Agility: 19+ 1.6
Intelligence: 23+2.3
Range: 550
Initial movement speed: 300 skills 1: Super nova
Icarus released an egg and landed from the air, causing great damage. After 5 seconds, he became dizzy with a range of 700.
Level 1: 125 damage and 2.5 seconds dizziness.
Level 2: 200 damage, 3 seconds of dizziness.
Level 1: 275 damage and 3.5 seconds dizziness.
Level 65438 +0: 350 damage, stun for 4 seconds.
Cooling time: 25 seconds
Magic cost: 140 Skill 2: Phoenix Flame
Icarus' burning air causes damage to nearby enemy units with a range of 400.
Level 1: 25 damage per second, 10 magic per second.
Level 2: 40 damage per second and 20 magic per second.
Level 3: 65 damage per second and 30 mana per second.
Level 4: 90 damage per second and 40 mana per second.
Cooling Time: 0 Skill 3: Flame Purification
Icarus can better control the flame to increase his attack power and cause sputtering damage.
Grade 1: additional attack power 10, 100 internal sputtering.
Grade 1: attack power increased by 20 points, sputtering range 150.
1 level: increase attack power by 30 points and sputter within 200 range.
Level 1: the attack power is increased by 40 points, and sputtering occurs within 250.
Skill 4: Rebirth
Icarus's vitality is so strong that death doesn't mean the end for him. After his death, he will become a motionless egg, with life and armor. If the egg can survive after 7 seconds, it will be reborn.
Level 1: 100 points of additional health and 5 points of additional armor.
Level 65438 +0: 200 additional health and 7 additional armor.
Level 65438 +0: 300 additional health and 9 additional armor.
Cooling time: 150 sec/135 sec/120 sec. The Yellow Club is very powerful, with high attack power and good early trajectory. 2. Skills can restore high damage and ensure the ability to arrange troops. No hero is empty, and there are not many skills that consume magic. It is enough to go out naked, and the temple blue can make up for the deficiency of the initial armor 0. It is suggested to add one or two points in the early stage, so that the maximum recovery damage of level 7, level 2 and level 4 is 400 points. With the instantaneous displacement of a skill and the effect of prohibiting attacks, you can directly kill heroes with less than 700 points of blood. First, when the four phoenixes turn red, such as skills F and D, you must go to your opponent so that he can't attack you. Can be a-level, post a few times, and then wait for Phoenix to explode 400 damage and add a skill. If you see that there is almost no blood under the opposite tower, you can burn the hero directly. Don't worry, no hero can drop the phoenix egg alone in the early stage. Those who want to crack eggs are just looking for their own way. In the early stage of Phoenix, SOLO was the best. GANK has no solution in the early stage. With FD2 company, he can take the lead. He doesn't need a blood transfusion. Never take out the Vanguard Shield. Challenges are necessary. New items, courage badge and armor, suitable for Phoenix. Shoes are fine. Flying is the best. Shiva is a good thing, and you should not be a dragon heart. If you lack control, you can become a sheep knife. The big move is that the core skills of team warfare must be put away. If there is plagiarism in the house, strong group controllers such as Dashu can go in directly, and teammates will control it and disturb the plastic surgery. It's usually too late to take off the bill. When you come back to life, the opposite side will be destroyed. 3 skills I don't think it's useful to play in teams. Slow down. It looks good. In fact, I know that I won't be smashed if I use it. The technology of 12 in the early stage is really good. Generally speaking, it is easy to be superb when Phoenix plays well. This hero, like walrus, has low requirements for equipment and can kill people without equipment. I feel very IMBA. I'm just waiting for 70b to cut these two. Thank you for your adoption!