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How to make renderings with 3DMax? The process and skills of making renderings with 3DMax
3dsMax is a professional 3D modeling, animation and rendering application, which can be used to make 3D animations, models, interactive games and visual effects for the entertainment industry. 3dsMax plays an important role in designing the 2D section shape of 3D model. A character can be brought to life by using a special character called inverse kinematics, which links different components of the character together. There is a professional 3DMAX tutorial, specially designed for friends who want to learn software by themselves. A complete learning path allows you to go to work after learning.

The process and skills of making renderings with 3DMax

First, modeling.

In 3dmax, we first get the designer's drawings, and then we need to build a model after understanding the designer's intentions. To make a good model of the indoor items we want to show, we need to refer to the actual size and proportion. The proportion of items in the model is very important. Whether it is indoor or outdoor architectural design, the overall coordinated proportion can show the architectural effect.

The first step: preliminary preparation. Here is mainly the setting of software parameters and the preparation of related software, which needs to be prepared in advance.

Step 2: Generate entities. There are many widgets in the process of 3D modeling. You must assign materials to each model after the model is created. At the same time, each material should be marked with a name on the material ball. If you need to make further adjustments in the future, you can select a shader, select an object with the same material, and edit the object in a separate window by pressing Alt+W.

Step 3: Use the camera. When rendering the camera window, there will be some bad angles of view, so it is necessary to adjust the focal length of the camera, generally 28mm or 35 mm, and at the same time, adjust the boundary of the mobile camera with the mouse to correct the rendering window. Choosing the rendering mode of view/Blowup can get a good composition effect.

Second: materials

When we build the model, all the objects and houses we see are colorless, so we need to put a coat on the houses we see, including the maps of indoor objects, floors and outdoor sky. Sometimes putting some very inconspicuous things into the whole model will greatly improve the effect of drawing.

First, sort out the previous things, so that each component has its own organization, and the direct group of this group is determined before it collapses. Then, when assigning materials to various objects, we must keep a clear head and always outline the due effects in our minds.

Three: lighting

We also need to light things and the sky. Outdoor lighting during the day is different from indoor lighting at night. Light in different time periods will reflect different environmental colors. Objects with different materials have different highlights, reflections and diffuse reflections, and the reflections around the objects can support the sense of volume of the objects.

In the production, the principles of bright, cold, dark, warm, far from virtual and close to real are followed. This is for a daytime performance, so taking this as a starting point, the lighting ideas will not be chaotic and the lighting will be easier to control. Then there is the grasp of the big atmosphere, such as the office space is dominated by cool colors, dotted with a little warm colors to make the staff feel a little dependent in a serious working environment, or the hotel room is dominated by warm colors to show a little cold colors to enhance the artistry of drawing, and so on. In short, in the use of lighting, we should experience it with our heart and feel it with our heart.

Four: Rendering

When the lighting of the interior design model is completed, it is necessary to start rendering. In 3D software, you can see any angle of the scene in 360 degrees, but if we need to render a static picture, we should consider the camera lens. We should show that part to others and see from which angle it works best. Adjust the parameters in camera lens and rendering design to achieve the ideal effect.

Five: post-processing, here mainly talk about PS. Finally, the 3D model should be post-processed to realize the perfect transformation from 3D to 2D, so that the depth of space can be reflected on 2D paper. Therefore, the later PS deals with the last process of 3D renderings. Through training, we can get familiar with some basic skills, but if we want to have a higher artistic conception, we need deeper artistic accomplishment, not general skills.

Making skills of 3dmax renderings in more atmospheric interior design;

If you have a painting foundation and a slightly professional aesthetic concept, an atmospheric painting is nothing more than conflict and contrast, primary and secondary, virtual and real. These contrasts are reflected in color, spatial layout (or angle) and texture (indoor usually refers to the sense of material). Generally, the color temperature of household lamps is 2800-6000, and the color is dim yellow to white blue, in which there is no green (nor purple). When the global color temperature reaches about 4000 (only warm white), it is the most comfortable color temperature.

In terms of materials and lighting of 3DMAX renderings, the material effect is expressed by lighting, and the quality of materials also has a great influence on lighting. Here are some tips for your attention:

1. Memorize common material parameters, master drawing principle and application.

2. Determine the light source, use auxiliary light to make the lighting effect of the whole space rich, and pay attention to the contrast of warm color difference.

3. The selected material conforms to the spatial style of 3DMAX rendering. First choose a theme color, and remember to unify the colors when matching colors.

4. The control of materials and lighting effects needs to strengthen one's own artistic accomplishment, and the overall grasp of 3DMAX renderings is the most important.

"The process and skills of making renderings with 3DMax" ends here. I hope the tutorial can help you. You can follow the tutorial and practice more to really master it. Click this link to learn more about the 3dmax tutorial: