Good idea, but it's not that simple.
The losing mvp can't lose the star, which will inevitably make the players compete for mvp when the game is at a disadvantage.
The evaluation of mvp usually depends on data such as KDA and participation rate. Therefore, according to the way the topic says, it is likely to make the behavior of the actor more rampant.
Even ordinary players don't want to play, but they start playing when they encounter headwinds, deliberately betraying their teammates to protect KDA.
After all, the current punishment system is not perfect, especially in terms of behavior, it is really difficult to clearly identify and accurately crack down on such illegal game behaviors.
Here I want to make a point that MVP is not necessarily the best player, but it must be the best data. I think many players don't like to play auxiliary, just hate the powerlessness against the wind.
After all, as an assistant, you have to explore your horizons, you have to retreat behind the scenes, and you can even say that you have to sacrifice yourself to protect the output.
The auxiliary data of headwind bureau is very bleak, and basically missed mvp, but can you say that such assistance is not good?
He did everything he could, but the team didn't produce anything, so there was nothing he could do.
Therefore, the star-watching mechanism mentioned by the subject will definitely make players more resistant to playing AIDS.
Let's give another example. How did high-ranking actors operate in the past? Menu, front is normal, data is normal.
At the end of the league, sell one or two big pieces and lose a set of skills, and then buy equipment immediately and pretend nothing happened.
Think about it, the early league games went smoothly. In the understanding of teammates, a single output is enough, so you can go up and start a league.
As a result, the actor sold two pieces of equipment, and the output was not enough at once.
Then it was destroyed by the group, and the crystal was pushed away by a wave.
Because the data is good-looking, the MVP is almost released.
Originally, the actor's operation was to prevent being reported to deduct the title, and the star still had to deduct it.
You'd better say so according to the topic. The official appraisal system did not follow up, and there was no penalty for losing. It's beautiful.
Therefore, according to my understanding, it is a good idea for the MVP of losers not to lose their stars, but it is really difficult to achieve. After all, the current reward and punishment mechanism, credit score and matching mechanism are not perfect.
I always think it will be faster and more effective for the glory of the king to know more about League of Legends ranking system.
This situation, in turn, is that MVP can't lose the star. First of all,
Few people died, and the second one ate more. I watched Zhang's live broadcast, and he was,
That was last year, shortly after Daxian started fighting fish. I've seen this before. Daxian met the goods, and his teammates cooked like crows. The big fairy shouted, I still remember that it was Zhang Fei.
Daxian was in a hurry and said loudly to Zhang Fei, "You call someone! That Zhang Fei doesn't move at all like a crow, and his consciousness is too poor. Every time he plays the league, Zhang Fei doesn't have to make big moves. Daxian struggled hard and sent his teammates away one by one.
At that time, I judged whether people didn't want to play. Especially that Zhang Fei, Daxian asked you to shout, but Zhang Fei just didn't cooperate and made me laugh. Zhang Fei doesn't shout when he is in a group, and he doesn't shout when he is not in a group. Haha, isn't this sincere? In the end, Daxian MVP didn't lose a star, but it grew into a star. The judgment of the system is too wide of the mark, and it has become like that. This kind of situation is too rare. I lost a star when I got the MVP. Alas, I was so angry that I couldn't help reporting it. People are still playing after deducting points. Only I know what it's like to be cheated.
Many years ago, 1 1 battle platform was such a road number. The mvp of the losing party will not only lose points, but may also gain points.
The result is a lot of cancer.
People are not stupid, and the dimensions of measurement are nothing more than kda, economy and participation rate.
Once you see a decline, such as single death, late death or something.
You will find that no one travels in groups anymore.
Even if you join the league by force, no one will put your skills first.
Everyone is going to save the last time to win the title, so as to increase their chances of becoming an mvp.
Many times, the other team pushed to the high ground, and the four teammates watched from behind, typing and cursing each other and letting the other team go first.
What's more, it is also common for the other party to chase four whole blood teammates with residual blood running all the way:
The assistant thinks he is too fragile, and his head may not be his own, but if he turns around, he will lose a lot when he dies.
Control thinks my skills hurt so much that he won't kill me anyway. Why should I give other fools a chance to grab their heads?
