Premise: After using this weapon, the magician's skill level no longer provides damage, but only provides the threshold of blood volume and skull number.
1, turning to chaos, if the damage is converted according to the ratio of 1:7.4 1, the physical damage provided by a single weapon is basically the same (but the basic attack speed of a new weapon is 20% higher, 1.25- 1.5), but it is still the same sentence.
2. Use the magic attendant skill to increase the total additional damage of stones by 50%, 2 1 thunder+kindness +5 strong additional lightning damage+about 6 abyss gems additional lightning, and finally use the lightning lucky necklace to settle the maximum electrical injury of 6000+. You can also eat elemental phase or negative armor routine, because the damage no longer depends on the level, so it is much more flexible and even.
3. If the ice flow transforms, I think the combination of summoning staff and hate effect is quite good, so I don't need to play this weapon. After all, the original high-level physical point damage is the guarantee of turning ice, and the hate effect is greatly improved.
When the skill does not rely much on the level to provide damage, it is a bit of a concept to play duet, spider, double bow, summon damage, and point damage. Actually, there is another one here. Even if you don't need a triple buckle, it's a good choice to use the time-space curse glove+blasphemy ring (curse and kill). Personally, I really want to try the fun of full-screen archery in the new season, but because of the appearance of this knife, it may also depend on the situation.
Finally: wouldn't it be beautiful to replace BOSS with a new version of Skeleton Warrior (by switching weapon modes) if you can use archers to brush maps at ordinary times?