If (closeB! =0){
collection[close b- 1]. object . style . display = ' none ';
Return;
}
This paragraph, moved to the end of the game, is,
follow obj . style . display =“”;
}
Behind, become
Function playback ()
{
if(screen . width & lt; =648 ) {
for(var I = 0; I < set. Length; i++) {
collection[I]. object . style . display = ' none ';
}
Return;
}
for(var I = 0; I < set. Length; i++) {
var followObj = collection[i]。 Object;
var follow obj _ x =(type of(collection[I])。 x)=='string '? Eval (set [i]). X): set [i]. x);
var follow obj _ y =(type of(collection[I].y)=='string '? Eval (set [i]). Y): Set [i]. y);
if(followObj.offsetLeft! =(document . body . scroll left+follow obj _ x)){
var dx =(document . body . scroll left+follow obj _ x-follow obj . offset left)* delta;
dx =(dx & gt; 0? 1:- 1)* math . ceil(math . ABS(dx));
follow obj . style . left = follow obj . offset left+dx;
}
if(followObj.offsetTop! =(document . body . scroll top+follow obj _ y)){
var dy =(document . body . scroll top+follow obj _ y-follow obj . offsettop)* delta;
dy =(dy & gt; 0? 1:- 1)* math . ceil(math . ABS(dy));
follow obj . style . top = follow obj . offsettop+dy;
}
follow obj . style . display =“”;
}
If (closeB! =0){
collection[close b- 1]. object . style . display = ' none ';
Return;
}
}
Function closeBanner(vNum)
{
closeB = vNum
Return;
}
var theFloaters = new floaters();