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Ottoman Age III-Ottomans
Age of Empires III is the latest strategic game developed by Microsoft, and it is another masterpiece after Roman Renaissance and Conqueror in Age of Empires.

Among the eight civilizations in the original version of Age of Empires III, the Ottomans are the most distinctive, with the most distinctive national characteristics and a development route that is almost completely incompatible with other nationalities.

First, automatic free training of Ottoman pioneers

Ottoman villagers don't need players to train manually, and the town center will train one by one automatically without any resources. The advantage of this function is very obvious. For players, automatically training villagers can solve their troubles of forgetting to build villagers, and the saved operations can make them more focused on fighting. In the colonial era when the fighting was the most compact and resources were the most tense, the economic pressure of not building villages would make Turkey concentrate more on training and gain initial advantages.

However, the free villagers' training of the Ottomans took a long time. A villager needs 48 seconds. Although mosques can be built to study the technology of improving the training speed of villagers, other civilizations only need 25 seconds. This value means that if the Ottomans can't gain an advantage in the early colonial period, they will fail in the subsequent economic war.

Second, the powerful and lonely Ottoman musketeers.

The Ottoman musketeers are so powerful that the musketeers in other countries are terrified. Many players even think that the Ottoman musketeers are very abnormal, and they are excellent in melee, long-range combat and siege damage. They can be said to be very versatile arms. It can fight against light cavalry, defeat the same number of musketeers, attack towers, and even destroy each other's town centers after gathering small groups. The five characteristics of high-range attack, high close-range attack, high blood volume, rapid demolition of buildings, and double attack on cavalry and Otto musketeers make Ottoman rely on "pure" Ottoman musketeers for crazy fast attack. Not only can the enemy be suppressed, but also the enemy buildings can be demolished quickly. The once-popular Turkish fast-break trend is based on Qin Bing's invincible nature.

However, although Qin Bing is powerful, it is so lonely. In colonial times, Ottoman barracks could only train Otto musketeers, the only unit. Longbow soldiers, crossbowmen, spearmen, musketeers ... Looking at the rich and diverse colonial arms combinations of other countries, the Ottoman players can only look at the barracks and sigh. Although Turkey can build stables to train cavalry, it can also build gun factories to train Abbas guns and grenadiers. However, the cost of 300 pieces of wood is undoubtedly worse for Turkey, which is in economic difficulties. Therefore, the lonely Otuman Musketeers can only continue to be lonely. When encountering the enemy's Russian garbage sea, crossbow sea and longbow sea, the Ottoman musketeers will pre-empt with their bare hands, which can't be broken in a short time with the help of the other arms.

Third, the infantry supporter-Ottoman heavy artillery.

Heavy artillery is a long-range support force with a range of 22 square meters and extremely high attack power. When the two armies confront each other, heavy artillery can cause great damage every second. Depending on its long range, it can fight against long archers, crossbowmen and other arms with extremely long range.

Although heavy artillery has excellent sniper ability, it only has ridiculously low melee ability. Once approached by cavalry units, they can only be slaughtered. Moreover, the cost is high, and it also accounts for 7 people, which determines that it cannot become the mainstream force and can only be used as a support. In actual combat, heavy artillery needs a large number of Ottoman musketeers to protect it.

Another thing to note is that when the player interweaves the heavy artillery with the pro-soldiers, the heavy artillery will automatically retreat behind the Ottoman musketeers. This is a good setting, but it is also a very troublesome setting. When the player wants to retreat because of the unfavorable battle, drag the troops back a little, and the Otto musketeers will take the lead to escape, while the heavy artillery will slowly be chased behind. So when you retreat, you must separate the heavy artillery from the Otto musketeers.