If you want to keep doctors from getting tired, first of all, the layout of the room should be reasonable to save a lot of unnecessary travel. It is best to set the working places of doctors together or close to each other so that they can work easily. You won’t waste time on the road and won’t be tired from walking too much. (Personal opinion) The following is the guide:
Hospital Layout
In the game, you start from an open space to select the hospital site, determine the development direction of the hospital, and plan and build various facilities for the operation of the hospital. , acquiring new vacant land, hiring employees, everything. First of all, there must be a reasonable distribution of hospital areas to achieve good results. The specific house structure in each area, the medical equipment in the room, and the placement of special medical accessories in the room are all very important. Because whether a hospital can be profitable and successful is directly related to the layout of the hospital. Only with a reasonable layout can you pass the difficult levels in the later stages of the game and survive the fierce competition.
In hospitals, the reception desk for patient consultation must be placed at the entrance of the hospital, and in more difficult levels, more than one reception desk is often needed, otherwise the patient will Those who waited too long and left.
Next, plan the layout of each clinic room in the hospital. There are 4 types of rooms: Diagnosis, Treatment, Clinics, and Facilities. The principle of integration should be followed in planning. That is, related rooms should be connected to each other, and the doctor's office (GP's Office), diagnosis room, inpatient department (Theward), and psychiatric department (Psychiatric Room) should not be too far apart. This will help patients adopt the principle of proximity when seeking medical treatment and improve Hospital efficiency. Especially in the later stages of the game, when epidemics occur, this is a good measure to ensure the normal operation of the hospital.
Place enough chairs outside each department of the hospital so that patients do not stand and wait. Otherwise patients will be annoyed because there are no chairs and drinks, so drink dispensers are also needed. But some things still need to be saved. For example, you don’t need too many beverage machines, and only two or three toilets in the toilet are enough. A toilet that is too big serves no practical purpose other than to look luxurious. But without toilets, hospitals can become filthy. And setting up a toilet can also get 10 happiness points, which shows the importance of providing a comfortable environment to the comfort of the hospital.
Room layout
After planning the overall layout of the hospital, the next step is the room layout. Properly decorating each room is also a criterion for measuring player level in the game. Whether the layout inside and outside the room, between rooms, and on the corridors is reasonable, and whether the heating is sufficient have become aspects that cannot be ignored in the game. If possible, each room should be made large enough, because a spacious room can give people a comfortable feeling, so that doctors, nurses and patients will be very happy to come to your hospital, and the rolling financial resources will come from this. Come. Each room must also have at least one trash can, an air conditioner, a plant, and a fire extinguisher. If the room cannot be made large enough, this is the only way to increase the patient's interest (making the patient happy can increase one's reputation) ). Whether there are enough windows in the room is also a measure that can improve the environment.
There is a lounge in the game specially designed for hospital employees to rest. When employees feel tired after working for a long time, they come here to rest and recuperate. This lounge should be larger and can accommodate at least 5-6 sofas. Because a sofa can only accommodate one person at a time, in order to allow doctors and nurses to get enough rest, it is better to put more sofas. Placing a pool table or video game console in the break room may distract doctors and interfere with their normal work.
There are other facilities that cannot be ignored. For example, placing some fire-fighting equipment in conspicuous places can have a positive impact on the safety level of the hospital as well as on patients and staff.
Operation skills
The game is operated with a mouse, but it may be too late to deal with it in the later stages of the game. Therefore, the game has set up some hot keys, the most useful ones being the positioning keys F1 to F5. There are some places in the game that need to be looked after frequently. For such places, you only need to use Alt+F1 to F5 to locate them. Next time, you can directly reach them by pressing the Ctrl+F1 or F5 keys, saving a lot of trouble.
There are also some tips when using the mouse to move objects. For example, if you want to change the chair to another place, you only need to right-click the chair to pick it up, then press the right button to turn it, and then press the left button. Just put it down. Similarly, when the cleaner turns a blind eye to the garbage not far from him; when the doctor turns a blind eye to the patient's call, you can right-click the mouse and put him in his proper position. This is a very effective way to improve work efficiency.
Personnel Arrangement
There are four types of personnel that can be hired in the game: Doctors, Nurses, Handymen and Receptionists. Doctors are divided into interns. Doctors (handbag icon), general doctors (handbag icon), consultant doctors (car icon), etc., and there are also some icons that represent special specialty skills, such as scalpels representing surgery, and inkblot tests representing psychiatric diagnosis and treatment techniques. The light bulb indicates the ability to delve into research. Then select from the candidates. The strength of the candidate's work ability can be observed by the length of the green bar next to the photo. The longer the green bar, the higher the ability.
