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Wind Fantasy

1. Wind Fantasy series

Game category: single player

Game type: war chess/role-playing

Official website:. tw

Production: Hongyu Technology Co., Ltd.

Taiwan Province release: Hongyu Technology

Mainland agent: Zhiguan Technology. Works:

Fantasy Time and Space (Adventure in the Mainland)

Chance

Magic Fantasy of Magic Jihad

Wind Fantasy Magic War

Wind Fantasy Special Purpose

Magic Wings Legend Luca's Warcraft Classroom

Think about iive

Wind Fantasy ii alive

Soul Song of Crime and Punishment in Wind Fantasy III

Wind Fantasy III

Wind Fantasy 4 The End of Jihad

Wind Fantasy 4 The End of F.L.S.D.

Wind Fantasy 5 Red Moon War

. Antasy 5

Wind Fantasy 6

Wind Fantasy 6

III. Plot structure

1. Wind Fantasies 2, 1, 3 and 4 form a complete chapter in the order of the story: Philippolito (the fantasy space-time Advanture is the prequel of the Magic Jihad, and the legend of Phantom Wings is the rumor of Philippolito), and the plot revolves around the extreme of realizing the wish.

Felice's multi-story is a complete story, which has ended. At the end of Fantasy 4, there is a grand finale of this chapter.

2. Wind fantasy SP is an independent article.

In the wind fantasy SP, there is a rumor about the devil's jihad: the bride of the wind fantasy Forever Dragon.

3. Scenery Fantasy 5 The Red Moon War is the starting point of a new chapter. The story revolves around the fate of the green star's red and blue, and the fetters of the two apostles and the protagonist Ain. In the plot, the harm caused by pollution and the introspection and struggle against fate of human beings on the Green Star are quite instructive.

IV. Game features

1. RAP combat system

2. Badge changing system/engraving system

3. Warcraft system

4 engraving system

5 title system

The wind fantasy series includes 8 works. Among them are Fantasy Time and Space (1997), Magic Jihad-Wind Fantasy (1999), Wind Fantasy SP-The Carving of the Gods (2), Legend of Phantom Wings-Luca's World of Warcraft Classroom (21) and Wind Fantasy 2-Alive (21)

Fantasy Time and Space is a game similar to Monopoly, and it is very old, so I won't talk about it much. As a rumor, the "Legend of Phantom Wings-Luca's World of Warcraft Classroom" is RPG, because it is not excellent in itself, and there are plot conflicts in the whole wind story, so I won't talk about it any more.

Magic Jihad-Fantasy of Wind and Color (1999)

The second work in the series of wind and color (the first work is "Fantasy of Time and Space", which is actually a rumor) is also the beginning of the whole FLSD, and belongs to the second part in the plot.

Let's first talk about what FLSD is. FLSD is the abbreviation of the ultimate magic "Philisto" mentioned in the game, and FLSD is a series of stories based on the existence of "Philisto", which specifically includes six works: fantasy time and space, legend of phantom wings, magic jihad (hereinafter referred to as wind 1), wind 2, wind 3 and wind 4. The first two works are external reports and are not directly mentioned.

The key word for Wind 1 is "Felicity". The whole story revolves around this extreme magic. Both Rufia's initial goal and the plans of Chilong Wang and kaos are closely related to "Felicity". From the beginning of this work, we can already see that the screenwriter is trying to create a vast world. The background of the story can be traced back to the occurrence of the Heavenly Crying Rebellion thousands of years ago and the reasons for the existence of the kingdom of God. However, the most important figure "Ye Milla" has not appeared in this work.

In order to pursue freedom and development, human beings used "Philisto" to defeat the three goddesses who guarded their destiny thousands of years ago. Thousands of years later, kaos, the god of chaos and destruction, won "Philisto" with the help of the Red Dragon King. In order to destroy the world, mankind had to turn to the once sealed goddess of fate. After thousands of years of grievances, the goddess of fate refused: "Isn't it themselves that caused this situation?" Only at the insistence of Lachesis, who was reborn as dew, the goddess of fate finally agreed to join hands, and the appearance of the goddess Feng Yue array finally wiped out kaos. The awakened Red Dragon King, after inviting everyone to fight for the last battle, also scattered around the world with the power of "Philisto". When it was all over, Lou looked back, only to find that Isaacs, who had a thousand-year relationship with her, had disappeared, so Lou embarked on a journey again to find the keeper who had been guarding her ... < P > Wind 1 was actually not a bright spot. After all, as an SLG, the picture was not excellent and the most critical battle was not done very well. The most typical is the chicken-rib-like Warcraft system, which is really useless. Although you can finally use Qiuka with the controllable patch of Warcraft later, if you don't play the sexy SP, the Warcraft system of this game is still chicken-rib. The difficulty is debatable, and some battlefield designs are not very reasonable. The biggest BUG is that some conversations will be automatically skipped. Please use SL Dafa if you want to see the whole dialogue (I admire those who do the whole dialogue collection). The game only has a single main line, plus a branch line that can't be considered as a branch line, which is really monotonous.

