be prepared psychologically.
3 1-40: at this time, 20 teachers a day are also essential. After that, go to Guo Hua to play. A set needs 3000+ experience, and the upgrade is not slow. When you were in the 35th grade, you took Mao Mao to an empty mountain and set him free. Can accumulate a lot of evil deeds. However, the premise is that there must be a better baby with a horse face. As for what is good, because there are many articles, I won't say it here. Level 38, level 39 and level 40 can consider catching ghosts. You have at least 1W experience in cooking Shuang Yi food. Take it with you if you catch too much. You can also reward things at 10, which is also a good way to upgrade.
Level 4 1-50: If you want to join a gang above level 2, of course, the premise is that you can do the gang task. You can practice the important skills of metaplasia to about 30 in the gang, and then it is not too late to rush to 70. Bring a good beast, don't be afraid to spend money. When you change the dragon and phoenix, your beast should be 3 seconds, which will fetch a good price. Master and ghost hunting are still the main means of upgrading. In addition, buying this dragon array if you have money is the first choice for catching ghosts. Put more pressure on darts at level 50. With any luck, there will be an array. Garbage arrays will be useful in the future. Running a business is also a good way to upgrade. You must learn at level 50. It is recommended to run at 7 am. There are few people at this time and the price is low. As for how to run, see the article "Learn by yourself". As for adding points, I still recommend 2 magic 1, and 3 magic 1 resistance 1 when 60 is enough. I think it should be better this way.
In addition, it is best to punch in at level 5, which is not too tiring and scientific.
Finally, I report myself to the portal: I am a doctor at the end of the world, remembering → dreaming back to the bright moon. Welcome all like-minded friends to come to me to exchange experiences.
From level 0 to level 50, a novice grows into a junior doctor. I believe that during this time, you will have a lot of experience yourself, and you will have some insights in the future. I hope that metaplasia friends can spend every day happily in their dreams.
..................................
Add a few points:
Metaplasia is the only fully auxiliary sect in the dream, which can add blood, resurrection, damage, defense, acceleration, attack and HP ceiling (this seems useless)! So metaplasia in a team will become the target of others! I add the option 1, 2-body, 2-resistance, 2-magic. This kind of bonus defense, spiritual strength and qi and blood can be held in the middle, which can maintain the greatest vitality! You can serve your teammates better if you don't fall!
Summon the beast:
Our doctors are very strict with babies, so it's no problem to spend more money in this respect. It is recommended to play high defense, be blessed by God and suck blood. These skills are of great help to the survival rate of summoners in battle!
Primary key:
Seeing so many introductions about metaplasia PK, I feel that metaplasia is so weak! The schools in my dream can be divided into three categories: daughter village, Fangcun Mountain, Panziling, Tiangong, and a semi-closed Wuzhuang. The physical attack department includes Tang Fu and STL. The spell attack system includes Dragon Palace, Demon and Hell. The auxiliary departments are PT and Armed Hall. (excluding cultivation, stunts and props)
Metaplasia and closed system
There is nothing to say. Run # 18 (you can spell it if you hide your weapon).
Metaphysics VS physics department
Datang is the most harmful sect in the dream. Even a single chop is enough to kill BB. Datang also has the skill of sweeping backward, which is terrible! However, Metaplasia can add blood and defense, and BB can also defend, depending on your tactics. It is recommended to fly to Datang BB first, and defend your BB when it is important!
Hit a stranger, winning rate: 50%#99.
STL is the Second College of Physics. I think it is not inferior to the Tang Dynasty, and each faction has its own merits. STL's skills such as lion binding, pictograph and combo pose the greatest threat to metaplasia! Just like dealing with Datang, strengthen the defense first, and then release their treasures. They tied up BB's blood and added it to the biochemical list! Grinding them to death #99.
Hit a stranger, winning rate: 55%#99.
When dealing with physics department, you must hold your breath, and protect BB at important moments to win # 18.
Metaplasia VS spell system
Dragon Palace skills include Dragon Teng and Dragon Roll. Do damage to BB, K-man. When there are at most two BBs, just lie down and pull. There is no bloody #99 in Dragon Palace.
Winning percentage: 70%.
The demon king broke JP's fire badly. With the help of Infinite Niu Mowang, BB will be called back by #99.
Winning rate: 30% (the highest).
There are too many practices in the underworld, but how to practice in the underworld is abnormal. I don't fight ... I surrender.
Winning rate: 10%.
Metaplasia VS auxiliary line
Except for the baby, metaplasia is rubbish (in the case of single P). Don't look at PT, but the anger of 150 is not so easy to provoke. Wuzhuang can seal and fight, but blue blood can't fight #99.
Winning rate: 50% (the key is BB).
Metaplasia has moments of depression (BB flying) and envy (resurrection). Metaplasia is a sect with many friends.
........................
Hello, everyone. I wonder what you think of what I posted on the Internet last time (peanuts). But last time, because of the time problem, I ignored a lot, so I added the following in this article this time, hoping to help you.