Arranging what kind of characters do what kind of work is related to the selection and arrangement of talents; in the game, excellent employees are the basis for success, although the better the talents, the higher the salary. But when bad doctors frequently treat patients and cause your reputation to decline, it would be better to spend more money to hire a few better doctors. Of course, in the later stages of the game, the abilities of low-level doctors can be improved by building a training room (Training Room), but it is really not worth the gain to waste precious manpower and material resources on such a thing.
It is necessary to properly arrange the doctors' work and rest time. During off-peak periods when there are fewer patients, you may wish to drag the doctors to the lounge to rest. Even if his fatigue level is not high, the relaxed working environment will make doctors happy. Some excellent doctors like to change jobs. This method is more cost-effective than using money to retain them.
We also need to hire several handymen to clean the hospital and repair the equipment. The number of handymen must be sufficient, otherwise one patient's vomiting will cause chain vomiting among many patients. If not cleaned up as soon as possible, patients in the entire hospital will vomit, which will affect the cleanliness of the hospital and reduce the reputation of the hospital.
Pharmacies
Pharmacies are also the most basic treatment units. After patients are diagnosed and need medication, they will come to the pharmacy to collect medicines. The dispensing capacity of the pharmacy is increased by research results and advances in the hospital's research laboratories. Since common colds require people to go to the pharmacy to get medicine, the pharmacy will become busier and busier. At this time, you can consider building a new pharmacy.
Operating Room
The operating room (TheOperatingThater) is relatively easy to set up, but difficult to maintain. The operating room requires 2 surgeons to open. Therefore, hospitals need to hire more surgeons so that there will not be a shortage of surgeons to operate due to too many patients. There are more surgeons, and they can support outpatient clinics in normal times, and they can be transferred when needed urgently. Moreover, the salary of surgeons is not too high, and the profit of surgery is relatively large.
Research work
The Research Room is a place of great significance to the overall situation of the hospital. The equipment and enhancement of hardware and the research of software technology all need to be developed by the Research Room. From a long-term perspective, research laboratories should be established as soon as possible, which require doctors with specialized research capabilities to lead research work. Among the five research projects listed by the hospital, it is recommended to increase the level of treatment and diagnosis. The other three are of little use in actual work and can be ignored.
The game *** has twelve levels:
The first level: Passing conditions: reputation 300, total assets 1,000, number of cured 10 people, cure rate 40%, hospital value 55,000 This level is extremely difficult Low, the central facilities only need to be built: service desk, general diagnosis room, psychiatric diagnosis room and pharmacy. As long as the employees are: service ladies, doctors and nurses, you can basically pass the test. There is a strange disease in this level - big head disease that appears frequently. Players can build a big head disease treatment room to treat this disease, so that all aspects of the hospital can develop rapidly and pass the level quickly.
Second level: Passing conditions: reputation 300, total assets 10,000, number of cured 40 people, cure rate 40%, hospital value 60,000
The difficulty of passing the level has increased, and the types of equipment and diseases have also increased. Increase, but as long as all the treatment rooms and equipment are built, and the service ladies, doctors, nurses, handymen, etc. are properly arranged, it will be easier to pass
The difficulty of this level is the hospital value (WORTH ) is not easy to achieve. Players can increase staff, improve the medical environment, purchase new equipment, and purchase new land to achieve this pass condition.
Third level: Passing conditions Total assets 20,000 Number of cured people 60 People hospital value 80,000 The difficulty of this level is similar to the second level, but the difference is that the passing conditions are higher.
An operating room has been added since this level, but there are not many patients requiring surgical treatment at this level, so there is no need to build an operating room.
The fourth level: Passing conditions: total assets 50,000, reputation 300, hospital value 100,000. New facilities appear in this level - training room and fracture clinic.
The fracture clinic can be passed quickly. Critical, but it doesn’t matter whether we build a training room or not.
The fifth level: Passing conditions: reputation 400, total assets 50,000, number of cured 200 people, cure rate 45%, hospital value 120,000
From this level on, the difficulty of the game begins to increase significantly, and internal worries Foreign troubles appeared one after another. Internal worries are caused by the lack of talents, while external worries refer to: From now on, there will be natural disasters - earthquakes. The way to deal with the lack of talent is to build a training room. Starting from this level, building a training room becomes one of the compulsory courses for players, because the lack of talent can only be cultivated by the players themselves. At the beginning of this level, there are three attending doctors. Students should make good use of these three attending doctors and seize the time to cultivate talents. External damage - earthquakes are extremely destructive and may destroy equipment, cause significant economic losses, and reduce the reputation of the hospital. The way to deal with earthquakes
is to save the progress immediately when the earthquake occurs. After the earthquake is over, read the progress, slow down the game speed, and replace all damaged machines.