Feng 1 also has a prominent place, that is, the unique RAP combat system and badge system. The appearance of RAP combat system makes the allocation of round actions more systematic. Every move and other actions need to consume RAP, and everyone's RAP is freely allocated, and all RAP can be allocated to mobile or other actions. Specifically, the total number of raps at the beginning of Lou is 5, and it takes 2 points to move or attack once. Lou can choose to move twice, attack twice in the same place or move and attack once each. Personally, I feel that this system is relatively scientific and free, and it has made a major breakthrough in the chess mode. Badge system is also a praised setting, which can change jobs and acquire skills according to the ability of badges, and can be replaced freely. However, the center of gravity of Wind 1 is still more biased towards the plot than the battle, which became the feature of the later series of wind colors.

There is an episode mentioned here. At that time, Wind 1 was only called wind fantasy when it was made, but because the producer thought that the name was not masculine enough as a war chess, the subtitle "Magic Jihad" was added. It's just that even if a subtitle is added, Feng 1' s people are still inclined to write love stories, so the word "love poems of fate" has come into being. Therefore, all the famous players in the wind color series are plots, not battlefield settings. As for why the plot is famous for its huge size, it will only be understood after reviewing all the FLSD articles, so I won't mention it here for the time being.

Although Wind 1 didn't have much impact, it was an experiment and laid the foundation for the latecomers. Therefore, the wind-colored SP after Wind 1 is the reason why the whole series is famous ...

Wind-colored Fantasy SP-The Moment of Gods (2)

One year after Wind 1 was released, Hongyu released the wind-colored Fantasy SP (hereinafter referred to as SP). Even though I have never experienced the situation at that time, I know the great influence of SP. Many players started to contact this series from SP. Accurately speaking, SP is not a FLSD article of the wind color fantasy, but a brand-new story, which has nothing to do with other works in the wind color series. However, it is precisely because SP, as a separate existence, can create a complete and tortuous story, so it is called the pinnacle of sharp style.

the key word of p>SP story is "primitive sea". Iris, who exists as the devil, is sent back to the past time and space, hoping to lead the dark family out of the end of time. Iris and her good friend Juka came to the past, where they were involved in the war between countries because of repair. The burning of war, the existence of magic armor, perhaps war has not existed for the benefit. However, when Elise got the magic sword and was called West Rufai by her father, and she felt as if something existed in her body, she was lost and the future became unpredictable.

The flashing of light and the singing of darkness finally meet, and West Rufai is also presented to people. "Primitive Sea" West Rufai, the existence of the Creator, appeared to make everything return to the primitive, which is also the original identity of Elise. The consciousness of West Rufai occupies the body of Iris, and the soul of Iris will disappear forever. However, everything happened suddenly. Qiuka saved the soul of Elise at the expense of her own body, and West Rufai came to Qiuka.

In order to save Qiuka and understand everything, Iris and Hugh woke up and went back to the end of time and space, where they learned about their relationship with Qiuka and West Rufai. Maybe everything will come to an end, the earth will be baptized, and the Four Elves will appear. However, light and darkness finally come together. When the spaceship arrives at its destination, it is the owner of the "Primitive Sea" and the unknown future ...

The most unexpected thing in the plot is the relationship between Elise, Qiuka and West Rufai, which makes the whole SP story fascinating. Of course, there is a lot of ink on the stories of Fred and Hugh. What is most reflected in this story is that there is no absolute good or evil. Everyone has his own reasons and difficulties in doing everything, and it is impossible to end the war by war.

SP is quite successful in portraying roles and writing stories, and everyone has unforgettable stories behind them. The most regrettable thing is that all the details are not explained clearly in the game, but the story is added in the form of raiders. Those stories completely explain the whole world of SP, including the ins and outs of things, people's past before the story, and the key to the existence of West Rufai. You can't see it if you don't buy a strategy book, but it's a pity ...