Zhong Da will want them to leave one person behind first, especially when the control right is waiting for the K head, so why should I take the lead?
Later, I will think, anyway, I am harvesting, and I will not go if they don't go.
This is the real environment of 1 1 battle platform. The opening is 9 people black.
I think this is very good, so it can reduce the loss of being pitted by teammates, and it is easier to rise to the stars with a certain level of operation. Unlike teammates who didn't match until after winning five games in a row, it's too pit. You doubt your life. Even if you kneel five times, you are afraid to kneel eight or nine times.
The current loser MVP is useless. If the loser MVP doesn't lose his star, he can also improve the enthusiasm of the players, play actively in the case of his backwardness, and don't surrender easily. Therefore, it is suggested that Tencent should improve in this respect, or the MVP who lost three times can still keep a star. what do you reckon ?
Otherwise, being a parent in a game is really tiring.
The mvp of a loser can't lose a star. This proposal has a long history in the glory of the king circle, but it can't be regarded as a practical scheme. The official attitude is only to increase the bonus weight of the players who play well by the losers after the game, and introduce performance evaluations such as gold medal fighting and silver medal wizards to affirm these players who perform relatively well and make up for some losses.
However, once the loser mvp system is introduced, this foundation may face collapse, Guangsha will be unable to support it, and the glory of the king's fate may also face rewriting, but Mei Tian will not take such a risk. Why do you say that? Let's discuss the first half here for the time being.
The word "actor" was originally a technical term, but now the entertainment circle can be called an actor, but it does not account for the vast majority. Actor has become a derogatory term in the glory of the king. Fancy sending people to the head, not joining the group, regardless of the problem, all kinds of actor-like behaviors must be common but helpless for players. The brothers in front are in charge, but you turn a deaf ear. What a pity!
However, some of these actors and players can win the mvp of losers after scoring in the final game. If he doesn't lose his star again, it's intolerable and unfair to the other four players. For example, when the game is halfway through, you can generally see the pros and cons of the situation on both sides. Some players on the inferior side may realize that they will lose, so they may adopt conservative playing ideas, such as clearing the soldiers' line, not supporting the life and death of teammates, or always entering the field with backhand head to increase points. This negative performance will infect the whole audience, so the defeat of the inferior side will only be faster. It is not the original game at all, lacking competitive experience and fun.
Today's statistical rules of post-match settlement points are not perfect, but they have been adjusted several times. The introduction of losing mvp system has increased the calculation pressure of points settlement, and now Mei Tian lacks effective technical means to perfectly cover the performance statistics of various competition situations. Moreover, for the auxiliary hero, it is sometimes more unfair to choose to sacrifice the resulting points. Generally speaking, the system of losing mvp is idealistic and lacks realistic foundation.
Hello, I'm Xinxiu Shuining from Wang Zhe. The mechanism in the glory of the king qualifying is to rise to the top after winning, no matter how weak you are; Lose the stars, no matter how strong you are. Losing and losing stars is inevitable, so many players feel that they have played for a long time and won an MVP, which is useless except adding more points. Therefore, many players feel unfair to themselves and put forward the mechanism of "losing MVP without losing stars". Is it feasible?
In my opinion, although this mechanism rewards the MVP of losers, it has great disadvantages. If there is this mechanism, there will be scoring, which will become more complicated for the overall level of each subdivision. Why? Because the MVP of the loser can't lose the star, but there will be points, and it will be more than other players, so it is very simple to brush the points to rise to the star. We put a few friends together, and then hit one of the four, let him keep getting MVP, and then the points will increase, one star and one star, so we don't need any operation, just rely on time accumulation to promote stars, which is not reflected.
One more thing, this immortal mechanism may make the heroes in the game give up fighting and become "mixed". If you find yourself at a disadvantage and have little chance of winning, but your overall score is not bad at present, then such a player can stop fighting crazily and choose to lose, which is very cost-effective and will also affect the experience of other players.
Generally speaking, I think this mechanism of rewarding MVP for losers has great disadvantages. If it is really implemented, qualifying will become more and more stale.
This is my opinion. Please forgive my shortcomings. So do you think this ranking reward mechanism is feasible? Let's talk together.