Level 6: Passing conditions: total assets 150,000, 300 people cured, 50% cure rate, hospital value 140,000
This level is simply a world of earthquakes, and the frequency of earthquakes is incomprehensible , it is impossible for such frequent earthquakes to occur anywhere on the earth. The designers are deliberately making things difficult for players - perverted!!
The only way to deal with earthquakes is to be patient - save repeatedly. There will be infectious diseases in this level, but it won't have any serious impact on the game.
Seventh Level: Passing Conditions Reputation 600 Total Assets 200000 Number of Cured People 350 Hospital Value 160000 Just after dealing with the earthquake, infectious diseases began to break out again.
If the infectious disease is cured, the hospital's reputation will be greatly increased. If it fails, the hospital's reputation will be greatly reduced and a fine will be imposed. Players must take steps step by step and lay a solid foundation to avoid being in a hurry and accidentally overturning the game. The contingency measures are: when an infectious disease appears, save it immediately, and then cure the infectious disease within the specified time. (The time is displayed by the clock in the lower left corner. The clock all turns red to indicate that time has run out.)
Level 8: Passing conditions Cure rate 55% Total assets 300,000 Number of cured 400 Hospital value 180,000 Start from this level Earthquakes and infectious diseases will occur alternately with high frequency
. Archive and read files at any time.
Level 9: Passing conditions Cure rate 60% Total assets 400,000 Number of people cured 500 Hospital value 200,000 This level is the same as the eighth level, but more difficult.
Level 10: Passing conditions: reputation 650, total assets 500,000, number of cured 500, cure rate 65%, hospital value 220,000
This level is the same as the eighth level, but there are many strange diseases. Never try to treat infectious diseases on your own when you are not completely sure. It is best to treat declared infectious diseases, while patients with unannounced infectious diseases should be transferred to hospital for treatment.
Level 11: Passing conditions: reputation 700, total assets 500,000, number of cured 600 people, cure rate 70%, hospital value 240,000
This level is the same as the tenth level, extremely difficult. If you are not careful, you will be doomed, so please listen to the author's advice - no matter how sure you are, do not treat unannounced infectious diseases.
Level 12: Conditions for passing the level: Reputation 800 Total assets 750000 Number of people cured 750 People cured 70% Hospital value 250000 The same method as the 11th level.
Attachment 1. Other disaster and special event response measures.
Vomiting: Due to the condition, some patients will vomit. Vomiting can also affect hospital cleanliness and reduce the reputation of the hospital, so a cleaner should be called in immediately.
Burst of heating pipe: Just control the warmth of the hospital to a moderate level.
Special events: Named people coming to visit, emergency patients showing up, mouse hunting. Celebrity visits are an event that will occur every once in a while. It is best to warmly welcome them and gain their goodwill, which will improve the reputation of the hospital. Put more plants, fire extinguishers, etc. to get satisfaction. An unexpected small sum of money.
Whether emergency patients can be cured mainly depends on the hospital’s emergency handling capabilities.
Playing mice is one of the most interesting events in this game. The game has designed a hidden level - the mouse-fighting alliance. After killing a certain number of rats, or when too many rats are killed in the third level, it is possible to enter the rat-killing level.
Attachment 2: Purpose of equipment
Preliminary diagnosis room: The first diagnosis room that patients enter when entering the hospital to initially judge the condition and decide on treatment or other measures to be taken. General diagnosis room: Diagnose general diseases at the beginning of the game.
Ward: Rest room for patients requiring hospitalization. Psychiatric diagnostic unit: treats patients with mental problems.
Treatment room for large head diseases: Specialized in treating large head diseases. Alopecia Treatment Room: Specialized in treating alopecia.
Large tongue disease treatment room: specializes in the treatment of macroglossia.
Fracture Treatment Room: Specialized in treating various fractures.
Radiation therapy device: treats patients injured by radiation.
Photoelectric instrument: specializes in treating many problems. DNA recombinant instrument: specializes in treating DNA mutation diseases.
Gel jelly treatment device: specially used to treat jelly disease.
Electrocardiogram room: a diagnostic room for checking the patient's heart and lung function.
Pharmacy: A place where medicines are sold in the hospital.
Operating Room: A treatment room that requires at least two surgeons to operate.
X-ray room: see through the patient's body and check whether there are any abnormalities inside the patient's body.
Radiation room: more advanced than X-ray room. Check the patient's internal body for abnormalities.
Blood laboratory: testing and analyzing blood conditions.
Advanced radiology room: The most advanced examination and diagnosis equipment in the game, with extremely high diagnosis rate, and there are almost no diseases that it cannot diagnose.
Training room: a place to cultivate talents.
Scientific research department: a department that researches and develops the latest technologies.
Attachment 3: Secret Techniques
1.7287+Green Key on the Fax Machine: After this level is over, enter the mouse-killing level.