Back to the game, the wind fantasy SP follows the engine of Wind 1, so the settings in the battlefield are almost the same as Wind 1. Of course, there is still some innovation. In the past, Wind 1 could exchange equipment between roles by popping up the status bar in the battlefield. However, SP has been revised to allow exchanges only when the companions are nearby, and there are more warehouses in the battlefield, which indirectly increases the difficulty of the game. Regardless of FY's special difficulty selection to give preferential treatment to players, multi-branch lines and four endings have done well. Players who have played SP will remember how incredible the conditions for the three cats to join are, and all kinds of hidden branches can see the painstaking efforts of the producers. As for the four endings, although the differences are too crude, each ending can make the game have a happy ending. Who said that the ending of the Sage King was not good? I thought that was the real ending.

all kinds of systems have been strengthened, and the most striking thing is the Warcraft transfer system, which can actually transfer the Warcraft exercised by Feng 1 to SP, which makes it impossible to hide the feeder lines, and the efforts of players can be inherited. However, these are just gadgets. Please don't be happy after you go through the customs, because FY has specially made a 1-story final tower, which allows players to challenge another 1 levels, and the difficulty is not covered. It can be said that it is a gift for SLG talents.

However, the disadvantage is still obvious, that is, it is slow. Just look at the improvement of the ability of the magic soldiers. Do the action and pose for two seconds, then burst into flames for one second, and the experience shows two seconds, and then repeat it according to the RAP system. It takes ten seconds for a magic soldier to act, which is not an attack. You should know that the magic soldiers are the main force on a battlefield, and it would be nice if the number can be less than ten, and the result will be a long and boring wait ...

Although there are shortcomings, SP is regarded as the highest peak of the wind color series because of various enhancements and excellent plots, and it has been read as a classic, and won the "Best Role Strategy Award in GAME STAR Game Selection of Taipei Computer Association in 21". If you want to contact the wind color series, it is recommended to start with this work.

fantasy 2-alive (22)

22 was a wonderful year, and the decline of the stand-alone market began in this year. Although all stand-alone companies have new works, almost all of them are farewell works. 22 was a year full of tears and memories ...

After the great success of SP, Hongyu realized that it was more appropriate to take a partial plot route, and at that time, RPG fans were still the majority in China (in fact, RPG was the mainstream in China at any time), so after the experiment of Phantom Wings, FY decided to change the Wind 2 mode to RPG. At this time, FY is very similar to han tang. After the successful robbery of heaven and earth, han tang changed its sequel, Ghost Sword Record, to RPG, which turned out to be the highest work in the hearts of han tang FANS. FY also hopes to break through itself, although there are some commercial elements in it, but this brokeback spirit of fighting for the single machine cause (TF thinks it is brokeback here) is still worthy of our respect. Unfortunately, FY did not repeat han tang's footsteps. When the news of Wind 2 was released, everyone expected a lot, but after the release, it received rave reviews. I remember most that several magazines used the same word to evaluate Feng 2: pallor. Perhaps the greater the expectation, the greater the disappointment ...

The key word of Wind 2 is "blood cycle". The story belongs to the first part of FLSD, that is, before the wind 1, it tells the story of another planet "Blue Star" different from the earth where the wind 1 is located. Perhaps it seems that wind 2 has nothing to do with wind 1. In fact, the most critical experience of someone is the hidden line of the whole FLSD.

The method of blood samsara, a kind of horrible curse method that changes the law of cause and effect with Felicity, is embodied in that the person who has the method of blood samsara kills another person who also has the method of blood samsara, and then he can gain that person's strength and memory. In order to resist the rule of the kingdom of Lun, Shadik, who inherited the law of blood reincarnation, set up the Wolf Rebel Army, and the two sides fought for a long time. And the world is constantly seeing a kind of monster with considerable destructive power, so Undine, who has the eye of time reversal, organized a brigade to stop them.

Under a series of incidents, Liv of the brigade and Yaxiu of the rebel army formed a friendship, and Yaxiu, though having no past memories, can summon the magic beast in the four pillars that no one can summon. However, when Ashu met Ota, who can also summon elves and beasts in the tower of sinners, some idea of pursuing the truth began to sprout in his heart. Liv and Ashu reached the celestial boundary through the pillar, where they met Estelle, the most key figure of FLSD. Estelle, the supreme and only God, told them everything, including Ashur.