Let's talk about the shortcomings of this DB first:
1, it feels bad. Well, it's beyond my imagination. The main reason why I haven't played this skill is also my buddy's various persuasion, so I haven't played it. I found it too uncomfortable after playing. I threw a trap, assembled it, and exploded. . . Want to die.
2, too much front action is not conducive to painting. Of course, it's definitely not as good as a bow and arrow. Talking about mutual occupation from the perspective of running map.
Disadvantages and advantages
1, very good damage, smooth transition from land reclamation.
2, almost all maps can be played, you can't restore magic and don't be tired. This season, the map has dropped so much.
3, the hardness is very good, the survivability is excellent, and everything is hammered out.
4, except for the king of the 30 th floor, playing other kings is basically a wave of traps, and the damage is OK.
Thoughts on land reclamation;
I think everyone should be at ease about booby traps. Needless to say, they are ordinary. With AA shield and clothes, you can turn.
I. BD mechanism:
The defensive building has high armor, high barrier, AA shield and back shield, 1 blood ES immune to chaos damage, and 25% of the fire element damage is regarded as 25% of the element damage caused by chaos damage reduction. The final effect is 654.38+100000 armor, double gear 75 and back shield.
I want to try to bring blood and meat to improve my maximum resistance. Because of the blood before, I didn't take my gloves and shoes well. After updating my gloves and shoes, I found that the resistance pressure was still relatively high, mainly because the two rings I brought were dark gold rings. The final solution is to reduce armor and replace more than 20% armor potion with total anti-potion. At present, it is the armor with the maximum resistance of 80% and 7.5W. After many 30-layer tests and feelings, I feel that I have been tossing, and suddenly I find myself tossing out a sense of loneliness, that is, throwing a little loftiness in vain. It also reduced the damage and abandoned a gem with a throwing speed of 3 critical injuries.
Potions, four functional potions, 1500 armor, 20% more armor, critical strike, running speed, legendary forbidden fruit, hatred, a bottle of faith. I personally recommend hatred, because there is no shortage of harm. When I wash it out, it will be charged with +7 to ensure the lasting effect of the potion. Pay attention to the post when I draw a picture, and don't order everything, especially the one that I can't fill in for a few seconds. The functional medicine washes out the armor effect, increases the immune rot blood, removes the curse, and is flexibly adjusted according to the equipment at that time. I brought the magic blood, so I brought the secret gold potion, which brought the forbidden fruit and hatred to the king.
Second, the damage construction and equipment selection
Choose Cyrus helmet for hat, enchant explosion trap +2 explosion.
BD is equipped with es, so we choose ES basic gloves, with the key blank prefixed with "things turn to fire", and Sony Blue washes out 25% of the things necessary for things to turn to fire, so as to achieve 100 physical turning to fire, red timidity/fire agility effect/trap speed, according to our own preferences.
Shoes have the same ES foundation, running speed and resistance, new force washing resistance+1 and extra physical fire, which is almost enough. I think this thing can be used for anything. It's not bad. The shoe enchantment fails to kill and penetrate resistance, or it can crit when it is not crit. The gap is not particularly large.
Choose the heart of fire for your clothes. If possible, double tile, +2 trap, +2 OE,+1 total resistance,+1 total resistance, less crit. You can choose a defensive affix and add +2 skills to pursue defense.
There is no one in BD's core equipment shield AA. Since the armor has been changed, I think AA shield with shield is necessary for you. If you can, it doesn't matter if you don't want it. Shuangwa chose to increase the spell block and then reduce the physical transformation elements. Because I didn't bring a storm shield, I chose this spell to block it. With the storm shield, it is better to choose a physical damage and turn it into chaos.
Needless to say, the weapon necklace is all weapons+1, and there is little difference between physics and fire, spell damage and spell crit. A fatal blow
The same is true for necklaces: +2 skills, critical strike damage, shield percentage, and trap throwing speed. There are too many people playing with fire this season, so it is more reasonable to use physics. If there is no magic blood, this DB lacks agility, so the foundation is more sensitive.
The ring has two fire rings, fire damage and fire effect, which can produce global damage, fire damage, chaos damage, crit damage, fire extra physics, shield halo effect, armor halo effect and so on if possible. Option 3 above, if you have+1 crit, it will be even more awesome. I feel that there are few rings this season, so I chose+Rage Ball. This trap triggered the ball, five green balls.
Jewelry selection is ordinary jewelry. If possible, it is 3 explosions+throwing speed/shield percentage. Unconditionally, you can directly use the percentage to make additional explosions. In fact, I don't think there is much difference, but the speed of throwing traps is better.
The string of hopes is placed in the leftmost old people's area.
For large clusters, choose the magic cluster, magic block +4, magic block +6. Use these two. Wall of Summoning, Magic Hunter, 1 It's useless not to waste God. I have tested it before, and it is also a lonely toss.
Choose three items of armor aura, attacking the block is necessary, and the rest are done according to your own ability. The best choice is 3 armor, attack block, reduce crit damage and extra physics. Then you can also choose magic es+ armor block, or armor block +es spell block. Flexible choice.
Third, skill connection.
1, 3 green 2 red, 1 blue, explosion trap, quick sorting, trap mine damage, flame damage, strong auxiliary level 5+1, element concentration level 5+1, flame penetration or trap ball or crit probability or crit damage, I used flame penetration.
Level 2 and 4 consciousness, armor aura, shield aura, reconnaissance beast.
Level 4 Enlightenment, Armor Flag, Magic Aura, Flame Victory.
3, fire trap, end, ignition and resistance reduction, just one after another.
4. Lava shield and prolonged duration.
5, crit mark manually, displacement flame sprint+rapid casting to improve the feel.
Fourth, talent supplement and international service POB.
Weapons (replaceable)+1 firepower
Clothes (irreplaceable) is not necessarily a double wagga skill, but clothes themselves are necessary.
Shields (irreplaceable) don't have to be double tiles.
Hat (replaceable) can make its own ES base+1 crit or new power.
Gloves (replaceable), but 50% physical switching is necessary. Other properties depend on your own situation.
Shoes (replaceable)
Necklace (replaceable)+1 fire, oiling is the green ball of trap explosion.
Belt (replaceable) Crystal belt
Ring (replaceable) depending on your own currency, agile effect is a must.
Large star clusters (irreplaceable) only need to find two spell blocks, and the other one does not.
Medium-sized regiment (irreplaceable) 10% throws one more trap+one more damage talent.
10% Throw one more trap+trap explosion to gain secret energy.
Jewelry (replaceable) throwing speed, shield and hidden gold jewelry traps with additional explosions can all be used.
Three gems (replaceable) are essential for attacking and blocking, and the rest can be adjusted according to yourself.
You can change it into explosive jewelry, so you can also bring armor potion. You can try it and do it according to your feelings.