Current location - Plastic Surgery and Aesthetics Network - Plastic surgery and beauty - How to strengthen SM to play FS, DZ and SS?
How to strengthen SM to play FS, DZ and SS?
I have a warlock mage, full of thieves and soldiers, so I know very well how to use "enhanced Sa" to fight wizards, warlocks and thieves. Not on paper. In fact, in addition to beating thieves, strengthening Sa can also shed some blood, and the mage and warlock basically have no solution (a little toughness, similar equipment and operation)!

Why do you say that:

1, mage, for a mage, if you insert a foundation, he doesn't even have to switch targets, and an ice gun will go out directly. But when your basic totem enters the cd, it is not easy for the mage to approach (let alone the water man), and it is impossible to follow the wolf, because the shaman's transformation is incomparable with the virtue. Don't say that the impact interrupted the singing. Man Zhen can be silent for a few seconds. The main skills to enhance SAPK are storm strike, shock, wind rage and split, and running near totem. Now that the wind and anger have been weakened again and again, it is impossible to think of people for a second! How much blood can you get from two winds and two anger in melee? The mage is famous for his long legs. He is famous for his short legs everywhere.

2. Warlock, I can tell you responsibly that if you restore Sa, you may die later. It is basically useless to play totem with warlocks, because there is a macro called "Dog Playing Totem" and there is no totem on the ground. Think for yourself. My warlock 456 firmware S 1 3 is mixed with my friend's enhanced version Sa 300+ firmware S2, 3, and the two are mixed. After mongoose special effects, 42% crit, 1200apPK. I didn't spoil, totem, pester him, so I hit him with fatigue spells, dots and fears. He didn't lose, and the operation was ok. I don't have buff 12700 blood, so it's not a problem to hold it several times. I think someone is going to spray me. Don't worry now, it's not too late to find a powerful warlock to fight with enhanced Sa.

Thief, why do you say that beating a thief can shed some blood? Because of strengthening the thief's hand, he needs to take the shield and slowly grind it by the wind and anger of the main hand, fire sticks, electric shocks and electric balls. Of course, the totem of detoxification, elegance and stone skin/ground binding should also be inserted selectively. If the blood volume drops 1/3, he will take the opportunity to add blood, and don't be afraid to interrupt. Badges are only used to blind people, according to the thief's energy.

The above is just my personal opinion, not that wizards, warlocks and thieves have many bugs, but that the enhanced version of Sa 1v 1 is incapable of facing these three professions. I think this is a design problem. If you suppress and strengthen Sa, it will be better to replace it with elements or resume fighting. It is best to study engineering. Many props, such as grenades and chicken changing machines, are still helpful to improve pk, even at critical moments. I despise those who say that a profession is just a bug. Game design is like this. Some professions/talents are just like another profession/talent, depending on personal choice. Isn't it cool to strengthen the cultivation of big breasts? You ask the mage warlock to try to kill a cow, cow, cow, Naiqi, or stop grazing. Aren't they depressed?