The above point of view comes from Pocket Friends-the reality is too realistic for reference only.
Men's cannon 9 17 revision:
*M- 137 green machine gun
-Attack power increased by 26%
-When the upper emission limit is reached, the launch backswing decreases.
* Barbecue
-Attack power increased by 25%
*M-3 flamethrower
-When the upper emission limit is reached, the launch backswing decreases.
-the launch duration is shortened (2. 1 sec.
2 seconds)
-Multi-segment attack interval is reduced (0.2 1 sec
0.2 seconds)
* Artillery
-attack power increased 14%
* Anti-tank guns
-Attack power increased by 27%
-The interval between impact and explosion of shells is shortened.
* storage laser cannons
-Attack power increased by 7%
-The maximum charging time is shortened.
* focused flame thrower
-the launch duration is shortened (2. 1 sec.
2 seconds)
-Multi-segment attack interval reduced (0. 1 sec
0.08 seconds)
-Attack power increased by 22%
*FM-3 1 Grenade launcher
-attack power increased 18%
*FM-92 bayonet gun
-attack power increased 16%
* Quantum explosive bomb
-attack power increased 17%
* Concentrate fire.
-Delete skills
*X- 1 compressed quantum gun
-Reduce forward scrolling.
-Roll reduction after launch
-The gas storage time is reduced by 0.6 seconds.
-Air storage duration increased 1 sec.
-attack power increased 18%
* Satellite rays
-Redo the appearance effect
-Start immediately after releasing the skill key.
* Plasma emitter
-Attack power increased by 24%
*FM-92SW Grenade
-Roll reduction after launch
-Attack power increased by 20%
* ground pulse oscillator
-attack power increased 17%
-Added the function of continuously attracting enemies in the center of ground pulse oscillator.
* Master of Science-
-attack power increased 16%
* Destructive rays
-Adjust to jump into the air without recoil.
-After jumping into the air, the forward swing of the launch is reduced.
-Increase the function of landing after emitting rays.
-Stiff duration of enemies attacked by laser cannons increased.
-Increases the ability of destructive rays to repel enemies during multi-stage attacks.
In addition to the optimization of skills, the damage of male artillery is increased, but overall, the damage of laser is slightly improved as before, but this is only the improvement of mosquito legs. The original low damage can't save this skill, so I choose to give up. In this way, grenades, small stinging eggs and small fires can be filled up. Of course, this is only a personal supplement, for reference only.