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A detailed introduction to the hidden pass of Plants vs. Zombies (2 1-24)
Grade: 2 1

Name: Art Challenge Wall Nut

As can be seen from the name, this is a lonely checkpoint. It's the same type as watching the stars. See the figure for details.

Art challenges wall nuts introduction

No policy required = = ||

The first two zombies planted melons and potatoes, and the rest planted wallflower cannibals. Using the fast CD of man-eating flowers, I shoveled all kinds of shovels behind the wall-nut in the first row. . . . . . (Man-eating flowers:. . . . . . Did I offend you? ), quickly reached.

Level: 22

Name: Sunny Day

Features: Sunlight falls on the venue, restoring energy by 50 points.

The existence of this level is mainly to let players know that the sunshine is actually divided into three or six grades, and the sunshine mushroom soon gave in. Attached is a comparison chart.

Introduction: It is no different from ordinary games, but the economy is slightly better. 1 Road No.5 garlic covered sunflower, potato and melon began, and the bomb was dismantled in an emergency, and later it became a watermelon hanging stream. Very boring level

Grade: 23

Name: no padding

Features: no padding = no turf. Sure enough, there is no turf on 15 road, but the key is that there are zombies without turf!

To be fair, it depends on character. In the middle and early stage, the 15 road is connected with two iron drums, which is a double kill. =

The initial picture of the game is shown below:

Introduction: this level is really difficult, just like the first two levels, just start from scratch. Considering that plants can't grow in the first five roads, we can only choose melancholy and three-headed attack plants, but the attack power of three-headed attack is like rust removal of iron drums. . . . . . So there is only one tactic, melancholy magnet or melancholy ice melon flow. In addition, cherries and copied cherries are also necessary.

Destroying monsters is slow, and there will be no monsters all the way in the early stage. Don't rush to the No.24 road to get garlic and drive the zombies to the No.15 road. This is suicide. = When the economy comes up, add garlic and melancholy directly and spray the first one who doesn't step on the lawn to death. . . . . . Even if the first melancholy eye-opening period of Route 24 is over.

In the medium term, you should always keep cherry money. There is nothing I can do about the iron drum array. There is nothing I can do about it. . . . . . ), I saw the iron drum directly fried. When the last six rows are full of flowers, the economy is not a problem. If the melancholy CD is supplemented with ice melon deceleration or magnet, the double melancholy ice melon or magnet will enter the hang-up stage.

What? Late stage, well, there is no late stage at this level. If you can't keep it in the medium term, start again, XD.

The plastic shaping diagram I played for the first time is as follows. The three peas in the factory are purely brain-dead. It's time to copy cherries. In addition, garlic and melancholy should take a step back to better slow down the scope of ice melon.

Level: 24

Name: Great Times

Features: Big flower and big lotus, big flower equals twin sunflowers, and big lotus equals "big lotus". (crowd: it's just a tall nut, kick it. . . )

Go to the feature map first.

Introduction: The level of direct planting of twin sunflowers needs no introduction.

Attached is a picture of a big flower and a big fruit, with an ice melon in it.

Brainless and cruel. . . . . .

Map of Farm Gua Tian