1. Find "Geometry" in the Create panel, find mental ray in the drop-down list, and then click mr Agent to create an icon of a proxy object in the viewport, which is a cube virtual box;
2. Make sure the proxy object icon is selected, go to the Modify panel, click None, then go to the viewport, click Write Object to File ... to specify the path and name in the pop-up dialog box, and then write this proxy object as an independent *. Mib proxy object file, which can be called in other max files, and the proxy object is completed;
3. Press F 10 to open the rendering settings and specify the mental ray renderer, and then you can render the proxy object.
Method of creating virtual reality proxy object;
1. First, make sure that max has a VR plug-in, because VR is not MAX's own renderer and needs to be installed separately.
2. Select the object to be converted into proxy, right-click, click "V-ray Grid Export", specify the path and name in the pop-up dialog box, and write this proxy object as an independent *. Vrmesh proxy object file can be called in other max files, and the proxy object is completed;
3. Press F 10 to open the rendering settings and specify the V-ray renderer, then you can render the proxy object.