Have you discovered a key problem? There are 66 stars from the gold 40 stars to the king 1***. In other words, as long as 66 consecutive victories can be achieved from the gold to the king.
Then the problem is, if you know more than 60 games and then become the king, then this game may lose its meaning to you. Just like a game that you beat through, you generally won't beat it through again.
So what should we do in order to retain players?
The answer is to add a regression to the mean equation in the matching mechanism. If your ranked win rate is 60%, then you can increase two stars for every 10 games. If your ranked wins are 70%, then you can increase 4 stars for every 10 games. After 100 games, you can almost reach a big rank. Add a small section.
What if your winning rate is 50%? So theoretically speaking, you will never gain or lose stars, and you will always stay in one rank. In order to avoid this situation and give players an incentive to score higher, Tianmei introduced a points mechanism. This ensures that even if your winning rate is only 50%, you can still move up the ranks through points.
Many people say that they don’t cheat, so what is the standard winning rate for not cheating?
At least 60%! This winning rate only shows that your operation and awareness are not very bad, but you are not carrying at all. This winning rate is a "laying" winning rate. This winning rate shows that technology and awareness need to be improved. Based on this winning rate, if you want to increase points, you can only rely on "stacking games." A 60% winning rate means that out of 10 ranked games, you will lose 4 games. On average, two stars will be added for every 10 hands. Then you can basically reach a big rank with about 100 hands.
Many people's ranking situation is that they win a lot and lose a lot. At the end of the day, they don't get one star or at most they get one star based on points. In this case, you can count the total number of games played. Add it all up, divide the wins by the total number of games, and it must be less than 60.
Some people say that they have the losing team’s MVP, but their teammates are really cheating
Because the regression to the mean equation algorithm will control the winning rate at about 50%, there must be a skill in both teams. Or those with slightly less awareness (the system automatically retrieves players with a winning rate of about 50%), and because within a period of time, the total economic amount is limited. So if carry points are not allocated, this hand will often be lost.
If you win the MVP of the losing side, it means there are more people, fewer deaths, and higher economy. But you are not the point used to increase the winning rate in this game, but the middle point or the landing point. You eat up too much economy, and the damage is high enough to take a lot of kills. At the same time, you don't carry, and you don't have enough output in team battles. Your team's highest winning rate (carry position) has no economy.
As long as you don't cheat, you will definitely get better in 400 games with a 60% winning rate