Current location - Plastic Surgery and Aesthetics Network - Plastic surgery and beauty - How to make a small rocket with PS
How to make a small rocket with PS
1. Open a new file in Photoshop. Use the following settings. Remember to press Ctrl+S frequently to save the file.

2. First, let's take a look at the prototype of this tutorial. This is a very rough sketch, but the purpose is to have a basic concept. There is a strong left light source. So the highlight of the rocket is mostly on the left side. But on the right, we can also create some subtle highlights caused by light diffusion.

3. Go back to the Retro Rocket.psd file and select the Polygon tool in the toolbox. Then on the Options Bar, select a shape, and select 3 as the Edge at the right end. Now drag the triangle and fill it with red (RGB 255,0,0), as shown in the figure below.

4. Select the direct selection tool (white arrow), then select it and drag it up to move the anchor point at the top of the triangle up. Now we must change the sides of the triangle from straight lines to curves. We will make this transformation anchor tool.

5. Select the transition point tool (it looks like an inverted "V"). Then click and drag the top anchor point to extend the direction point. To move the handle (that is, the direction) separately, hold down Alt and drag the direction point. A direction point is a solid circle or point at the end of the direction line. This will create the main shape of the rocket. Rename this shape layer to "Top of Arrow".

6. Select the rectangle tool and create a rectangle according to the previous settings. This will create a new layer named "Arrow Bottom" under the "Arrow Top" layer. Follow the previous steps to select the transition point tool and change the rectangle to match the screenshot below.

We basically divide the arrow body into two modeling layers, namely "the top of the arrow body" and "the bottom of the arrow body". Please note that there are three straight lines (as shown). By using the same technique, it is converted into a curve. Make sure they are equally bent. This will give the rocket a more 3D perspective.

7. Select the Polygon Tool on the "Top of Arrow" layer to create a triangle named "Rocket Nose". The color is black, slightly red (RGB25 25 25,0,0). Use the direct selection tool to match the size of the top of the triangle arrow by moving the anchor point. Then bend and transform the lower line of the anchoring tool. The direction of the curve should be upward.

8. Now create three brackets like wings to keep our rocket standing. They are also used to control the direction and balance in flight. We will use a rectangular layer and edit the anchor tool to change the shape to the wing shape. To do this, we will also use the direct selection tool and the deformation point tool. Let's review this process.

We still use tools to create shapes, such as rectangle or pen tools. Then use the direct selection tool to edit the anchor point. We create curves by changing the types of anchor points and converting anchor point tools from corners to make them smooth. Smooth points are direction points extending from both sides of the anchor point, which are used to control the height and direction of the curve. To add an anchor point, click any blank part of the path with the pen tool. To delete, click any existing anchor point with the pen tool. The details are shown in the figure.

9. Please follow the screenshot. Because this is a trial and error process, I expect to spend some time here. When you make a satisfactory wing shape, then double-click the name of the shape layer and change the text to "left wing".

10. Right-click the Left Wing layer and select Copy Layer. Then change the position to the right of the rocket and rename the layer "wing right". Now select the path selection tool (black arrow), and then click the path to select it. Then press Ctrl+ T to get the border around the selected path. Right-click the current border and choose Flip Horizontal from the menu.

1 1, flip and locate to get the new layer "right wing".

12. Copy the "right wing" layer, name the new layer "middle wing", and then build the middle wing as before.

13. Follow the same method and create a yellow (RGB 255,242,0) rectangular layer under the "Arrow Bottom" layer. Change the shape to a screenshot. This layer is named "engine middle layer".

14. Create another rectangular layer (rgb00,0,0) on top of the curved "middle engine" layer and name it "upper engine". Place this shape on top of the middle of the engine. The details are shown in the figure.

15. Copy the upper engine layer and place it below the middle engine layer. This layer is named "engine bottom". What we do is basically to build three parts of the engine. The top ring is "engine upper part R" and the bottom ring is "engine bottom". The "upper engine" and "lower engine" are black, while the middle part is yellow.

16, now we will create the left side of the engine. This is actually an extension of the arrow body (the bottom of the arrow body). Therefore, create another red (RGB 255,0,0) rectangle, as shown in the following figure. Named "engine left side". Change the position of the "bottom of arrow" layer below this layer. You can change the order of layers by dragging them up and down in the Layers panel.

17. Now, change the foreground color at the bottom of the toolbox to RGB( 149, 149, 149). Select the ellipse tool and create a circle similar to the screenshot below. Hold down the Shift key and drag to create a standard circle.

18, use the path selection tool to select the circle, and then select Edit >; Copy and edit > paste. Therefore, we now have the shape of two identical shape layers. Use the path selection tool to select one of the two circles, and hold down the Shift key to click the other. When you select a path, shape options appear at the top of the options bar. Select this option to exclude overlapping shapes.

19, which will produce a ring. Rename this layer to "Outer Ring".

20. Create another circular layer named "Glass" on top of the "Outer Ring". Match the size of the circle of the "glass" layer with the inner circle of the "outer ring" layer.

There are more and more layers in the 2 1. Layers panel. We need to combine them and select the layers of Rocket Nose, Arrow Top and Arrow Bottom. Then click Panel Options in the upper right corner of the Layers panel. Then select the new rocket group slave layer option.