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How to play the seventh BOSS mistress of the dark temple in the copy of World of Warcraft?
In the past, the whole group except mt generally wore dark armor. Even the black Miao prestige bought it, and now it is generally directly forced to kill.

Now there is a bug bit, not a bug. It's just that everyone uses that point now. On the way to the hostess, in a corner on the left, mt doors all stand there and coincide with other people's semicolons. Just run dizzy. Now dps is super powerful, and the blood volume of boss is reduced. Now mistress is very famous ~

@ @ See below for details ~ ~

Tanks: three

Therapists: Nine.

DPSer: 13

Buffers, drugs and equipment

This boss battle needs a full set of dark resistance suits produced by the Dark Temple, plus the Karabor Medal (reward for escorting Akama and Maiwei into the Dark Temple, neck, +49 resistance +40 dark resistance). With these equipments and the priest's dark resistance buff, the dark resistance can reach the top (390).

Similarly, the super shadow protection potion is very useful; You also need a lot of powerful mage's blood potion (16 blue for 5 seconds, lasting 1 hour) and super mana potion.

Everyone must wear the best dark resistance equipment, except MT wearing his ordinary tank equipment.

Boss skills

Life: 2.6 million points

General attack damage: 6000-7000 blood each time.

Berserker: 10 min

Light beam:

During the whole battle, the mistress Chalas will continuously shoot one of four different beams at random players. Each beam will "chain" 10 players, causing shadow damage to most of them. She will emit the same beam three times in a row and then convert it into another type of beam. There are the following kinds of beams.

Evil beam: deals 2000 shadow damage and slightly repells the target. This repulsion effect will not affect three tanks.

Beam of Sin: deals 6938 ~ 8062 shadow damage.

Mean beam: Deals 2500 shadow damage to debuff every 2 seconds for 8 seconds.

Evil beam: Extract 1000 mana from the target. This effect is not affected by dark reactance.

The spell of the Sahrawi mistress

Fatal attraction

Send 1 ~ 3 players to the same random place, give them a debuff called "fatal attraction", every second 1 hop for 30 seconds, with the first hop causing 750 points, the second hop causing 1500 points, the third hop causing 2250 points, and then each hop causing 30000 points. This benefit cannot be dispelled or removed, but the refrigerator and the holy shield can be immune to its damage. This loss continues until all players with this loss are 25 yards away from each other.

Therefore, the key to this battle is that the players in debuff need to be separated as soon as possible. If you are still close to each other in 5 ~ 10 seconds, then no matter how high your dark resistance is and how many medicine bottles or stones you eat, you and your teammates around you can never bear such great damage.

If only 1 person wins the "fatal attraction", you can ignore it (there is no one who wins the same debuff next to you, and debuff disappears immediately) and run back to the original station.

This skill will never affect 3 tanks.

Machete strike

Deals physical damage with a base value of 76,000 ~ 84,000 to everyone in the range of 1 ~ 2 yards next to the highest hate target (MT), and everyone in the range of * * * enjoys this damage (similar to the meteorite skill of 4dk). In order to escape this skill, you need your three tanks to get close to each other, and let the boss's machete slam the three tanks at the same time, so that the damage can be divided equally.

Prism ring

Every 15 seconds, Mother Saharas switches her prism aura type. Each prism halo can be regarded as a debuff applied to every player. They will affect everyone within 99 yards. Each prism aura reduces the damage of one spell type and increases the damage of another spell type. The halo is as follows.

Prism aura: arcane

Arcane damage decreased by 25% and natural damage increased by 25%.

Prism halo: flame

Fire damage decreased by 25% and frost damage increased by 25%.

Prism aura: frost

Frost damage decreased by 25% and flame damage increased by 25%.

Prism aura: sacred

Holy damage decreased by 25% and shadow damage increased by 25%.

Prism aura: nature

Natural damage reduced by 25%, arcane damage increased by 25%.

Prism halo: shadows

Shadow damage decreased by 25% and holy damage increased by 25%.