Times article
1: As the saying goes, it is better to play well than to make up skillfully, which is actually misinterpreted by most people. Coincidentally, I understand that winning streak should continue. Kneel five times in a row, please don't wait in line, do something else to distract yourself, otherwise it will be endless kneeling, and it is impossible without extreme efforts.
2. Choose the right time to stagger the practice scores as much as possible. Touch asphalt and you will be defiled. Everyone has been trained by their own side and killed by the enemy. At 1, if you want to avoid the training peak period (only in the golden diamond section), try not to call between 2 am and 9 am.
The physiological function of human beings tells us that we are full of lust. Similarly, it is not appropriate to fight immediately after eating or waking up.
hero
1: Personally, I suggest practicing heroic routines with familiar heroic skills and ranking. (It is estimated that many people will spray me to death)
2. Pay more attention to the winning percentage of heroes in the bonzi area, and then choose the one that suits your style and position to practice. After all, someone else's version is temporarily ahead, so you can refer to it.
3. Those videos of the first series of national clothes, just look at them, don't look at the imitation rankings. Because you only saw beggars eating meat, not beggars being beaten.
4. Don't use weak heroes unless you are sure that 100% will crush this section. (Vayne, robbery, female blade, etc. )
Alignment skill
1: Any position is the most important except playing wild. Pressing and pressing the knife are the basis of the whole game. Without it, you are just familiar with it. The downwind knife allows you to expand your advantage and reduce your opponent's error rate, while the upwind knife allows you to reduce the equipment gap and improve the error rate.
PS: If you want to load diamonds, please refer to the average balance of 65438+6~7 knives in 0 minutes, 65438+9~ 10 knives in 0 minutes and 65438+5 knives in 0 minutes. The Adc balances 6 knives 1 min, leading the opponent by 2-4 knives 1 min and 5 knives 1 min.
2. summoner skills, try not to use your own call to call the other side, unless it is 1 for 2. After hitting your opponent's flash, try not to use your own flash unless you are sure to kill your opponent after the flash 100%. Ps: Try not to flash to death.
3. Wear eyes every time you go home and go out. For example, the first time I went home in a single ap, 890 yuan. If it's crushing the other ap, I'll just play the small holy grail. In a balanced situation, you usually bring a shoe and a Dolan with 75 eyes. The field of vision is far better than the small attribute of the small holy grail (killed by an R field level 6 in ap for countless times). 2v2 chased others into the grass, lost sight and was killed), PS: AP, playing wild, assisting level 9 mine clearance to exchange red ornaments.
4. Wire control, divided into downwind wire control and headwind wire control.
Downwind wire control is to let our own remote serenade be about 4 degrees away from each other. The advantage of this is that the front line will be firmly stuck near our tower, the difficulty of the other party's gank will increase, and the enemy's recruitment income will drop sharply, because he will lose blood if he leans over to mend the knife. The disadvantage is that he killed the line hero by wandering to support. So refer to the third rule, whether the other person goes swimming or brushing the wild depends on the field of vision.
The practice of controlling the line against the wind is the same. The advantage is that controlling the line can reduce the economic gap widened by opponents. The disadvantage is that at this time, the other party ambushed behind the tower and easily died, and then threw buff at Long Ta. So I still refer to the third rule, but this is done in the grass behind my tower, because playing wild is usually an ambush in the grass when the time is right. If you have vision, you can give yourself enough time to summon the wild, or choose to abandon the tower.
5. Damage calculation, only skilled.