1 Amy, 2 arbitrary s words (such as Greer), 3 grotesque shapes, 4 odd shapes, 5 purple Tang, 6 merry, 7 Abby and 8 Lijie An.
Meteorite skills, shields, miracles. If there is a double S without Amy and Abby, you can change 1 and 7 to S and Maddy or Kelly.
Compared with Amy and Abby, Lady's sisters spend one more member and ignore the defense, but they have the disadvantage of short attack distance. Amy and Abby combined, Amy was forced to be displaced, and the situation was easy to control, but fragile.
2. Sharp attack.
1 Amy, 2 odd, 3 odd, 4 Gadereau/Mi An Hughes, 5 Zitang, 6 Abby, 7 Lijie An, 8 Kelly.
With the skills of punishment, shield and miracle.
Amy's repelling effect can make the opponent's output stick to the face, give full play to the advantages of monster defense, and protect Kelly's stacked buff output (sorry for the strange shape.
Detailed explanation of actual combat
First game
Attack buff, recommended choice (grotesque+any front row; Or Amy Abby+any front row);
Move buff, and start it at will (Note: Moving buff increases the additional attack probability by 20%, and it is recommended that Lemon Purple Hall double-row reply, Mi An Hughes Gadereau double-edged attack, or other attackers in the back row or front row. Unless it is to improve blood volume, the front cabin is not recommended in other cases, such as Greer or strange);
Defense buff, recommend 3 front rows (grotesque front row group or three outputs will do); Or purple hall lemon plus any front row;
Faqiang buff must give lemon and Zitang+(Schleswig, palos and Kelly, if not, give it to the front cabin).
Skill, pinch the shield to prevent the opponent from getting angry with a single positioning sleeve. If the occupation is too high, you can open the shield to stop the damage after being attacked once. If you don't put down your skills, this is a good start.
Second innings
Select a person. Just choose Lijie An in the back row, especially in the front row. If the characters in the first game are basically full of blood, you can choose the characters by the buff attribute, attack and output, prevent tanks, give the best method to Zitang, give any other shading method (palos Schleswig-Kelly) and move it to Zitang Lijie An and Mi An Theseus.
other
From the third game to the fifth game, hold the shield miracle, and struggle is victory. Try not to put technology before the fifth inning, because you have to leave a big move. In the sixth and seventh innings, the enemy worked miracles. In the second half, shield/miracle+meteorite, the spell is hand speed.
summary
The above is the analysis of scoring ideas in fast action chess. Will there be any gains after reading it? You can experience this routine in the game, and the efficiency is very good for scoring.