Finally, I hope everyone will support me a lot, thank you! In fact, this plan has not been officially considered. I studied it a long time ago, but I gave it up for the sake of game balance. Because there are too many loopholes in this scheme.
The failure of the game is often due to someone's credit. It is culpable of punishment for the player who loses the game, but it is unfair to others in the game, especially the MVP who loses. Playing such a beautiful record, it is inevitable to lose a star.
Although there is a guarantee of courage, there is no guarantee that every game will be an MVP, and courage can't resist so many pits. The fallen star will still fall, so it seems reasonable to keep the defeated MVP from falling.
But if this setting is really realized, the winning or losing of the game will become stale. First of all, there are loopholes in the definition of MVP. How to calculate MVP? According to the systematic evaluation, as long as the number of people with more heads, fewer deaths and more mixed assists is considered as MVP, the systematic evaluation method of MVP is very general.
For example, tank warrior heroes are usually beaten more, and their performance may not be as good as that of wild shooters. It's not easy to play wild shooter, pick up the head and mix assists. An assistant with two heads, more assists, less deaths can get MVP.
Secondly, if this plan is really realized, no player will think about how to push the tower to win the game, but will only grab the head and mix assists. Tanks don't want to resist injuries, and assisting shooters to scratch their heads will make the whole situation chaotic, and players will have no game experience then.
So later, the official did not implement this plan. In fact, being cheated is also a helpless move. As long as you are really good enough and have worked hard, your grades will not be too bad. Weighing the pros and cons, although courage comes slowly, mosquitoes are a piece of meat no matter how small. This is the best way. Do you want this plan to come true?
Resolutely oppose it!
Losing the MVP without losing the star is undoubtedly a disguised form of undermining fair competition.
Imagine, if you really join the losing MVP mechanism, are there any rules in qualifying? Will anyone care about winning or losing the game?
Anyway, if you can't lose the star, everyone will pay attention to their own KDA data.
If you can turn the tables against the wind, no one will risk their lives to cut the crispy skin. Everyone wants to keep their keep.
When you can fight a beautiful team battle, no one will take the initiative to provide an export environment for crispy skin, and everyone wants to keep their own KDA;; ;
Focus on grabbing people's heads, opening a group to sell teammates, and retaining KDA is the most important;
The auxiliary and tanks are completely cold, but the number of players playing wild or shooting will increase, and there will be all kinds of quarrels about grabbing positions. It is not impossible to choose five fields and five shots.
Further to the extreme, if this depressed situation continues to develop, the glory of the king will probably turn into the decadent situation of DOTA 1 in previous years. No one will take winning or losing seriously, and the inferior bureau will stage all kinds of obscene performances, all of which are based on data scores.
Is this the situation we want?
I think not.
It is a competitive game, and it is absolutely necessary to distinguish between high and low rankings. As the saying goes, winning is losing, losing is winning, and respecting the rules of the game is the greatest fairness for both sides.
What's more, just being brave ruined King Street. If you really come up with a losing MVP mechanism, then the game is not far from cool.
Hello! I am summer! I'm glad to answer your question. I am a loyal player of the glory of the king.
First of all, according to your question. I hold a disapproving attitude. Why do I treat me so negatively? Let me tell you in detail.
First of all, 1: I'm just like you. I also think that the MVP of losers should not lose their stars. Why! I'll pay for the technical dishes!
Secondly, 2: But in fact, if you think about it, the wind will be fine! Nobody cares about the loser mvp.
Furthermore, 3: But what about the headwind bureau? If I'm playing auxiliary, In the early stage, I will start with a record of 0-5 because of C insurance. I want the MVP of the loser and choose not to suffer. I still have a chance to live. Where did the headwind come from? Take the lead without assistance. Assist in taking harm. Lay down your life to protect position c, how to fight this war?
Finally, 4: And once this mechanism is implemented. Who wants to play auxiliary? Take all the heroes of carry. Everyone is happy to win. Grab the MVP against the wind. Stealing the head is king.
Conclusion: Good idea. In order to protect the strong arranged by the mechanism. But it is such a change. Many pit goods will also take advantage of loopholes. Use this mechanism to brush stars. So I strongly object to your idea. Although I used to feel the same way. But only one thing was considered. There is nothing to consider!
I hope my answer can give you an answer.