Current location - Plastic Surgery and Aesthetics Network - Plastic surgery and beauty - How to fight in the ice and snow of Red Alert 2?
How to fight in the ice and snow of Red Alert 2?
Well, in fact, most of what they say has no practical effect. Of course, I'm talking about orthodox red alert 2, not * * * and the glory of the country (it's too difficult)

It's really hard in the ice and snow, and I only hit the computer half and half.

Now let's talk about how to fight against seven random cold scientists in the most difficult situation in the ice and snow without making any changes.

First of all. Note that setting the initial troops to 0 before the start of the game is a feature of the master. Otherwise, seven cans will be hung in a minute or two, and five taels per can is thirty-five taels. Can you take good care of it? Besides, he has infantry, so the first point is to shoot the initial troops at 0 and set the speed to 4. Of course, if you are good at micromachining or you want to set the initial troops to 10 and the initial speed to 6 to show how awesome you are, then you don't have to ask to see you here, because people can't always operate computers.

Let's talk about the opening order first. Take the United States as an example, power plants, barracks, mines (during this period, a dog and an engineer must come out of the barracks early,

Then use the dog to explore the road and cooperate with the engineer. When you find that the other party's headquarters is occupied by engineers (note that you occupied the other party's headquarters with dogs as soon as your engineers came out, and the other party may surround the headquarters later), you sold it immediately, so that you eliminated one family and made a little money. This is very important.

If there are colored mines nearby, you should be familiar with the map. If you want to win the ice and snow map, you must learn to read the map and analyze the nearest enemy at the first time.

Air branch (build this first, because it can build airborne troops as quickly as possible, and then two dog will guard against the spies of the other side as early as possible).

Heavy factory (if there is nonferrous mine mining in the nearest place), high technology (there will be no electricity at this time, don't worry, build a high-tech factory, and immediately build two spy phantoms (during which Tanya will be built at the same time) (the advantage is that infantry can be quickly annihilated, and of course infantry will not be built at this time). When Tanya built the Phantom, it was similar to the airborne troops. Then she built two multi-purpose vehicles, and the engineers got into the multi-purpose vehicles (this is for the airborne troops). At the same time, you can add blood to the tank, especially when playing tanks, you should pay attention to the use of multi-functional parking spaces. In this way, there is no need for repair shops, power plants, anti-aircraft guns, and spies to find the enemy stealing money for the first time. At this point, the result is at stake. All the buildings have stopped building, and the rest are useless, mostly symbols of wealth. The above buildings are enough to fight a defensive war, and a spy is developed enough. Don't build buildings indiscriminately.

Once the spy steals the money, you have a 50% chance of winning. If you don't steal it, it's no use continuing to fight.

Note that before this, everything is ready to build spies and phantoms. Don't build irrelevant things (especially infantry, even if you have money). Infantry will all die when they meet snipers, and only use airborne troops because they don't need money. Of course, you will ask, air defense cannot be prevented unless you have a lot of money to build it. In the meantime, even if the most important order is a little wrong, or you hesitate for a minute, you may die.

When you came out with two phantoms and Tan Ya, you were 70% sure of winning. At this time, it is time for the enemy to start the first round of shock wave. A phantom and a Tanya are grouped together, and the defensive side is equipped with airborne infantry. Just don't touch and fix it in one place. Just move the phantom, as long as the first shock wave doesn't hurt your heavy factory and high technology. These three buildings are all here, even if the headquarters is gone, it's okay. Because you still have engineers who get into the utility vehicle and add blood to the tank. A phantom and a Tanya are in a group, and one defends the other. Of course, when your spy steals money, when your first spy is killed by a dog, you can quit directly, because time and money are gone, so stealing money by the first spy is a step that can only succeed, but not fail. )

When your Phantom reaches six, build six utility vehicles or eight or more, depending on how much money your first spy stole and how many functions you have. If your phantom doesn't have a third-level phantom, it's actually good to have four or two functions, mainly where do you intercept Kirov? You should often wander around your hometown with the mouse, which is to guard against Kirov. I think the sound of Kirov flying is the time when you are most nervous, so don't build anti-aircraft guns, which will save power plants and money.

At this time, the multi-purpose vehicle should have seven or eight numbers ready for Kirov to come at any time. When you hear Kirov's voice, you must stop him halfway, otherwise it will be too late for you to see Kirov hit the base. The rest will be phantoms. When your phantom reaches twelve, you can pay attention to air defense. If you have a lot of money, you can build more heavy industries to speed up the phantom construction. Don't build Guangling tanks, because it's too expensive to fight.

Things are okay, not much, twelve phantoms, seven or eight multi-functions, enough for you to keep your hometown,

All right, let's talk about the attack. Seven or eight Guangling tanks with three or two multi-function vehicles or four can sweep seven cold computers. Note that the three multi-purpose vehicles I mentioned are used to add blood. In case of empty soldiers, engineers can be unloaded for air defense, so make good use of multi-purpose vehicles. This is a good car, hehe.

It's over. This map is the most difficult map in the ice and snow world of the orthodox red police. Not many people can play each set. * * * and national glory chose China, and the child was very sad.

Of course, there will be a lot of accidents during this period, and there will be no big problem when it comes to self-destructing cars. Because your phantom is congested with multi-purpose vehicles, the soldiers can only wait for death. The most important thing is not to panic, not to disturb the phantom's defensive shaping.

The most taboo thing I met outside was that when I went out with a terrorist robot, seven Black Hawks bombed you in turn and ran into your mining car. As soon as I heard the sound of spiders crawling, I was unhappy.

There is no guarantee of winning. I can only hope that the above two kinds will not appear too much or concentrated.

To sum up, we must pay attention to the construction sequence and how many soldiers to build. It's no use building more harvesters. Two cars are enough, mainly stealing money. The first spy must steal money. Pay attention to adding blood to the phantom when defending. The numbered multi-purpose vehicle should pay attention to air defense, Kirov prevention, five phantoms prevention, plus a Tan Ya, airborne troops coming down at one time, and kill all the incoming enemies. Don't think the phantom is dead and rebuild it. That's impossible.

Well, you've been hitting me for a long time,,,,,,,,