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Ask the fairy of Warcraft to play.
Before reading these tactical studies, I want you to understand a few points:

& lt 1 & gt; Tactics are not accurate, and there is no guarantee that you will win, and you will always win. The tactics of hitting invincible hands all over the world today may be stifled tomorrow. We can only explore the general laws, analyze and study them and share them with you.

& lt2> Without good reconnaissance, there is no concept of tactics at all, because it is not what we want to teach you [don't tell me that you can't learn by analogy, you have to play your own style].

& lt3> has no operation and consciousness, and tactics are just an empty shell with no value. In other words, you have tactics to deal with your opponent. You only won 1/4, and you must have operational awareness and luck.

& lt4> finally sends you a sentence: "Tai Chi Eight Diagrams are intangible in original meaning and inseparable from each other."

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No sooner had I started writing than someone asked me, "Why did you write UD tactics as soon as you came?"? Do you like UD better? This is too eccentric. "

Don't! Don't! Don't! Isn't kindness popular now? Just say what you have. Who asked the question ... I want to ask a weak question, "Do you all want to be the strongest in the shortest time?" ? Operation and consciousness can't be improved in an instant, only through constant hard training can they become stronger. So how can we get stronger quickly? "

We know that there are four races in the Warcraft game, and all four races have their own advantages and disadvantages, but there will always be some imbalances in the game. [Otherwise, Blizzard doesn't need to upgrade the version frequently] As a player, we just need to catch this eternal BUG problem and it will be solved.

I remember Grubby didn't use orcs. Someone asked why, and he replied, "ne was very strong in the era of 1. 12. I didn't win as much as playing NE in other competitions, so I started playing NE. But in later versions, other races became stronger and stronger, and Orc was a race with great potential, so I gave up NE and joined Orc. " This is a typical example. Relying on the natural advantages of human race to win is also a strategy. We can often see players temporarily changing races to play against their opponents in some games, which further shows that the bondage of races is becoming more and more obvious, and it is more and more advantageous to choose similar races.

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Look at the altar today

Even with the support of g men and g women, bearded AM is of no help. Due to the lack of units with high attack output, they are unable to cope with head-on confrontation and can only find ways to bring down their opponents.

Although Orc has the most harassing heroes, due to its own armor type and the relative lack of magical forces, it is often unable to hold its head in front of other races.

On the whole, NE is not bad. Bear-deer combination can cope with many changes, with wide application range and high attack output. But because only one demon hunter stood up and spoke for MM, I always felt that there was something wrong. On a map without bars, Nuo Nuo always seems to be passive.

The magical race UD wrote in the preface of The Chronicle of the Frozen Throne that "an alliance of humans, orcs and blood elves fought the immortal army led by Ozu, the lich king, on the land of Azeroth" [HOHO! Here is 1v3, and the natural ability can be imagined! ]

The above is just a joke. In fact, there are three main reasons for truly advocating immortality:

[1] ZZ (more blood and better skills, really ...), the long-range ground force with the highest attack output.

[2] Almost the destroyer of bugs attacks invincible when he is full of demons (especially when dealing with the heavy armor of orcs, it's really ...)

[3] A perverted hero with the instant lethality of terror (not only that, but also the heroes are highly complementary, really ...)

Of course, any tactics are based on subtle reconnaissance. Let's give an example against NE first!

When you find out that your opponent is out of AC, you produce a large number of ghouls, because AC armor goes without saying that ordinary attacks will cause 50% extra damage.

And an arrogant look? It is difficult to manipulate the shaping and operation control of C.

If the opponent has HT, then ZZ flow is most suitable for dealing with it, because HT has no armor, and ZZ puncture can cause 50% additional damage.

Moreover, the attack range of HT is much smaller than that of ZZ, which will have great advantages in the plastic control of combat. Playing NE while walking with ZZ will be very helpless.

The above are all primary arms, and the initial immortality is nothing more than G flow or ZZ flow. Tactics are selected according to the principle of close/long-range attack and mutual armor.

As for heroes, I insist on starting DK, because high-level DK has a great influence on the war situation in the later period. On some narrow maps, with Rush's tactics, you can use rangers or fear to start first.

Generally, the base of UD is difficult to capture, so if the other side is not dominant in the early stage, it can last until the second stage. At the second time, it's time to send troops to fight. Undead players have several options.

The first one is the simplest one. There is a kind of soldier who will be killed in the end. Of course, there is a premise that the previous suppression was successful and the advantages have been established.

Now we just need to pile up soldiers and continue to suppress each other until our opponent GG.

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The common way to deal with NE is the double ghosts of heaven and earth, and you can be a BC ghost after 2 copies. If the opponent is a bear deer and attacks the deer first, and the small G on the ground tries to attack two bears at the same time, then it is difficult for NE to save the bear. Once the rescue scepter is used, it will focus on another anemic bear. The only drawback is that Gargoyle and the ghouls are very fragile, so we need to buy a ball tonic just in case, and we need good operation. This is the second point.

Third, the combination of soaring three books directly into fat and destruction [appropriate ZZ excessive flow] has great attack power, so it is used more frequently. The fat man in the front row is very resistant to the entanglement of DK, and the effective meat shield attracts fire. ZZ in the back row is very effective in quickly attacking the other unit under the cover of evil aura.

The role of secondary heroes in this period is very important. In this position, the lich is generally responsible. Because she has the highest output attack among undead heroes, it can be said that having a high-level lich is equivalent to having half an army. The second-level frozen frost and the abnormal magic that the skeleton staff can return to the magic after gnawing the skeleton make everyone on the battlefield feel chilling and scared. Because of the deceleration function and star damage, you can do range damage in group K, which is very effective for second heroes or disrupting the opponent's formation. So the level of the lich is not important. You can usually practice the lich alone. At this time, DK will escort, harass the other MF or go to the other's house to bully farmers. In the later period, DK was the nurse's role to take care of anemia heroes and units, and to eliminate the seriously wounded units that the other side wanted to escape from the battlefield. So DK must not hang up. Once hanged, the whole army is wiped out. Without the shelter of aura and entanglement, there will be no all advantages, only being eaten by people.

In the battle with humans, use the mixed combination of G+ZZ to deal with infantry. Remember that it is annoying and slow to destroy and absorb the summoned water element. If the opponent is a knight, the fat man will play even if he dies. If Terrans fight air battles, haha! Then they are dead. The undead ZZ and Gargoyle are both formidable enemies of the air force, so you just have to follow them. In fact, if there is a high-level N+C serial killer, Hum[ or three serial killers plus Xiao Qiang cross] is half the battle. When the fragile solution of human beings falls, other gangsters will not escape. However, when it comes to hard bones, if the opponent plays Pal first and then comes a hero like MK, then be careful not to die. The serial killing of nothingness+flying hammer+light can't kill the hero very much. At this time, we should try our best to kill the effective force of the other troops, and don't want to kill the other boss.

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My favorite game against Orc is ZZ Stream, because the big G is really heavy. Remember to burn down his house in the middle period, and use the combination of G+Z in the later period. If the other party wants to develop magic, that's great. Suck hard, free magic, and give it back to him when you are full. It's not difficult to borrow something, haha!

Finally, let's talk about the civil war. Generally speaking, it is more appropriate to start the lich, and then it is difficult to control the operation of the dog [ZZ], so we advocate that the dog flow should be started. ] and the first consideration in harassment is the tolerance of fading neon lies? Honey? Do you drag magpie roses when you are tired of climbing? Polyester core? What's the matter with you? Look at this bed. Will you forgive me? lt; /FONT & gt;