First of all, talk about the skills of the master. After level 90, many biochemical players rarely know the skill of "returning to the Sect" (in fact, many players with house numbers know it for the simple reason that they can return to the house number. But for metaplasia, his other meaning is very important. That is avoidance. Some people say I'm just playing mystery on my equipment. Anyway, stones are cheap. I wonder why you would rather spend money on stones than learn technology. Besides, can you wear that outfit for a lifetime? You can't wear a set of 80-level best equipment to 120. So I want to say that devices, like your CPU, will be eliminated with the passage of time and the improvement of requirements. Only skills and resistance are the most worthwhile places for us to spend money. It suddenly occurred to me that I didn't say the function of this skill. In fact, it is very simple to avoid each other's attacks. No matter how high it is, it will lose blood, but there is a great chance of being missed. So we must pay attention to it.
Let's talk about the precautions with each house number PK first (only in the ring competition, excluding drugs)
Hall: strong physical attack+a baby with high attack. What? Don't say that. Your defense is the best way. Generally speaking, the senior lobby is not easy to be swept back, and it is usually late, so you must have time to find a way to deal with it. Here's a question: Why do you like killing my baby so much? I will take eight babies with me when I go to the boxing ring. I guess there's not much blood after you kill four. I don't understand. I'm still giving blood to the baby. Metaphysical PK depends on the baby. Will metaplasia have no baby? Please tell me if you know a friend. PK with them. If you can guess their tactics, then you are half successful.
Lion camel: It is very simple to rely on our strong physical resistance to resist all their attacks. When they are blue, we win. You don't even have to guess them right, just add a defense when you come up. They will deform. Then add blood.
The tactics to deal with the above two doorplates are defensive counterattacks. They have a strong physical attack, we also have a good defense, plus we can add blood. Look after the baby, don't drop the chain on the baby. There should be a great chance.
Dragon Palace: There is nothing to say. It's Longteng. Normally, he killed you. Add blood and do it quickly. You never beat him. Don't hit him with JW. In the case of similar strength, the odds are not great.
Demon: Same as above, except that his three fires are more painful.
I advise you not to waste time. The legal number on it is actually similar. It's no use, really. Compared with them, it is cultivation. Don't call me fart. Dreams are about cultivation and skills. Whoever has a high self-cultivation is the eldest brother.
Hell: repair damage+drop blue and fight them, but don't get angry. Give full play to your stunts. If not, then one word (run).
Putuo: The difference is that we carved her and killed him with the palm of Tathagata's hand.
The above two sects are fixed injuries, so there is nothing to study. The counterattack only works for babies. Practice your baby's physical injury and fight hard.
Tiangong, Fangcun, Daughter, Pansi, Bagua Array: Don't say I hurt your confidence. Don't call me alarmist, (but I definitely don't mean to despise other doorplates) the biggest enemy of metaplasia is the seal. I have practiced my legal resistance, which will be effective here. By the way, I brought eight children to the ring just to buy more time. Finally, we should grasp both hands and be hard with both hands.
Finally, there are special categories: the return of life, the waning moon, the unparalleled display of the emperor, and the clear crystal.
Metaphysical training of babies is very important, and we depend on them for food. Don't be afraid to spend money.
Reference:/question/7617214.html.
References:
A little silly. I hope I like it. There are better things in my data and other answers! ~
Generally speaking, there are three kinds of additions to the Fantasy Journey to the West, namely Minwuzhuang, Qiwuzhuang and Jianwuzhuang, which highlight three characteristics.
Minwuzhuang: For more than 2 minutes, you can control the PK situation through the three BT letters of Wuzhuang.
Qiwuzhuang: Can endure more than 4 blood, and achieve the purpose of grinding each other to death by super survivability and blue light and red light.
Jianwuzhuang: Use misty rain fencing to achieve a relatively horrible attack output.
Generally speaking, Jianwuzhuang can be chosen for fun in the early stage, but as long as the monster's attack power is improved by about 90 levels, the limit of 75% blood in misty rain becomes fatal by PK, and Jianwuzhuang is more depressed in the middle and late stage.
Qiwuzhuang: Because of its strong viability, it can light up red and blue light, which is equivalent to more than half of metaplasia and sealing. In PK, it is a low sensitivity seal. With two highly sensitive seals in the team, Qiwuzhuang can not only take care of the unlucky lobby, but also seal each other's stunts. It's really a good choice.
Min Wuzhuang: Few people practice, but once they practice, it will be scary. Other departments have the skills to solve, and at most, they will use the physical seal method to seal two seals, while the seal of the Eight Diagrams Array has no skills to solve, and the physical seal method seals three unique seals. Directly equivalent to spending one person on the opposite side to seal the other side first, but it requires high training and equipment, and it will hurt the law (+sealing rate) \ to prevent things.
Recommend Qiwuzhuang
It is suggested to add 2 blood, 2 resistant, 1 sensitive or 2 blood and 3 resistant.