How is zbrush modeled? These 15 zb modeling techniques must be collected.
0 1. Set the work screen
Make sure you don't waste any screen space.
A very basic but important thing is to set up a work screen so that you can make full use of it. Go to the document in the toolbar and set the resolution of the document monitor to ensure that there are no unused areas. You can also change the ZBrush screen from gray to gradient black to get a consistent background screen. Thirdly, I suggest you change the material from MatCapRed to MatCapGrey or basic gray.
02. Customize the user interface
This is a very effective way to improve the working speed. Go to preferences in the toolbar and select configure > enable customization. Press ctrl+alt to move any button, tray or brush to the ZBrush interface. After adding the most commonly used brushes and options to the UI, return to Config, and then click SaveUIandStoreConfig. This will help simplify the production process of advertising materials.
03. Use the Timeline
Through the timeline, you can easily view the model from all angles.
This is a good way to move quickly from one angle to another. When dealing with a large model, it is difficult to see all aspects of it, so you can enter the movie in the toolbar and open the display under the timeline. This places the timeline camera at the top of the screen, so you can position the model and click the timeline to add keyframes. This can be done anywhere you may need to watch it again or do it quickly. You can use the arrow keys to browse quickly.
04. Create a basic grid in low subdivision.
Lighter grids are easier to manage than grids.
Create most shapes of the model in the lowest subdivision, so that the mesh can be created correctly with the least number of polygons. It is much easier to manage and edit a lighter grid than a heavier grid. Always try to carve in the same muscle or skin flow to make the model look real.
05. Transpose Smart Mask
Transposition will cover the whole surface, leaving any raised space.
Transpose is an intelligent tool used to mask some areas of the model. If you hold down the ctrl key, and then click and drag the model, you can mask it with a TransposeSmart brush. It will look at the surface and cover the rest of the area, leaving any raised space.
06.Amp is easy to understand.
RyanKittleson's macro script can really enhance the carving details and search RyanKittleson's macro script. It can save you some time when sharpening carving details. Install the script and find it in the Macros folder, then sit down and let it work.
07. use SculptrisPro
Sculptrispo is another convenient way to add details to the model. You can use Sculptrispo to add details to a frozen model. Instead of re-dynamically gridding the shapes you have prepared, there is no limit to using SculptrisPro again. You can easily modify and add small details until you are satisfied.
08. Add color with polygonal pigments.
A little paint will last a long time.
Polypaint is very useful in adding color to your work. However, the most important thing is to let the shape play its magic. All the details of the sculpture will be presented. When applying Polypaint, coarsening is started, and the RGB value of the brush is used for adjustment. In the final image, a little Polypaint can achieve good results.
09. Shrink packaging repair
Reshaping your shape can be more vivid.
Nowadays, one of the main ways to create amazing models is to carve the original form in programs such as ZBrush or Mudbox, and then reshape the sculpture. In this process, you can create more animation-friendly new geometry, which is more predictable by using continuous edge loops, and the number of polygons is lower, thus improving efficiency. You can certainly do this with tools like Polygon in Cinema4D.
To make it better, you can download a script similar to HBModelingBundle, which makes Cinema4D a perfect retop solution and enables you to draw new geometric figures on sculptures.
10. Use skin alpha
Try to mix different types of alpha with positive and negative values.
Try to mix different types of alpha with positive and negative values. Try to switch between big and small, and let them blend naturally. In addition, in order to increase the vein, I used a little skill to draw it in the vein according to some subdivision-if you lift it again, it will completely blend under the surface, not at the top.
1 1. Use accurate curve mode for peak/peak.
AccuCurve will provide you with a clearer moving brush.
One aspect of moving the brush is that attenuation often creates a circular center for the brush effect, making it difficult to create sharp protrusions like spines, spikes or peaks. To solve this problem, you can edit the settings of the moving brush. Select move brush, and then go to brush >; Bend and open the AccuCurve button. This will force ZBrush to use the brush curve in this menu to define the brush attenuation. The result you can see is a clear and accurate moving brush.
12. Adjust the smoothing brush settings
Try editing the Smooth brush to make it more effective on open geometric edges and single points. When using the "Smooth" brush, many users realize how difficult it is to slide a boundary edge or a single discrete point moving from the original model on a polygonal geometry, which sometimes happens when projecting the geometry. Smoothing these geometric types usually produces unsatisfactory results. A good suggestion is to edit the smooth brush settings to make the brush more effective on open geometric edges and single points. Go to Brush > Smooth Brush Settings menu and lower the minimum connection slider to 1. Smoothing brushes are now more effective in these areas.
13. Clean the panel ring with smooth function.
Provide beautiful machining appearance for your model through feature polishing.
When generating a panel loop from a polygon group, we often find that the edges of the mask and the generated polygon group create an irregular shape for our panel loop geometry. A good way to correct this and make the model have a good machining appearance is to polish it according to its function. This slider is located in tools >; After generating a panel loop under Deformation, open the Deformation submenu and click the radial button on the Smooth by Function slider. This looks like a black dot in a circle, not a white dot. Now lift the slider gradually, and you will see that the edge of the ring is clean and looks more pleasing.
14. Use the drawing size and dynamic mode buttons.
ZBrush now allows you to enable the drawing size and dynamic mode of each brush. Usually when I work in ZBrush, I will change the size of my drawing, and in many cases, the dynamic settings on my brush. Previously, this setting was global for all brushes, so if you change the drawing size while using curves, it will affect any other brushes you are using. In the new ZBrush, you can now enable the drawing size per brush and the dynamic mode per brush. You can better control each brush setting by enabling the buttons at the top of the screen.
15. Use deformable targets to help refine the details.
Compared with smooth brushes, deformable brushes can blend textures better. One of the most difficult aspects of adding fine details to a model is to find the best way to fade one texture into another or fade out the details completely. We want to avoid a uniform "printed" appearance. Before I start adding details, I will go to Tools >;; Deformation target > store MT to store the deformation target of my model in its unfinished state. Now, when I explain the mesh in detail, I can use the deformation brush to blend it back to the non-eliminated surface. This is much better than smoothing, because a smooth brush will erase the details, while a deformed brush will slightly reduce the strength. This is a more effective mixed brush. Author: straight line network