C4D animation graphics making gradient font modeling tutorial;
1. First, open our C4D2, File-New, create a new text by long pressing the brush, enter the theme, press the middle mouse button in bold to enter the front view, click the brush to draw an animation pattern spline, long pressing the array to create a new Boolean spline, put both the spline and the text under the Boolean spline, click the Boolean spline, change the mode to B minus A3, and click the spline to move the timeline to frame 0. When the spline moves, the overlaid text is keyframed. The timeline moves to 30 frames. When the spline is moved out, the text is keyframed. Press the middle mouse button to return to the perspective view. Long press the subdivision surface to create a new extrusion. Place the spline Boolean value below the extrusion, and then click the extrusion. The movement is changed to 0, 0 and 7. When capping, the top and end are changed to rounded corners, the stride is changed to 8, and the radius is changed to 3. Create a new clone, place the extrusion under the clone and click the clone. The quantity is changed to 5, the position y is changed to 0, and the z is changed to-134. Click the clone and hold down the motion graphic effector for a long time to create a new stride. In the parameters, the time offset is changed to 7 clicks to extrude, copy, etc. Change position z to10; In the cap, change the radius to 4 to create a new shader named "Extrusion 1". If color reflection is not checked, add a layer of GGX, and the roughness will be changed to 20; In the layer color, the texture is changed to Fresnel, and the blending intensity is changed to 20; In the Fresnel layer, Fresnel is changed to conductor, and the preset is changed to copper. 5. Click Clone, press and hold the motion graphic effector, and create a new color. Click the color to uncheck Use Alpha/ intensity; In coloring, change the channel to color and create a new material ball, name it gradient color, change the texture to gradient, click the gradient picture, change the left color H to 239, S to 89, and V to 72; Change the right color H to 0, S to 50 and V to 83. Create a new shader and name it Extrusion Color. Change the texture to the MoGraph- color shader reflection and add a layer of GGX. In the layer color, change the texture to Fresnel and change the brightness to 27. Change the mixing intensity to 336. Click the content browser gsg _ hdri _ studio _ pack-hdrstudiorg.c4d to search for the environment map of HDR, drag it into the HDRFile of HDRStudioRigControls, press the cube, create a new plane, change the width and height to 2 160, and move it to the bottom of the text as the ground copy plane. Get the plane 1, rotate it 90 degrees, move it behind the text as the background, and build a new camera. Time axis is frame 0, position X is changed to 876, Y to 124, and Z to -87 1. Change the rotation H to 26, type and move the timeline to 30 frames. Change the position X to -66, Y to 140, and Z to-911; Change rotation h to 24 and type to create a new shader. Change the name to background color H to 174, S to 8 and V to 86. In the rendering settings, the effects of global illumination and environmental absorption have been added. Click Global Lighting, and the default setting will be changed to Indoor-Preview (small light source). So, dear friends, what do you think of "C4D gradient font modeling animation" today? So much for C4D's tutorial on making gradient font modeling animation! Learning C4D, it is not enough to rely only on graphic courses, but also needs accurate and systematic video courses. If you find it difficult to learn C4D by yourself, then follow the video of Teacher Yutu! Click on the link: