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How does c4d deform one and make the others immobile?
1. Start Cinema4D, click the cube, and click the cube to create a cube object.

2. Create a child object, click it, press ctrl+ left mouse button, copy a child object, and then pull it out. The specific positions of coordinate values and angle values can be adjusted on the property panel.

3. If you need to be coaxial with the coordinate axis, you can select the coordinate axis that needs to be coaxial (if it turns white, it will be selected), and you can pull it out in the second step.

4. Move the object Select the object, select the coordinate axis, press and hold the left mouse button to move along the selected coordinate axis, and select the corner marker to move in any direction.

5. Select the object, select the corner marker, press and hold the left mouse button to translate along the selected coordinate axis, and then move in any direction.

6. Object Deformation When the selected object appears, three small yellow dots will appear on the coordinate axis. Click the yellow dot to stretch or compress along the axis. If you hold down the number 5, you can stretch or compress in three directions at the same time.

7. On the object panel, click the fillet to round the cube, adjust the fillet radius and fillet subdivision, and different shapes will appear. That's the way to keep other things still after c4d is deformed.