2.24328+ Green key on the fax machine: The following secret techniques can be used in the game.
CTRL+Y: Directly to the end of the year.
CTRL+M: Go directly to the end of the month.
SHIFT+G: Get money.
CTRL+C: Research all technologies successfully.
Theme Hospital 1. Jump level method: In the "Run..." box under Windows 95, enter the game with the ". ... hospital-Lx" command (. ... represents the location of the game
Specific directory, x represents the number of levels entered).
2. Password exposure: When an emergency occurs, the game will use a fax machine screen to allow players to choose how to handle the event. Enter 24328 on this fax machine,
and then press the green button on the right side of the fax machine to confirm, and then the following cheats will be available. Ctrl+C: Complete all investigations. Shift+C: Add $10,000 (keep pressing, the funds
will continue to increase in units of $1,000.) Ctrl+M: The date jumps to the end of the month. Ctrl+Y: The date jumps to the end of the year.
shift+c 2000 money
shift+Ctrl+c all medical equipment
Hospital 2 strategy:
7287+fax machine goes green Key: After the end of this level, enter the mouse-killing level.
2.24328+ Green key on the fax machine: The following secret techniques can be used in the game.
CTRL+Y: Directly to the end of the year.
CTRL+M: Directly to the end of the month
. SHIFT+G: Get money.
CTRL+C: Research all technologies successfully.
Cheats 2. Jump level method: In the "Run..." box under Windows 95, enter the game with the ". ... hospital-Lx" command (. ... represents the specific directory where the game is located, and x represents the directory entered. number of passes).
Password 3. Password exposure: When an emergency occurs, the game will use a fax machine screen to allow players to choose how to handle the event. Enter 24328 on this fax machine, then press the green button on the right side of the fax machine to confirm, and then the following cheats will be available.
Ctrl+C: Complete all investigations.
Shift+C: Add $10,000 (keep pressing, the funds will continue to increase in units of $1,000.)
Ctrl+M: The date jumps to the end of the month .
Ctrl+Y: The date jumps to the end of the year.
How to jump levels:
In the "Run..." box under Windows 95, enter the game with the "..hospital-Lx" command (..represents the specific directory of the game , x represents the selected level).
It is worth mentioning that there is a staffroom in "Lord" specifically for hospital employees to rest (seems like nonsense?). Your employees will come here when they feel tired from work. Rest to regain strength. This lounge should be made larger, at least it should be able to accommodate 5-6 sofas. Because a sofa can only seat one person at a time, in order to let your doctors and nurses get immediate rest, it is better not to save this money. Notice! ! ! Never place a pool table or video game console in the break room. Because making these two things will make doctors linger. Not only will they not be able to rest, but it will also affect their normal work. It is really not worth the loss!
Operation Skills
"Theme Hospital", like most games nowadays, is about traveling around the world with one mouse. But just dragging around the map with the mouse may make you vomit blood and die in the later stages of the game.
In fact, there are some hotkeys set up in the game. The most useful ones are the positioning keys F1 to F5! In the game, you will have some places that you need to take care of frequently. For such places, you only need to use any one of Alt+F1-F5 to locate them. Next time, just press Ctrl+F1 or F5 to reach them directly. It’s really Saves you a lot of trouble!
There are also some tips when using the mouse to move items. For example, when you want to move a chair to another place, you only need to right-click the chair to pick it up, press the right-click to rotate it, and then press the left-click to put it down. Similarly, when your cleaner turns a blind eye to the garbage not far from him; when your doctor turns a blind eye to the patient's call, when... . . . . . . . . . Right-click on it and put it in the position it should go to. You will find that this is one of the most effective ways to improve your work efficiency.
Personnel Arrangements
Oh my God, after all this time, how could we have forgotten the most important personnel arrangements! ! In "Theme Hospital", excellent employees are the stepping stone to your success, although the better the talents, the higher the salary. But when your reputation plummets because poor doctors frequently kill patients, I believe you will regret not hiring a few more capable doctors! ! Of course, in the later stages of the game, you can improve the capabilities of low-level doctors by building training rooms, but it is really not worth the gain to waste precious manpower and material resources on such a waste of life and money! !
Remember to properly arrange the doctors' work and rest time. During the off-peak period, when there are few patients, you may wish to drag the doctors to the lounge to rest. Even if his fatigue value is not high, a relaxed working environment will make doctors happy. Some excellent doctors like to change jobs. This method is obviously much more cost-effective than using money to retain them!
Research
After you build a research room, you can start doing research. Thinking long term, you should establish a research lab as early as possible whenever possible. The research laboratory needs doctors with specialized research capabilities to lead the research work (that is, doctors with light bulb abilities). Among the five research projects listed by the hospital, it is recommended to increase treatment (cureequipment) and diagnosis (diagnosisequipment).